Thrill Kill/Cain

From SuperCombo Wiki


Overview

 Cain is the only zoner of the cast, with a lot of his Triangle attacks having extremely disjointed hurtboxes or are projectile attacks. Incinerator (Quarter CircleTK-input-comma.pngTriangle) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.

 On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.

 His combos often consist of one special move after another, stringing together into massive damage. However stringing several special moves together (especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row) can be difficult and frustrating to time correctly.

At a glance:
Pros Cons
  • Range: Cain can wall characters out with both Incinerator and Flame Stomp, making it extremely difficult for opponents to quickly dash attack or r-cancel in.
  • Insane juggles: Almost nobody else except for Oddball and Mammoth can bag as much damage as Cain can mid-stage off of their punish and mixup strings, and combos ending in Incinerator put your opponent right back up against the wall and undo any progress they've made on trying to reach you.
  • Extremely execution heavy: All of Cain's high damaging juggles require you to string multiple multi-directional special move inputs in a row, which requires good timing and lots of practice. Dropping key combos under pressure will be an issue.
  • Poor mobility: Cain is ranked among the worst in terms of move speeds and dash distances in the game.
  • He's spooky: Aaaah! Skeletons!


Cain
TK Cain Ingame.png
Hitbox Diameter 4.3u⌀ (Small)
Movement Speed 3.1u/s (2nd slowest)
Dash Distance 8.8u (3rd worst)

Move List

Square Front Punch
Jab Punch
Square
TK-Cain-S.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 5f 1f 10f -4 / +2 3 2.4u - -


Your go-to high combo starter button.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngSquare - Two Handed Stun


Stomach Swipe
ForwardTK-input-comma.pngSquare
TK-Cain-fS.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 8f 2f 11f -6 / +4 3 4.2u - -


Mostly a combo filler attack since it cancels into some nasty special moves.


Cancels:
Half CircleTK-input-comma.pngSquare - Flaming Shoulder Charge
L2PlusSquare - Jab From Crouch
Quarter CircleTK-input-comma.pngTriangle - Incinerator
Quarter CircleTK-input-comma.pngCross - Uppercut Kick


Two Handed Stun
BackTK-input-comma.pngForwardTK-input-comma.pngSquare
TK-Cain-bfS.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 10f 2f 19f -14 / +41 (-1) 5 2.7u Dzzy.png -


Another combo filler move, usually canceled into a power uppercut during juggles.


Cancels:
Quarter CircleTK-input-comma.pngSquare - Power Uppcercut
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Power Uppercut
Quarter CircleTK-input-comma.pngSquare
TK-Cain-qcS.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 18f 1f 22f -16 / +20 5 1.9u Launch.png -


An incredibly slow starting launcher, but comes out really fast if it's canceled into.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle - Dragon Breath


Flaming Shoulder Charge
Half CircleTK-input-comma.pngSquare
TK-Cain-hcS.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 11f 1f 14f -8 / +28 7 4.9u Launch.png Switch


This move has slow startup, but it's hitbox size and range is extremely good. Often used to extend juggles because of how low to the ground it reaches and how high up it juggles the opponent.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngSquare - Two Handed Stun
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Jab From Crouch
L2PlusSquare
TK-Cain-l2S.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 2f 13f -7 / -3 3 2.1u - -


A simple low jab.


Triangle Back Punch
Fire Eater
Triangle
TK-Cain-T.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 8f 0f +1 / +8 4 3.1u - -


This fire lasts for quite a long time after you attack with it, and can prevent players from attacking you during the short time it's out. Because it lasts so long, you can actually begin any string with it if you have enough time.


Turning Flames
ForwardTK-input-comma.pngTriangle
TK-Cain-fT.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 12f 0f -3 / +17 4 5.5u Knockdown.png -


Probably your least-used projectile attack. Dragon Breath and Incinerator just outclass it.


Cancels:
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Dragon Breath
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
TK-Cain-bfT.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 16f 0f -7 / +22 6 7.8u Launch.png -


One of your best zoning tools, and can cancel to Incinerator. You're going to annoy a lot of people with this move.


Cancels:
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Incinerator
Quarter CircleTK-input-comma.pngTriangle
TK-Cain-qcT.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 12f 10f 9f -11 / +25 8 10.2u Hardknockdown.png -


Your best move. Extremely long range (long enough that opponents can high counter it and miss you, allowing you to punish their counter), and very high damage when used as a combo ender.


Combustion
Half CircleTK-input-comma.pngTriangle
TK-Cain-hcT.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 14f 32f 44f -35 / 0 8 1.3u Knockdown.png Switch


A short-ranged area-of-effect attack. Very easily high blocked, and leaves you incredibly vulnerable afterwards. Avoid using.


Flame Puff From Crouch
L2PlusTriangle
TK-Cain-l2T.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 11f 15f 0f -8 / +47 (+5) 4 3.8u Dzzy.png -


One of the few low-hitting stunning moves in the game. Very useful to have in your back pocket.


Running Flames
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
TK-Cain-ffT.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 14f 7f 20f -20 / +22 10 14.7u Hardknockdown.png -


A flaming shoulder charge. Nice to mix in when your opponent is expecting you to keep your distance and is getting used to your sliding kick attack, but this leaves you incredibly open if it's blocked.


Cross Front Kick
Front Kick
Cross
TK-Cain-X.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 2f 17f -12 / -1 3 4.1u - Switch


A very slow swinging kick. You probably will not be using this button often.


Cancels:
L2PlusTriangle - Flame Puff From Crouch


Low Front Kick
ForwardTK-input-comma.pngCross
TK-Cain-fX.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 2f 14f -9 / -2 3 3.9u - -


One of your best low starters. The range is fair, and it has great startup.


Cancels:
ForwardTK-input-comma.pngSquare - Stomach Swipe


Power Thrust Kick
BackTK-input-comma.pngForwardTK-input-comma.pngCross
TK-Cain-bfX.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 1f 13f -7 / +35 9 7.3u Hardknockdown.png Switch


A hard knockdown kick. You will very rarely use this move, if ever.


Uppercut Kick
Quarter CircleTK-input-comma.pngCross
TK-Cain-qcX.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 12f 1f 18f -12 / +26 5 2.6u Launch.png -


A fairly slow, short ranged launching kick. Anything this move can do, Flaming Shoulder Charge can do better.


Cancels:
ForwardTK-input-comma.pngTriangle - Turning Flames
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Backdraft
Half CircleTK-input-comma.pngCross
TK-Cain-hcX.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 16f 7f 8f -3 / +3 1 3.6u - -


Comedy move. Deals very little damage and has no cancels.


Kick From Crouch
L2PlusCross
TK-Cain-l2X.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 7f 2f 17f -12 / -7 3 2.5u - -


A short ranged low kick.


Circle Back Kick
Side Kick
Circle
TK-Cain-C.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 9f 1f 19f -13 / -2 4 5.1u - Switch


A slower kick with a ton of special cancels.


Cancels:
ForwardTK-input-comma.pngTriangle - Turning Flames
Quarter CircleTK-input-comma.pngTriangle - Incinerator
L2PlusTriangle - Flame Puff From Crouch
ForwardTK-input-comma.pngCross - Low Front Kick
BackTK-input-comma.pngForwardTK-input-comma.pngCross - Power Thrust Kick


Spin Kick
ForwardTK-input-comma.pngCircle
TK-Cain-fC.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 14f 1f 16f -10 / +25 5 1.5u Launch.png Switch


A slow spinning kick. Used in combos as a route to Flaming Shoulder Charge.


Cancels:
Half CircleTK-input-comma.pngSquare - Flaming Shoulder Charge
Quarter CircleTK-input-comma.pngCross - Uppercut Kick


Flame Stomp
BackTK-input-comma.pngForwardTK-input-comma.pngCircle
TK-Cain-bfC.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 13f 16f 2f -9 / +24 7 7.7u Launch.png -


Your low-hitting zoning move. This move can completely shut down most ways of dashing in from long range, and it's lingering fire makes it very hard to punish if you're not predictable with it.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle - Dragon Breath
ForwardTK-input-comma.pngCircle - Spin Kick
L2PlusCircle - Sweep From Crouch


Ball Of Fire
Quarter CircleTK-input-comma.pngCircle
TK-Cain-qcC.gif
Stop, drop, and roll!
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 15f 12f 24f -25 / +1 4 10.4u Knockdown.png -


Can be used as a panic tool to escape corners. The animation gets you low to the ground fairly quickly, but takes a while for it to activate. Very punishable if it gets blocked.


Quake Of Fire
Half CircleTK-input-comma.pngCircle
TK-Cain-hcC.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 19f 20f 7f -8 / +13 5 8.4u Knockdown.png -


A great panic button. The quake lasts quite a while at the edge of its hitbox, and can trip people up if they move in too quickly. The startup is also immune to non-knockdown moves.


Sweep From Crouch
L2PlusCircle
TK-Cain-l2C.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 9f 4f 18f -14 / +14 3 4.4u Launch.png -


A launching leg sweep with okay reach.


Cancels:
Quarter CircleTK-input-comma.pngSquare - Power Uppcercut
ForwardTK-input-comma.pngCircle - Spin Kick


Running Slide
ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
TK-Cain-ffC.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 14f 8f 24f -25 / +2 5 16.8u Knockdown.png Switch


A good dash in attack to mix in when your opponent is expecting you to stay back and zone. Can even convert into a juggle in certain situations.


Grabs / Misc Moves

Cain's miss grab animation is 18f.

Rear Ignition
CrossPlusSquare
TK-Cain-GrabXS.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 1f 0f 104f +12 17 0.8u Knockdown.png -


Cain throws his opponent to the ground face first and brands their behind with his hands. You can get a restand combo afterwards with ForwardTK-input-comma.pngCross.


Cremation
CirclePlusTriangle
TK-Cain-GrabTC.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 1f 0f 81f +9 18 0.8u Knockdown.png -


Cain envelops his opponent in a warm embrace. You can also get a restand combo off of this grab as well.


Rear Grab
CrossPlusSquare
TK-Cain-GrabRear.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 1f 0f 95f +27 24 0.8u Hardknockdown.png Switch


Cain military presses his opponent and hurls them forward.


Swap Places
CirclePlusSquare
TK-Cain-GrabSC.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 1f 0f 32f +12 0 0.8u Dzzy.png -


Cain's side-switch grapple.


Light A Match
CrossPlusTriangle
TK-Cain-Taunt.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- - - 160f - - - - -


Cain lights a match and flicks it forwards.


Cancels:
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Thrill Kills

Thrill Kill 1 - No Inputs
Thrill Kill 2 - Square + Circle
Thrill Kill 3 - Square + Cross + L1
Combo Kill - Square + Triangle + Down + Back
Dance - Triangle + Cross + L1 + Forward + Down

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TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka