Thrill Kill/Dr. Faustus

From SuperCombo Wiki


Overview

 Dr. Faustus is one of the most dangerous characters in the game. He has high speed, safe high and mid strings, and has the best combo ender in the game in 1000 Stabs at his disposal. He's also one of the few characters in the game who can reliably 2 touch opponents: one touch to get his opponent against a wall with a grab or string that deals around 20 damage, and one touch to mixup into a launcher ending with 1000 Stabs for 80 damage.

At a glance:
Pros Cons
  • Fastest base speed in the game.
  • Great strings: lots of low-high mixup strings as well as safe counter-hit strings.
  • 1000 Stabs deals a disgusting amount of damage against a wall and makes any launcher deadly.
  • Turn Around Slap is one of the best stun grabs in the game.
  • One-trick-pony: Faustus doesn't have a viable win-condition outside of ending a juggle with 1000 Stabs.
  • Getting an opponent into the corner can be tricky: Must rely on individual hits, counters, and long traveling strings to get opponent into the corner.
Dr. Faustus
TK DrFaustus Ingame.png
Hitbox Diameter 4.7u⌀ (Medium)
Movement Speed 7.2u/s (1st fastest)
Dash Distance 9.8u (6th best)

Move List


Square Front Punch

Jab Punch
Square
TK-Dr-1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 5f 1f 10f -4 / +3 3 3.5u - -


Average startup and very poor recovery for a jab, but has good range.


Small Uppercut
ForwardTK-input-comma.pngSquare
TK-Dr-f1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 1f 13f -7 / +21 5 1.5u Launch.png -


Terrible range and overshadowed by Scalpel Uppercut (although it is one frame faster and has slightly better recovery).


Dog Bite Shake
BackTK-input-comma.pngForwardTK-input-comma.pngSquare
TK-Dr-bf1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
On Grab High.png 11f - 102f -9 / -1 23 3.3u Knockdown.png -
Tipper Hitbox High.png 12f 2f 14f -9 / +3 7 4.4u - -


Not very good. Can be high blocked, has a very finicky range, and does noting against crouching players.


Dog Maul
Quarter CircleTK-input-comma.pngSquare
TK-Dr-qc1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 12f 10f 18f -21 / +6 13 12.9u Hardknockdown.png -


Excellent move. Great damage, very large hitbox, and lots of active frames. Very common way to get your opponent to the corner.


Crouch Straight Jab
L2PlusSquare
TK-Dr-l21.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 5f 1f 9f -3 / +4 2 2.2u - -


Good frame data, but terrible range.


Triangle Back Punch

Scalpel Jab
Triangle
TK-Dr-2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 1f 8f -2 / +3 4 2.2u - -


Deceptively short ranged poke.


Scalpel Uppercut
ForwardTK-input-comma.pngTriangle
TK-Dr-f2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 2f 16f -11 / +22 5 3.3u Launch.png -


Faustus' best launcher. Lots of ways to string into it, and its good on its own.


Low Incision
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
TK-Dr-bf2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 12f 1f 16f -10 / +43 (+3) 6 2.0u Dzzy.png -


Too slow and short-ranged to be used on its own, but it's amazing when strung into. Another key part of Faustus' kit.


Stomach Stab
Quarter CircleTK-input-comma.pngTriangle
TK-Dr-qc2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 2f 12f -1 / +29 7 1.7u Dzzy.png -


Even shorter range than Low Incision has, but has fast frames. Used in juggle strings since its recovery time is drastically reduced (7f) when it strikes an airborne opponent.


1000 Stabs
Half CircleTK-input-comma.pngTriangle
TK-Dr-hc2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 4f 55f 19f -24 / -4 4/hit 3.5u Knockdown.png -


The move, and what you'll be ending all of your juggle strings with. Lightning fast startup, and deals insane damage when strung into.
You can press Triangle to cancel the move early, which takes 22f.


Surgery Swing
Full CircleTK-input-comma.pngTriangle
TK-Dr-fc2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 5f 81f 28f -66 / -32 9/hit 1.9u - -


A free-for-all favourite. Great startup, has normal invincibility, and can be canceled in three different ways. Can sometimes be tricky for your opponent to attack into if they have bad low attacks.


Crouch Uppercut
L2PlusTriangle
TK-Dr-l22.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 12f 3f 13f -9 / +16 3 2.7u Launch.png -


A very rare bird: a low hitting launcher with good range. Although it has really bad startup and low damage, this is one of Faustus' few good tools to use against crouching opponents parrying high.


Running Trip
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
TK-Dr-ff2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 16f 16f 14f -23 / -15 6 20.1u Knockdown.png Grounded


Very far range but has poor startup, damage, and only results in a regular knockdown. Avoid using.


Cross Front Kick

Quick Kick
Cross
TK-Dr-3.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 5f 2f 11f -6 / +3 3 2.7u - -


The stanky leg. Very similar frames to Straight Jab, but worse range.


Crane Stance
ForwardTK-input-comma.pngCross
TK-Dr-f3.gif
Stanky Stance
TK-Dr-f33.gif
Crane Kick
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
ForwardTK-input-comma.pngCross Crane Stance - 22f - 19f - - - - -
ForwardTK-input-comma.pngCrossTK-input-comma.pngCross Crane Kick High.png 30f 2f 15f -10 / +13 22 4.6u Hardknockdown.png Switch


This would be an amazing move to use against a stunned opponent if it wasn't for its really long startup. Great damage and range for your trouble.


Front Lunge Kick
BackTK-input-comma.pngForwardTK-input-comma.pngCross
TK-Dr-bf3.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 11f 2f 18f -13 / -1 5 5.1u - Switch


A bit of an awkward move in Faustus' kit. Great range, but only one (relatively) unsafe combo string attached to it.


Crouch Front Kick
L2PlusCross
TK-Dr-l23.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 5f 1f 9f -3 / 0 2 2.9u - -


Great speed and frames for a crouch poke, however it doesn't string properly into any of its combos. Spinning Sweep should be your low poking move.


Circle Back Kick

Swing Kick
Circle
TK-Dr-4.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 3f 11f -6 / +2 4 4.5u - Switch


A pretty good high button. You can be sneaky with this move to faint a combo string against a crouching player and string it into Scalpel Uppercut to hit mid and get bonus damage.


Spin Kick
ForwardTK-input-comma.pngCircle
TK-Dr-f4.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 11f 1f 14f -8 / -2 4 3.4u - Switch


Another odd attack that has very little use. Doesn't have any appealing combo strings.


Spinning Sweep
BackTK-input-comma.pngForwardTK-input-comma.pngCircle / Quarter CircleTK-input-comma.pngCircle
TK-Dr-bf4.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 9f 3f 14f -6 / -1 3 5.6u - Switch


Great range and it can string into Low Incision, but Dr Faustus will trip when this move is low blocked.


Crouch Flip
L2PlusCircle
TK-Dr-l24.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 3f 28f -23 / -15 9 4.5u Knockdown.png -


A fun looking move and it offers some mobility after the hit, but you'll rarely use it.


Chambered Stance
Half CircleTK-input-comma.pngCross/Circle
TK-Dr-hc4.gif
Stanky Stance 2: The Fall
TK-Dr-hc41.gif
Straight Kick
TK-Dr-hc42.gif
High Kick
TK-Dr-hc43.gif
Trip
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Enter Stance - 11f - 112f - - - - -


Not to be confused with his other stance move Crane Stance, Chambered Stance is a very silly and impractical addition to Faustus' toolkit. If you get hit or don't input a move, Dr. Faustus will fall over.

Square Straight Kick High.png 8f 2f 12f -7 / +3 10 5.5u - -


Very high damage and range for a single poke like this.

Triangle High Kick Mid.png 5f 2f 9f -4 / +3 8 4.2u - -


Better advantage, but hits high and has less range.

Cross Trip Low.png 13f 1f 12f -6 / +2 12 4.2u Knockdown.png -


Great for when you want your opponent to get a free wake-up attack against you.

Circle Exit Stance - - - 9f - - - - -


For when you're done being silly.


Flying Kick
ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
TK-Dr-ff4.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 14f 3f 21f -17 / +25 8 14.4u Hardknockdown.png -


Description needed.


Grabs / Misc Moves

Dr. Faustus' whiffed grab animation takes 18f.

Surgery
CrossPlusSquare
TK-Dr-Grab1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 123f - / -8 18 0.9u Knockdown.png Switch


One of the worst grabs in the game. While its damage is fine, being -8 on hit means that most of the cast's wakeup attacks will hit you for free. That 18 damage better win you the round.


Turn Around Slap
CirclePlusTriangle
TK-Dr-Grab2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 31f - / +10 6 0.9u Dzzy.png -


A much better grab. You have a 2 frame window to get a rear grab on an opponent who isn't holding crouch after the stun frames. Note that on some smaller characters having their animation backwards in the air will cause 1000 Stabs to whiff some hits.


Rear Grab
CrossPlusSquare
TK-Dr-RearGrab.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 75f - / +35 24 0.9u Knockdown.png Switch


An absolutely devastating grapple if you're able to get it. Massive damage, and leads to a free combo if you attack them before they fall over all the way.


Dance With Me
CirclePlusSquare
TK-Dr-SwapGrab.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 25f - / +17 0 0.9u Dzzy.png -


Lots of stun frames on this one and a very quick animation, but there are very few reasons to use this over Turn Around Slap.


Sharpen The Knife
CrossPlusTriangle
TK-Dr-Taunt.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- - - 133f - - - - -


With all that stabbing you’re doing, it’s a good idea to keep your equipment in order. There’s a couple of fun things you can cancel the taunt into, as well.


Thrill Kills

Thrill Kill 1 - No Inputs
Thrill Kill 2 - Square + L1
Thrill Kill 3 - Cross + Circle + Down
Combo Kill - Square + Triangle + L1 + Forward
Dance - Square + Triangle + Cross + L1 + Back

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