SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.
![]() |
Want to be an editor? Join the SuperCombo Discord and read #server-and-wiki-info for registration. |
Night Warriors: Darkstalkers' Revenge/Controls
From SuperCombo Wiki
Views
Actions
Namespaces
Variants
Tools
Notation
|
= |
|
= |
|
Numeric Notation
- Numeric Notation is a style of directional input notation that uses numbers to signify which direction is being pressed. It is the primary notation system used on this Wiki, so you'd be well off to learn it. The graph above shows you which numbers relate to which directions, so take a moment to study it. The layout matches the num-pad found on most keyboards, so use that as a cheat sheet if needed.
- 4 and 6 are walk backward and forward.
- 7, 8 and 9 are jump backward, jump straight up, and jump forward.
- 1, 2 and 3 are all crouch inputs, with 1 being crouch-block, 2 being directly down, and 3 being down-forward.
- 5 represents a Neutral Position, which you might find to be surprisingly important.
- Special move inputs are notated by lining up numbers for each direction traced. A typical fireball input would be 236.P. The first input is 2(Down), followed by 3(Down-Forward), then 6(Forward), and finally P(Any punch button).
- The benefit of numeric notation is obvious in Vampire Hunter once you look at all the various command normals it has, such as 6.HP or j3.LK. More importantly than that, there are many inputs which have no common terminology, such as 263.PP(Demitri's Midnight Bliss). Listing the raw directional inputs makes understanding how to perform such moves simple.