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Nickelodeon All-Star Brawl/Ren & Stimpy
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Actions
Namespaces
Variants
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Story
YOU SICK LITTLE MONKEY!
Winning the fight often requires solid teamwork, but unfortunately there's too many "I's" on THIS team. Ren & Stimpy from the series of the same name are a cat and dog duo who almost always find themselves in one bizarre scenario after another in every episode. A crossover Brawl tournament? That's hardly unusual for these two!
Gameplay
The two are a mix-up type heavyweight character. Ren rides on Stimpy's back which makes the duo slower and heavier than other fighters, but the trade-off is being able to attack on both sides at once. Ren deals lower initial damage and Stimpy deals higher, but delayed damage. The Log toss special also gives the two eediots a solid ranged option to cover their approach as they close in.
The wide range of their attacks also makes it easier to land hits on opponents without having to reposition, which is very helpful for new players.
If you want to hit hard, watch your back, and look silly while doing so, these two may just be for you!
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Franchise |
The Ren & Stimpy Show |
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Weight Class |
Heavy |
Character Discord | |
Home Stage |
Space Madness |
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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5% per hit | 8, 7 | 8-9, 7-8 | 22, 23 | -5, -7 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:8% / S:8% | R:7 / S:7 | R:7-9 / S:7-9 | 23 | R:-7 / S:-7 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:8% / S:8% | R:8 / S:10 | R:8-9 / S:10-11 | 23 | R:-6 / S:-4 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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8% | 7 | 7 - 14 | 35 | -24 | |
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Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:8% / S:8% | R:8 / S:8 | R:8-10 / S:8-10 | 23 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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R:8% / S:8% | R:7 / S:7 | R:8-9 / S:8-9 | 23 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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R:10% / S:7% | R:8 / S:10 | R:8-9 / S:10-11 | 36 | R:-6 / S:-6 | |
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Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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R:16% / S:14% | R:19 / S:19 | R:19-24 / S:19-24 | 47 | R:-11 / S:-11 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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10% sourspot, 13% sweetspot | 16 | 16 - 20 | 45 | -12 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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R:13% / S:15% | R:7 / S:12 | R:7-11 / S:12-16 | 45 | -16 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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13% | 19 | 19 - 24 | 50 | -21 | |
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Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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R:16% / S:14% | R:17 / S:17 | R:17-22 / S:17-22 | R:7 / S:12 | -R:-11 / S:-11 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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R:13% / S:10% | R:13 / S:21 | R:13-20 / S:21-22 | 47 | R:-8 / S:+0 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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15% falling, 10% landing | 16 falling, 6 landing | 16-End, 6-8 | 30 landing | -13 falling, -7 landing | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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10% | 17 | 17 - 196 | 40 | -11 | |
Ren and Stimpy throw a log at an upwards angle that bounces across the stage until it falls off. It's better than bad, it's good! |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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20% | 22 | 22 - 31 | 60 | -87 | |
Stimpy pushes the jolly, candylike button and launches the duo straight upwards, with a hitbox at the base of the explosion. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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30% max | 11 counter, 21 release | 11-50 counter, 21-25 release | -, 51 release | -25 | |
Ren thrusts Stimpy out in front of him to tank any incoming damage, which will add charge stars around the duo. They can hold up to three charges. At any point the charge can be expended by inputting Down Special twice, which will rip a massive fart in a progressively bigger area depending on the charge level.
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Taunt
- Can be held indefinitely for extra boogieing.