- Combo Openers: Many of Michelangelo's moves can easily combo into one another. His nair, dair, up-special, down-special, and pizza all have enough hitstun to reliably start a combo or find a grab.
- Robust Combo Trees: Alongside the many ways Mikey can start a combo, Mikey also has many ways to convert an opening into a kill. The top hit of his dair is an amazing tool in specific.
- Edgeguarding: Mikey's light and strong dairs are incredible edgeguarding tools thanks to their devastating launch angles and disjoints. His down-special can also be used to chase opponents offstage and convert into one of his dairs.
- Reversals: Because his dair and up-air send backwards, these moves can rob your opponent of their stocks at extremely early percent if they are not careful when attempting to edgeguard Mikey.
- Option Coverage: His up-special is a very powerful cancellable, unchallengeable combo-starter that covers a large space in the air and is also plus enough on block to lead to a grab. If your opponent is not able to outrange or avoid this move and are found without resources, it can lead to a deadly punish.
- Pressure: Disjoints and plus moves can lead to raw conversions or mixup situations.
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- Combo Food: Being big and heavy is a horrible defensive combination in Nick Brawl. While Mikey has access to deadly combos against most of the cast, they also have the same privilege against him.
- Poor Frame Data: Mikey's fastest grounded option is his low-range frame 7 up-tilt that has extremely low hitstun. His second fastest option is his frame 8 down-tilt that's negative on hit. His nair, his main neutral tool and combo starter, is frame 9. Most other characters in Nick Brawl have frame 5 or 6 options in the air and on the ground.
- Hurtbox Extension: Michelangelo's limbs often extend before his attacks become active and are vulnerable to counter-attacks or grabs.
- Intercept-able Recovery: While not having to think too much about how to recover is nice since his up-special (usually) automatically snaps to ledge, it completely lacks a hitbox and the path that Mikey takes is quite predictable.
- Poor Raw Kill-Power: While he has many ways to find potentially deadly conversions, his strong moves lack some strength and are pretty difficult to land without some other move confirming into them.
- Difficult: Mikey's unique hitboxes and move properties are hard to grasp at first and he requires some creativity as well as good execution to find kills.
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