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Marvel vs Capcom/Mega Man

From SuperCombo Wiki
Mvc1megaman.gif

Introducion

Pros Cons
  • Can have more than one projectile on the screen
  • Has an excellent, chargeable projectile
  • Can jump off walls (despite not being X)
  • Small hitbox (Which forces some players to change their playstyle; not the smallest)
  • Can call Eddie in the middle of the match to change his secondary weapon (3 choices)
  • Tornado Hold can OTG the opponent
  • Hyper Combos are great at chip damage
  • Has bad stamina
  • Doesn't have good reach on his normals
  • Needs a lot of meter to do better combos
  • His better combos are mostly corner combos
  • His Hyper Combos can be unsafe on block if you don't know how to use them

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP (Mega Buster)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mega Man can hold down HP and charge up his Mega Buster for a stronger projectile, or shoot small bullets at the opponent with one button press.

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Wall Jump
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Throws

Normal Throw
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Mega Upper
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Mega Man here can do a rising fist that's similar to Ryu's Shoryuken.

Item Change
Eddie reporting for duty.
QCB + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LK
Eddie Summon: Rock Ball
- - - - - - - - - Ground

Mega Man summons Eddie to give him the Rock Ball, the weapon he first receives in Mega Man 8. Just like in that game, kicking it allows the ball to bounce around the walls and screen.

QCB + MK
Eddie Summon: Tornado Hold
- - - - - - - - - Ground

Mega Man summons Eddie to give him the Tornado Hold weapon, the weapon Tengu Man drops.

QCB + HK
Eddie Summon: Leaf Shield
- - - - - - - - - Ground

Mega Man summons Eddie to give him Wood Man's weapon, the Leaf Shield.

Item Attack
Mega Man attacks with whatever item he currently has equipped.
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
Rock Ball
- - - - - - - - - Ground

Mega Man summons the Rock Ball from Mega Man 8. Just like in that game, kicking it allows the ball to bounce around the walls and screen.

QCF + MP
Tornado Hold
- - - - - - - - - Ground

Mega Man uses the Tornado Hold.

QCF + HP
Leaf Shield
- - - - - - - - - Ground

Mega Man uses Wood Man's weapon, Leaf Shield.

Hyper Combos

Hyper Mega Man
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Known in the Japanese version as Hyper Rockman, Mega Man combines with Rush, Navi and Eddie for Mega Man as he transforms into a larger, more armored and weaponized Mega Man as he shoots out lasers and fireballs like crazy.

Rush Drill
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Mega Man combines with Rush which enables Mega Man to drive a drill vehicle for a short amount of time. During the process, Mega Man can move back and forth and pressing a button makes him rush forward.

Beat Plane
QCB + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Mega Man combines with Navi which enables Mega Man to drive a shooting plane for a short amount of time. During the process, Mega Man can fly around in any direction as pressing P shoots fireballs from Navi's mouth and pressing K drops missiles.

Strategy

Basic Tips

Launchers: HK

Magic Series:

  • Ground Magic Series: Weakest to Strongest
  • Jump Magic Series: Weakest to Strongest
  • Super Jump Magic Series: Hunter Series

AC Finisher: HK, HP (Mega Buster), Leaf Shield

Advanced

Team Setups

Combos

Combo Damage Notes
s.LP, s.MP, s.HP, Megaman Upper
j.LK, j.MK, c.LK, c.MK, c.HK, LP Tornado Hold (OTG)
j.HK, s.LK, s.HK, sj.LP, sj.LK, Hyper Mega Man
(Charge up Mega Buster) j.LK, j.MK, j.HK, dash, s.LK, s.MK, s.HK, sj.LP, sj.LK, sj.MP, sj.MK, Mega Buster, Hyper Mega Man/Beat Plane
(Charge up Mega Buster) j.LK, j.MK, j.HK, dash, c.LK, c.MK, c.HK, Mega Buster, Rush Drill, c.LK, s.HK, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher
j.LK, j.MK, dash, s.LK, s.MK, s.HK, sj.LP, sj.LK, sj.MK, Mega Buster, c.LK (OTG), s.MK, s.HK, jump punch throw, c.LK, s.MK, s.HK, etc.

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine