Marvel vs Capcom/Wolverine

From SuperCombo Wiki
Wolverine
Wolvie-wins.gif
Difficulty Mostly Easy
Tier Placement God Tier (SS)
Has an Airdash? No
Standing Hitbox Short
Crouching Hitbox Short
Best Assists to Pair With Colossus, Psylocke, Devilot


Introduction

Mvc1wolverine.gif

Wolverine is a superhero appearing in American comic books published by Marvel Comics, often in association with the X-Men. He is a mutant with animal-keen senses, enhanced physical capabilities, a powerful regenerative ability known as a healing factor, a skeleton reinforced with the unbreakable fictional metal adamantium, and three retractable claws in each hand. In addition to the X-Men, Wolverine has been depicted as a member of X-Force, Alpha Flight, the Fantastic Four, and the Avengers. The common depiction of Wolverine is multifaceted; he is portrayed at once as a gruff loner, susceptible to animalistic “berserker rages” despite his best efforts, while simultaneously being an incredibly knowledgeable and intelligent polyglot, strategist, and martial artist, partially due to his extended lifespan and expansive lived experiences. He has been featured in comic books, films, and video games.

Wolverine is arguably the best character of the game and if you wanna know why then for starters, he has an answer for every situation in the game, is fast enough to pull off cr.hp, cr.hk into suki cancel guard on GWM making him one of the only reliable picks against GWM at higher levels when GWMs know what their doing. He also has a small hurtbox relative to almost Spiderman's. He can't be hit by Colossus if your up against a wall and he's mid-crouch or mid-dash attack or super. His back mounting claw throw is one of the few throws in the game that can almost always guarantee super which against the wall can lead into FSD infinite, or just simply doing his uncombo. Wolverine is also fast enough to recover from most attacks that will send him across the screen before you can get certain attacks out that should be regular pressure for most characters, such as doing Strider's ground magic series into his SRK 7 hit combo, Wolverine can dash up cr.lk or try to start the infinite before its safe for you to even try to poke again or throw a tiger. This is a bad situation for certain characters when going up against higher level Wolvs on the ground and its when assists start getting thrown out randomly. Wolverine's grab hitboxes are larger then most characters.

Strengths Weaknesses
  • Arguably the best character
  • Two of his supers can OTG
  • One of the fastest characters in the game
  • Berserker Barrage Super is one of the best supers
  • Tools like cr.lk and divekick make approaching and getting in an easy thing to do
  • Hitbox is tiny, can duck around Colossus and even jump through him easily
  • Has really good stamina
  • Is required to get in due to the lack of zoning tools
  • Whiffed Specials can be punished easily despite two of them being really good Combo enders
  • Supers are extremely unsafe without an assist or Duo
  • Supers are also unsafe when blocked

Notable Players

Team Nickname Country Platform Accounts Notes
Redvenom.gif
Wolvie-wins.gif
Divine USA Kailera/GGPO/Fightcade 1/2 Youtube: [1]
Fightcade: [2]
Well-known for his Wolverine and Red Venom duo. This player has been playing ever since the early days pre-dating 2004.
Status: Retired
Redvenom.gif
Wolvie-wins.gif
silent-ninja USA Fightcade 1-2/GGPO FightCade: [3]
Youtube: [4]
Classic Wolverine Player who is known to have an on-point Wolverine with the way he maneuvers. He occassionally plays but he isn't retired yet. Worth checking out.
Status: Inactive
Redvenom.gif
Oroboros.gif
Redvenom.gif
Wolvie-wins.gif
Sinister Cow/rainJP USA GGPO/Fightcade 1/2 FightCade: [5] Another great player of the GGPO era, he had alot of alts during the GGPO era and due to GGPO being gone, I couldn't grab any but he mainly used rainJP on Fightcade so I guess there's that.
Status: Retired

Move List

Normals

Ground Normals

Lp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mp.png (x2)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mk.png (x2)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

D.pngLp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngMp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngHp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngLk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngMk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngHk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

Jump Lp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Mp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Mk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Hk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Wall Jump

Wall Jump
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Heel Kick

Heel Kick
Jump D.pngHk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Wolverine does a diving kick from the air that has a little bit of an empty angle on it.

Sliding Claw

Sliding Claw
Df.pngHp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Repeated Claws

Repeated Claws
Mash Mp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Throws

Normal Throw

Normal Throw
B.png/F.png + Mp.png/Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Wolverine's throw has the unique property of being mashable. Once the throw initiates, mash all attack buttons as quickly as possible to rack up higher amounts of damage, regardless of if you're in the air or on the ground.

Special Moves

Drill Claw
Any direction + Mp.png + Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Wolverine leaps in whichever direction as he targets his claws to the opponent.

Tornado Claw
Dp.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Dp.png + Lp.png
LP Version
- - - - - - - - - Ground/air

Wolverine leaps forward up into the air as he spins his arms around like a tornado.

Dp.png + Mp.png
MP Version
- - - - - - - - - Ground/air
Dp.png + Hp.png
HP Version
- - - - - - - - - Ground/air
Berserker Barrage
Qcf.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Qcf.png + Lp.png
LP Version
- - - - - - - - - Ground

Introduced as a Special Move in MSH, Wolverine rushes a bit forward as he swipes his way in the process.

Qcf.png + Mp.png
MP Version
- - - - - - - - - Ground
Qcf.png + Hp.png
HP Version
- - - - - - - - - Ground
Berserker Slash
Hcb.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Hcb.png + Lp.png
LP Version
- - - - - - - - - Ground

Introduced in MSHvSF, Wolverine rushes forward fast as he does a standing HP right after.

Hcb.png + Mp.png
MP Version
- - - - - - - - - Ground
Hcb.png + Hp.png
HP Version
- - - - - - - - - Ground

Hyper Combos

Berserker Barrage

Berserker Barrage
Qcf.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Wolverine does an extended version of his Berserker Barrage.

Weapon X

Weapon X
Dp.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Wolverine unleashes his claws as he rushes to the opponent. If it connects, he unleashes a barrage of normals while going up into the air and finishes off with a rushing claw attack.

Berserker Charge

Berserker Charge
Qcb.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Wolverine speeds up and obtains trailing copies of himself, allowing for extended pressure as his clones follow up every attack he does for extra damage.

Fatal Claw

Fatal Claw
Qcf.png + K.pngK.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Introduced in MSHvSF, Wolverine does a modified rushing claw attack similar to his end attack in his Weapon X. As Wolverine does the animation, a claw-like projectile in the form of an X surrounds him.

Strategy

Basic Tips

Launchers: HK

Magic Series: Hunter Series across all moves

AC Finisher: HP, HK, Drill Claw

Advanced

Team Setups

Striderine

Pros Cons
  • Double the rushdown
  • Consistent, high damage
  • Constant blockstring pressure
  • Almost no long ranged zoning
  • Meter hungry team

Probably the single most popular team in the competitive sphere, even more popular than Double War Machine. Both characters are strong at constant pressure, and one hit can lead to huge chunks of health gone. It's the combination of the two best rushdown characters in the game (other than Carnage), so while the zoning game will be weak outside of Oruboros, you'll pretty much always get to do something. Your opponent will have to eat this team's pressure at all times, although it's also just as easy for the team to lose all the meter they build. This team is even capable of TOD combos off of Duo Team Attacks.

Combos

Combo Damage Notes
Easy Combos - -
s.LP > s.MP > s.HP > HP Berserker Slash (hcb + HP) Wolverine's main BnB to approach with. Simple, easy pressure with rewarding damage that you should get used to doing a lot. Helps lead to many setups for more pressure and combos. A timed assist can cover for him if the combo is blocked, making it a little safer.
Super jump, Head Stomp (air d + MK) > sj.HK, c.LP > c.LK > c.MK > c.HP > c.HK > Fatal Claw (dp + KK) Just as easy as the first combo, other than maybe the start. Wolverine's other main BnB, which helps give Wolverine solid mix-up pressure.
Intermediate Combos - -
j.LP > j.MK, c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK > AC Finisher
j.LP > j.MK, c.LP > c.LK > c.MK > c.HP > Berserker Barrage X (qcf + PP), c.MP, s.MP You can add on extra MPs or something else if you are in the corner.
Advanced Combos - -
j.LP > j.MP, dash > c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK, Head Stomp (air d + MK) > sj.HK, c.LK (OTG) > c.MK > c.HK, jump into MP Air Throw The tricky part here is making sure you are high and close enough after the sj.MK to do do the Head Stomp, sj.HK. Then you will fall to the floor faster then your opponent allowing you to OTG. After the HK, wait a split sec and then jump and air throw them as they fall.
Cornering Strategy: Any ground combo that ends with c.HK, LP Berserker Barrage Wait a sec before cancelling into the LP Berserker Barrage. It becomes very hard to counterattack if the opponent blocks Berserker Barrage. This setplay loops into itself, after another c.HK, but the timing is very strict. It's an Uncombo maybe? Regardless, practice the timing of it. (Add notes about how to reloop setup)

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
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Chun Li
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Marvel Characters
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Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine