Marvel vs Capcom/Hulk

From SuperCombo Wiki
Mvc1hulk.gif

Introduction

Pros Cons
  • High stamina
  • Damaging normals
  • Easy combos
  • Gamma Charge is directional
  • Hyper Combos can OTG
  • Big target, easy to cross-up and infinite
  • Very slow
  • Hyper Combos are unsafe in the corner
  • Sucks against zoning

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Throws

Normal Throw

Normal Throw
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Ground Smash
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground

First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + MP
MP Version
- - - - - - - - - Ground
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + HP
HP Version
- - - - - - - - - Ground
Gamma Tornado
HCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LP
LP Version
- - - - - - - - - Ground

Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + MP
MP Version
- - - - - - - - - Ground
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + HP
HP Version
- - - - - - - - - Ground
Gamma Charge
[4]~6 / [2]~8 + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + LK
LK Version
- - - - - - - - - Ground/air

Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + MK
MK Version
- - - - - - - - - Ground/air
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + HK
HK Version
- - - - - - - - - Ground/air

Hyper Combos

Gamma Wave
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.

Gamma Crush
QCB + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.

Gamma Quake
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.

Strategy

Basic Tips

Launchers: c.HP (second hit), HK

AC Finisher: MP, HP, HK

Magic Series:

  • Ground Magic Series: Weakest to Any
  • Jump Magic Series: Weakest to Any
  • Super Jump Magic Series: Hunter Series (with most being finishers)

Advanced

Team Setups

Combos

Combo Damage Notes
Easy Combos - -
s.HP, LP Gamma Wave
s.LP, s.HP
c.HP, Gamma Crush
c.LK, c.MK, HK Gamma Charge, redirect 8HK
j.HK, c.HP (one hit), Super Gamma Wave
j.HK, c.LK, c.HP, sj.LP, sj.MK, AC Finisher
j.LK, j.MK, c.HP, sj.LP, sj.MP, sj.HK (OTG), c.HP
j.HK, c.HP, 8HK Gamma Charge, redirect 8HK
j.LK, j.MK, c.HP (one hit), LP Gamma Tornado, HP (OTG), LP Gamma Tornado
j.P throw, j.HK (OTG), c.HP, Gamma Crush

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine