Marvel vs Capcom/Ryu

From SuperCombo Wiki
Mvc1ryu.gif

Introduction

Ryu is similar to his older versions but he has a twist. With a special input, he can transform into a "Ken" or "Akuma" mode.

Pros Cons
  • Relatively good normals
  • Nice Hyper Combos for zoning and rushdown
  • Easy to play
  • Can change mode at any moment
  • Huge amount of tools to work with
  • Invincible DP
  • He's still training
  • Can switch to other styles to shake things up.
  • Same normals are also very stubby
  • Very reliant on meter compared to any other game
  • Low meterless damage, so you need to spend it for damage...
  • ...And yet changing modes costs meter
  • Few long ranged tools, aside from Akuma Mode
  • Being in one mode will shut Ryu out from tools in the other two modes
  • His best combos require practice

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground
s.MK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Ground
Ken Mode - - - - - - - - - Ground
Akuma Mode - - - - - - - - - Ground
s.HK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Ground
Ken Mode - - - - - - - - - Ground
Akuma Mode - - - - - - - - - Ground

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground
jMK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Air
Ken Mode - - - - - - - - - Air
Akuma Mode - - - - - - - - - Air

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Universal Command Normals

j8MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j8HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mode Switch

Mode Switch
HCB + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

LP Version switches to Ryu Mode. MP Version switches to Ken Mode. HP Version switches to Akuma mode.

RYU Movelist

Command Normals

Sakotsu Wari
6MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a lunging overhead that does two hits.

Senpuu Kyaku
6MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu hops forward as he does a spin kick.

Special Moves

Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu throws a large projectile forwards from his palms.

Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu leaps up into the air a bit forward as he does a rising fist.

Tatsumaki Senpuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward as he slightly goes forward in that position.

Hyper Combos

Shinkuu-Hadouken
QCF + PP; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Ryu unleashes a giant projectile wave from his palms.

Shinkuu Tatsumaki Senpuu-Kyaku
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.

Shin-Shoryuken
DP + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.

KEN Movelist

Command Normals

Inazuma Kakato Wari
6MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a vertical split kick on startup that acts as an overhead.

Special Moves

Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.

Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames.

Tatsumaki Senpuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.

Hyper Combos

Shoryu-Reppa
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.

Shinryu-Ken
QCF + KK; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does a Shoryuken from the same spot that has a lot of verticality.

Shippu-Jinrai-Kyaku
QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.

AKUMA Movelist

Command Normals

Zugai Hassatsu
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a slow chop that serves as an overhead.

Senpuu Kyaku
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu hops forward as he does a spin kick.

Special Moves

Gou-Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu throws out a fireball from his palms.

Zankuu-Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Ryu throws a Gou-Hadouken downwards in the air.

Gou Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.

Tatsumaki Zankuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.

Ashura-Senkuu
Rdp.png / Dp.png + 3p.png / 3k.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu does a teleport dash from far or near parts of the screen.

Tenma Kuujin Kyaku
QCF + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Ryu does a diving kick from the air that does multiple hits.

Hyper Combos

Messatsu-Gouhadou
QCB + PP; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu unleashes a giant projectile wave from his palms.

Messatsu-Goushoryu
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.

Tenma-Gou-Zankuu
Air QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air super

Ryu does an extended version of his Zankuu-Hadouken.

Shun-Goku-Satsu
Lp.png, Lp.png, F.png, Lk.png, Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after.

Strategy

Basic Tips

Launchers: c.HP

Magic Series:

  • Ground Magic Series: Weakest to Strongest
  • Jump Magic Series: Weakest to Strongest
  • Super Jump Magic Series: Hunter Series

AC Finisher:

  • MK
  • HP
  • HK
  • Ryu's Hadoken
  • Ken's Shoryuken
  • Ryu's Tatsumaki-Senpuukyaku

Advanced

Team Setups

Combos

Universals

Combo Damage Notes
c.LK, c.MK, HP Hadouken
d.s.LK, s.MK, s.HK
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu/Zankuu Kyaku

Ryu Mode

Combo Damage Notes
s.LK, s.HP, Shinkuu Hadouken
d.c.LK, d.c.HP, j.LP, j.LK, j.MP, Shinkuu Hadouken
d.c.LK, c.MK, c.HK, Shinkuu Tatsumaki Senpuu Kyaku
c.LK, c.HP, Shin Shoryuken
Jump-in, Shin Shoryuken

Ken Mode

Combo Damage Notes
c.LK, c.MK, Shoryureppa
c.LK, c.MK, Shipuujinrai Kyaku
c.LK, c.HP, Shinryuken
j.LK, j.MK, c.LK, c.MK, Shouryuu Reppa
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, Shouryuken
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu Kyaku, Shouryuken

Akuma Mode

Combo Damage Notes
s.LK, s.HP, Messatsu Gou Hadou
c.LK, c.HP, j.LP, j.LK, j.MP, j.LK, Tenma Gou Zankuu
Jump-in, Tenma Gou Zankuu
c.LK, c.MK, Messatsu Gou Shoryuu
HK Tatsumaki Zankuu Kyaku, c.LK, HK Tatsumaki Zankuu Kyaku

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
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Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
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Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
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Wolverine