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Marvel vs Capcom/Captain Commando

From SuperCombo Wiki
Mvc1commando.gif

Introduction

Pros Cons
  • Excellent damaging normals both as launchers and combo finishers
  • Good zoning Special Moves with his comrade assist
  • Captain Corridor can OTG
  • Blocked Hyper Combos are very unsafe
  • Too reliant on meter for corner combos

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Captain Fire
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Captain Commando shoots out a quick flaming attack from his fist.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Captain Corridor
QCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LP
LP Version
- - - - - - - - - Ground

Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also.

QCB + MP
MP Version
- - - - - - - - - Ground
QCB + HP
HP Version
- - - - - - - - - Ground
Captain Kick
QCB + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LK
LP Version
- - - - - - - - - Ground

Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames.

QCB + MK
MP Version
- - - - - - - - - Ground
QCB + HK
HP Version
- - - - - - - - - Ground
Commando Strike
QCF + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LK
Commando Strike: Sho
- - - - - - - - - Ground

Captain Commando summons a member of his team to attack. LK version summons Ninja Commando Sho, who does a sword slash for above in front of Captain Commando.

QCF + MK
Commando Strike: Genity
- - - - - - - - - Ground

MK version summons Mummy Commando Genity, who does a spinning blade attack from one side to the screen to the other from above.

QCF + HK
Commando Strike: Hoover
- - - - - - - - - Ground

HK version summons Baby Commando Hoover, who does a slow-moving missile attack in front of Captain Commando.

Hyper Combos

Captain Sword
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword.

Captain Storm
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that.

Strategy

Basic Tips

Launchers: c.MP, HK

AC Finisher: HP, HK, Captain Fire (air qcf + P)

Magic Series:

  • Ground Magic Series: Hunter Series
  • Jump Magic Series: Weakest to Strongest
  • Super Jump Magic Series: Hunter Series

Advanced

Team Setups

Combos

Combo Damage Notes
c.LK > c.MK > s.HP > Captain Corridor (qcb + P)
c.LK > s.HK > Captain Sword (qcf + PP)
j.HP, c.LK > c.MK > c.HP > Commando Strike (qcf + LK) / Captain Fire (qcf + P)
j.LK > j.HP, dash > s.LP > s.LK > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
j.LK > j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj.LP > sj.LK > sj,MP > sj.MK > AC Finisher
j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), cr.LK (OTG) ...

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine