Marvel vs Capcom/Venom

From SuperCombo Wiki
Venom
Killkillkill.gif
Difficulty Easy to Learn, Hard to Master
Tier Placement High Tier (A)
Has an Airdash? Yes
Standing Hitbox Tall
Crouching Hitbox Tall
Best Assists to Pair With Colossus

Introduction

Mvc1venom.gif

Edward Charles Allan "Eddie" Brock, the symbiote’s host who first bears the name Venom is an Anti-Hero from the Spider-Man series by Marvel. He was a journalist who bonded with an alien symbiote seeking revenge on their common enemy. Due to the fact that it was grafted to him first, the Symbiote bears many of Spider-Man’s unique abilities and passes them on to its next host. Eddie Brock had, previously to discovering the Symbiote, conditioned his body to lift up to seven hundred pounds. With the Symbiote’s assistance, he could lift up to eleven tons with little strain. He can also increase his strength & mass; Venom has evolved from being a stronger version of Spider-Man, to be able to trade punches with the likes of a weaken Hulk or Juggernaut. He could also cling to walls and fire pieces of the Symbiotes’ substance as webbing at high pressure up to a distance of seventy feet. The tissue is regenerative, so Brock didn’t have to worry about losing the Symbiote as he fired the projectiles. The strands can be incredibly adhesive, and have a tensile strength of one hundred twenty-five pounds per square millimeter of cross section. Venom also possessed a power similar to that of Spider-Man’s “Spider Sense”, though it was more efficientive, as Venom's reflexes were more honed than Spider-Man's.

Spider-Man may have escaped the Venom symbiote, but that didn't stop it from latching onto its next victim: Eddie Brock, and in MVC1, they mean business. As the first game appearance in the Marvel series, Venom already packs a lot of force thanks to his great ability for zoning. At any moment, he can seize control of the screen and force the opponent back into the corner, be it the air or on the ground. Venom can poke the enemy out from anywhere on the screen thanks to his robust toolkit, while also playing a great keepout game. Unfortunately, this is also at the expense of Venom's rather low health pool and pretty slow speed that make Venom rely on decent reads and knowing when and where the opponent will be. He'll also have to watch out for himself, being an easy cross-up target whose specials are unsafe on block. It's very easy to lose any momentum Venom has off of one bad read, but past this is a character whose zoning game is practically unparalleled in MVC1. Venom will make any player second guess their choices.

Strengths Weaknesses
  • Zoning and Punish Monster - His zoning is something else with the way his normals are sized, you can easily stuff out the opponent with the stuff he has and once you pair that with Venom Claw? It becomes a whole another level. His punishes are also not something to be taken lightly, Venom can easily win games with an assist to Venom Web which can be OTG'ed to grab reset or st/cr.HP cancel Infinite if you have the execution. He can also punish with a tickgrab to Venom Rush confirm which also deals a great amount of damage which is why Venom is the perfect character if you wanna focus on hitting reads.
  • BnBs are easy to grasp
  • Specials and Hypers can OTG
  • Absurd corner carry
  • Back Corner Throw can start a combo off of LK
  • Steep Learning Curve - I would say this character is pretty tough to get a hang on in the long run because outside of the things below, this character is one that relies on reads and playing keepout due to him having low health. He also has optimal combos that require alot of execution like his Magic Series Carry Infinite or the dreaded Corner OTG st/cr.hp Cancel Infinite, hence why Venom is known to have the hardest practical Infinites. You don't need to learn those but those combos will aid alot in dealing damage with Venom, and dealing damage is always a plus.
  • Stubby and Unsafe Launcher, requires a jump-in, Crouch Cancel, or grab to use.
  • Arguably has the hardest practical Infinites in the game
  • Hyper Combos are unsafe overall
  • Low health
  • Big target, easy to cross-up and combo
  • Slow moves across the board
  • Situational aerials

Notable Players

Team Nickname Country Platform Accounts Notes
Killkillkill.gif
WarmaWarma.gif
Anzures/-Anz USA Kailera/GGPO/Fightcade 1/2 Youtube: [1]
Fightcade: [2] [3]
Venom/Red Venom Artistrocrat, the guy has robot hands with the way his execution rolls. He can easily do the Magic Series Carry Infinite and the st/cr.hp cancel Infinite like its nothing and he even discovered a harder infinite than those which is the dashing lk. Infinite which only him and caluu can do.
Status: Inactive
Killkillkill.gif
Spider-taunt2.gif
Killkillkill.gif
WarmaWarma.gif
caluu USA Fightcade 1-2/GGPO FightCade: [4]
Youtube: [5]
Another execution heavy Venom, this person do any Venom Infinite in the book with precision like its nothing but a run in the park. If you wanna see how to play Venom with all of his optimal combos, this player is definitely worth checking out.
Status: Retired
Killkillkill.gif
Hulk-stance.gif
Killkillkill.gif
Wolvie-wins.gif
Darkcloud/DC USA Kailera/Fightcade 1-2/GGPO FightCade: <-X-> [6] DC actually started with Venom before transitioning to Gold War Machine, he was known for his Venom till he made the switch to the team we all know him for using. His Venom is more focused on the core aspect of Venom's gameplay which is Keepaway and Punishes. Really good player to watch once u wanna see the core gameplay of Venom.
Status: Inactive


Move List

Normals

Ground Normals

st.Lp.png
MVC1 Venom 5LP.png
push
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
6 Mid 2 3 7 12 -1 +4 - Ground

Venom does a straight to the opponent. Very good button for poking the opponent or starting links like super confirms or HKD strings, especially with being plus both on block and on hit, it becomes a pretty nice tool to be used as it could be cancelled to any kick button or any special.

st.Mp.png
MVC1 Venom 5MP 2.png
Uppercut time
MVC1 Venom 5MP 3.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
8-9 Mid 6 3 19 28 Launch -3 - Ground, Launcher

Venom's only launcher, this is what you will be using for his air combos but you won't be using this as much as u think due to it being kinda sluggish. It's not a bad button don't get me wrong, but the fact that you can't chain a normal into this unless you would crouch cancel or do a jump-in makes this a bit limiting, still use this button though cuz it's a gateway for combos and doing combos is always good.

st.Hp.png
MVC1 Venom 5HP 3.png
THE BITE OF 87?!?!?!
MVC1 Venom 5HP 4.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
19-20 Mid 11 6 26 43 KD -11 - Ground, Launcher

Venom does a big bite with his liquid symbiote form, creating a giant mouth with ragged teeth. This is probably Venom's most important button as this will be his main poking button. This can also be used for punishing which is what he is good at and this can also be used as a pressure tool. If you would look at the frame data, it doesn't seem the best for a pressure tool right? Well, Venom has this mechanic where all of his punch buttons can be cancelled to a kick button, which can heavily reduce the recovery of st.hp, making it a really dangerous button, never sleep on this.

st.Lk.png
MVC1 Venom 5LK.png
toe stomper
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
3-4 Mid 4 2 13 19 -9 +4 - Ground

Venom does a stomp to the opponent's foot. This is Venom's fastest normal and with the way Venom has this thing where he can cancel all his punch normals to his kick normals, it makes this button his go-to in cancelling his punch normals. This makes his st.hp a dangerous button with the amount of damage it gives and the fact that Venom can cancel the recovery to st.lk makes Venom a powerhouse in terms of stuffing the opponent with buttons and punishing.

st.Mk.png
MVC1 Venom 5MK.png
worm patch
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
8-9 (5-6 if only 1 hit) Mid 5 9 20 34 -8 -6 - Ground

Venom's main super confirm, this is what is used for his death bite confirms. If you want to confirm death bite then this is the best button to use due to its reach.

st.Hk.png
MVC1 Venom 5HK 1.png
venom barrier wow
MVC1 Venom 5HK 2.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
16-17 (if both hits collide, 7-8 if only one hit) Mid 7 11 27 45 -10 -11 - Ground

Venom summons a bunch of worm-like strands around him. This attack doesn't have much utilizations outside of confirming to Venom Fang or confirming to Death Bite which is less optimal than the first option. Use sparingly since you're most likely gonna use it from a kick throw to the corner.

D.pngLp.png
MVC1 Venom 2LP.png
acl punch
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
5-6 Mid 3 3 7 13 -1 +4 - Ground

Venom does a kneeling punch to the opponent's knees or crotch area. This button is a good poke due to it being able to chain on itself and it being +4 on block. If that wasn't enough, you could cancel it to sweep or Venom Fang for a chunk of damage. This button is definitely worth using, do not sleep on this.

D.pngMp.png
MVC1 Venom 2MP 1.png
gyat licker
MVC1 Venom 2MP 2.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
10 Mid - - - - - - - Ground

Venom sticks his giant tongue and attacks the opponent with it. It has a decent hitbox, can be used as an anti-air and can be used to link into cr.mk for special and super confirms.

D.pngHp.png
MVC1 Venom 2HP 2.png
Impenetrable Wall
MVC1 Venom 2HP 3.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
19-20 Mid - - - - - - - Ground

Same concept as st.hp, except that this has a fatter hitbox, making it very useful with it being amazing once synchronized with st.hp due to how much space it can cover with the size of the hitbox, mix this up with st.hp, Venom Fang, cr.hk, and j.hk for an impenetrable wall which is what Venom is best at.

D.pngLk.png
MVC1 Venom 2LK.png
fast af low, if only u could chain it to stuff
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
3-4 Low - - - - - - - Ground

Very fast low, unfortunately it can't be chained with any other normal so the best u can do is use it for tick grabs.

D.pngMk.png
MVC1 Venom 2MK.png
crunchy combo fodder
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
9-10 Mid - - - - - - - Ground

Venom summons a giant tendril behind his back and does a scorpion-esque stance as he pokes you with the tendril. This is usually just used as combo fodder but the reason why this is worth using is that it doesn't scale as much as st.mk making it deal more damage in super confirms and special confirms. The reach is worse though so use it sparingly.

D.pngHk.png
MVC1 Venom 2HK.png
venom sweep
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
17-18 Low - - - - - - - Ground

This is his HKD, def worth using for strings and that goes a long way since most of Venom's damage comes from his spacing and punishes so doing strings with this comes a long way for sure. Utilize this with Venom Fang.

Air Normals

Jump Lp.png
MVC1 Venom jLP.png
air punch
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
3-4 High - - - - - - - Air

Combo fodder for Air Combo but can be used as an air-to-air with its hitbox covering a good amount of range

Jump Mp.png
MVC1 Venom jMP 1.png
that tongue goes crazy tho ngl
MVC1 Venom jMP 2.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
6-7 High - - - - - - - Air

Mostly used as combo fodder but this works well as an air-to-air if the opponent is above you with the hitbox covering a good chunk above, it also works well for Guard Breaks.

Jump Hp.png
MVC1 Venom jHP.png
OTG combos go crazy with this
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
9-10 (16-17 if 2 hit) High - - - - - - - Air

HKD for Air Combos but if you have the execution, you can use this to OTG into the HP infinite if you're that type of guy.

Jump Lk.png
MVC1 Venom jLK.png
IOH i guess????
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
2-3 High - - - - - - - Air

Mostly Combo Fodder but can be used as an IOH and can be synchronized with his unique Airdash.

Jump Mk.png
MVC1 Venom jMK.png
Amazing Air-to-Air
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
6-7 High - - - - - - - Air

Very Good Air-to-Air due to the wall of a hitbox it has above, for approaching though, it does the job but it can't cross up due to it having no hitbox behind it.

Jump Hk.png
MVC1 Venom jHK 1.png
absolute wall
MVC1 Venom jHK 2.png
MVC1 Venom jHK 3.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
4-5 or 13-14 (17-18 if 2 hit, 23-24 if 3 hit) High - - - - - - - Air

3 hit Air Normal, probably his best air normal as it can be used for everything, stuffing the opponent, ending combos, doing OTGs, and so on. Do not sleep on this button

Command Normals

Air Dash
F.pngF.png + P.pngP.png
MVC1 Venom Air Dash.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Venom has a wacky airdash, where instead of things working traditionally, it makes you swing around with a web, you can also cancel the animation by inputting a button but the caviat is you can airdash forward only.

Throws

Normal Throw
B.png/F.png + Mp.png/Hp.png or Mk.png/Hk.png
MVC1 Venom S.Throw 1.png
MVC1 Venom S.Throw 2.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Special Moves

Venom Fang
Qcf.png + P.png
MVC1 Venom VFang P1.png
MVC1 Venom VFang P2.gif
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Qcf.png + Lp.png
LP Version
- - - - - - - - - Ground/air

Venom's symbiote hops forward in a low arc as a big blob face. Jump distance varies between punch buttons; LP is the lowest jump while HP is the highest jump. This is his main source of damage for meterless damage. You can use it for ending combos to punishes. LP version can be used for strings due to its recovery but it can be punished by some normals so be careful whipping it out but don't sleep on this special because this is like the backbone of his meterless damage.

Qcf.png + Mp.png
MP Version
- - - - - - - - - Ground/air
Qcf.png + Hp.png
HP Version
- - - - - - - - - Ground/air
Venom Rush
Qcf.png + K.png
MVC1 Venom VRush.gif
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Qcf.png + Lk.png
LK Version
- - - - - - - - - Ground

Venom summons the symbiote to attack from far parts of the screen using his standing HK. K strength varies upon how far the symbiote attacks.

Qcf.png + Mk.png
MK Version
- - - - - - - - - Ground
Qcf.png + Hk.png
HK Version
- - - - - - - - - Ground
Web Throw
Hcb.png + P.png
MVC1 Venom WThrow LP.png
MVC1 Venom WThrow MP.png
MVC1 Venom WThrow HP.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Hcb.png + Lp.png
LP Version
- - - - - - - - - Ground

Venom throws out a web from his wrist and when it connects, he slams the opponent twice on the ground then swings them to the other side of the screen. P strength varies upon how up the web will shoot.

Hcb.png + Mp.png
MP Version
- - - - - - - - - Ground
Hcb.png + Hp.png
HP Version
- - - - - - - - - Ground

Hyper Combos

Venom Web

Venom Web
Qcf.png + P.pngP.png
MVC1 Venom VWeb 1.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - 1 - - - - - Ground/air super

Venom jumps to the middle of the screen and shoots out a large web that catches full-screen. Once it connects, Venom rushes down with a barrage of normals and ends it with a Venom Fang. This super is a must in Venom's punish game, as it allows him to react to almost anything, especially so thanks to its invulnerability frames that let him outright bypass the opponent at points. He is still momentarily vulnerable when he's centered on the screen though. If blocked, Venom will fall straight down from the center so it's much easier to punish him for it. Combos for this super are pretty much non-existent due to its startup, so it's strictly a punish super. Also keep in mind, the super is only active for one frame. The damage is very high though, and it will carry the opponent pretty far into the corner, making it a risk worth taking if you have a read.

Death Bite

Death Bite
Qcf.png + K.pngK.png
MVC1 Venom DBite 1.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Venom does an extended version of his Venom Rush which can carry the opponent to the other side of the screen, into the corner. The startup is fully invincible, and for whatever reason has its own hitbox, but the rest of the attack is just Venom Rush with much bigger hitboxes that loops into itself until it travels off-screen. Overall another solid super that can shut out any attempt to approach Venom, while also acting as a reversal. Not as easy to react with whenever the opponent flinches as with Venom Web, but is much better for combos than Venom Web for simply starting up much faster. The ground control Venom gains from this is not quite as threatening as Venom Web though, which gives Venom control of the entire screen, albeit it is also a little safer.

Strategy

Basic Tips

Advanced

Team Setups

Combos

Venom isn't very combo fluid as his Hyper Counter Part but he still has a variety of tools to work with. They may be short but it does a good amount of damage and it sure packs a punch. If you're willing to learn more than just this then he has other stuff like Infinites but we'll delve with that later.

Here's a vid detailing most of what you can do with him but I'll be listing the most common Links and combos done by Venom.

Still worth a watch though.


Ground Links
Combo Damage Notes
cr.lp/st.lp/st.lk > cr.hk > lp Venom Fang (qcf + lp) (OTG)
MP Throw, c.MP > c.MK > Death Bite (qcf + KK)
j.HK, s.MP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
Moderate Combos
j.HP, j.MK, dash, c.MP > c.HK, Death Bite
j.HP, j.MK, s.MP > MP Web Throw (hcb + MP)
j.HP > j.LK, s.MP, sj.LP, sj.LK > sj.MP > sj.MK > sj.HP/HK > HP Venom Fang (air qcf + HP), Web Throw
j.HP > j.LK, s.MP, sj.LP > sj.LK > sj.MP > sj.MK, MP Air Throw, Death Bite (qcf + KK) (OTG)

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine