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Killer Instinct (2013)/Spinal
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Variants
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Introduction
Spinal was once a human (duh), a bandit in ancient Babylon. Caught by the King while disrupting the city's supply lines, Spinal's flesh was burned off and his soul locked to the Mask of the Ancients as punishment. In the modern day, Spinal takes up the life of a pirate as he searches endlessly for the Mask, eventually becoming a pawn of Ultratech in the process.
Spinal PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
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Character Data | |
---|---|
Forward Walk Speed | 79f to cross two large training mode squares |
Backwards Walk Speed | 110f to cross two large training mode squares |
Forward Dash Duration | Has a forward run
|
Backdash Duration | 24f |
Pre-Jump Frames | 5f |
Jump Duration | 37f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Universal Mechanics
Instinct
Agent of Chaos: Spinal gets 3 skulls upfront and earns extra skulls off throws, Cr. HP, and Spectral Manuals. Searing Skulls bounce off walls, floors, and blocks. Spinal can recycle these bouncing Skulls with Power Devour. All of Spinal's specials have increased advantage.
Combat Traits
Spectral Manuals: Spinal can follow up any auto-double with a manual of the same strength. These manuals give Spinal a bonus skull and add a fair bit of Potential Damage.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 8 | 14f | +4 | +6 | +1 | Chain |
To Do |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | +4 | +6 | +1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 10 | 4 | 16 | 29f | -3 | +1 | -6 | Earns Skull |
Spinal's primary anti-air with the best reward on hit (1 skull). Cancel into Shadow Searing Skull for guaranteed Instinct lock; make them really suffer for their poor jump-in! |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Low | 11 | 10 | 24 | 47f | +5 | +9 | -15 | Opener |
Spinal slides a short distance forward. This is an opener that goes directly into autos and linkers (and ultras). Death on block, but can be cancelled into any shadow move. |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 6 | While button is held | 11 | 16+f | -- | -- | -- | Earns Skulls |
On contact, converts all specials, shadow moves, and projectile attacks (like Riptor's flame breath) into skulls. Loses to strikes and throws. Absorbed attacks act as if they whiffed while still doing hitstop, letting Spinal prepare a huge punish on reaction. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 18 | 2 | 27 | 16+f | -3 | +1 | -7 | Overhead |
Spinal drops his shield on your dome in this rather fast overhead. Run-cancelable. |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | Mid | 10 | Until landing | 11 | 20+f | +12 | +22 | +3 | Ground bounce vs. airborne |
Spinal's divekick. Not an overhead, and unsafe if performed high. |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skull HK | 30(8%) | 42(11%) | -- | ?? | ?? | Mid | 10 | 8 | 23 | 40f | +4/+6 (Instinct) | +5/+7 | -2/0 | Projectile invul 1-40f |
As if Spinal didn't have enough anti-zoning tools, now he's got a meter-free ram attack that's immune to projectiles through recovery! |
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 13.2(3%) | 13.2(3%) | 2.4(0.6%) | 0 | 0 | Mid | 5+2(7) | -- | 31 | 37f | +14 | +14 | -2 | Instinct Curse |
Spinal launches a golden skull to tickle the opponent and stop them from gaining Instinct. Keeps them standing and is a totally unbreakable linker. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 33.6(9%) | 33.6(9%) | 12(3%) | 0 | 0 | Mid | 3+3(6) | 10 | 27 | 42f | +5 | +5 | +2 | Throw invul 1-15f, Projectile invul 1-16f |
Throw invul, projectile invul, and plus OB? Yeah, it's pretty good. |