Killer Instinct (2013)

From SuperCombo Wiki
Killer Instinct (2013)
(KI 2013)
KI2013 Cover Art.jpg
Developers

Double Helix Games (Season 1)
Iron Galaxy (Seasons 2-3)

Publishers

Mircosoft Studios

Systems

Xbox One: November 22, 2013

Windows 10: September 20, 2016
Steam: September 27, 2017
Player Resources

Infilament's Complete Guide to KI

KITracker Tournament Records
Community Channels

Community Discord Server

Ultratech University

KI2013 Logo.png

Introduction

Killer Instinct (2013) is a reboot of the Killer Instinct series that began in 1994. Initially developed by Double Helix Games during Season 1, development was handed over to Iron Galaxy for the remainder of the game's dev lifetime. It was released exclusively for the Xbox One on November 22, 2013 but was later ported to PC through the Windows 10 Store on September 20, 2016 and Steam on September 27, 2017. One of the first major fighting games released with rollback netcode, KI's online helped to lead the charge towards FGs with well functioning netplay, matching with or even still surpassing the netcode quality of contemporary releases despite being nearly a decade old.

While bearing some resemblance to the Street Fighter series in movement and button layout, the overall pace of the game is much quicker. The most distinguishing gameplay mechanic is the combo and combo breaker systems. Instead of a link or chain based combo system, KI has a specific combo state that is covered in the Combo System of this page. Combos must have a breakable point to be valid, which means there is always an opportunity for the defensive player to break out of it and return to neutral. Combo Breakers mean that even if you are getting hit, your head has to stay in the match and they force both players to be constantly engaging in mind games. Compounding this is the extremely risky and just as rewarding Counter Breaker, a mechanic allowing the offensive player to call out their opponent's breaking habits and severely punish them for being predictable, all while leaving themselves stuck in an excruciatingly long animation unable to block if their opponent doesn't take the bait. The unrelenting pace of both neutral and offense combined with the unique Combo System has garnered KI a reputation as an extremely fast and punishing game, but if you are in need of a game with a zany, high power cast and extremely hype reads based moments, then look no further than Killer Instinct (2013).

Characters

KI2013 Jago CSS.png
KI2013 Sabrewulf CSS.png
KI2013 Glacius CSS.png
KI2013 Thunder CSS.png
KI2013 Shadow Jago CSS.png
KI2013 Sadira CSS.png
KI2013 Orchid CSS.png
KI2013 Spinal CSS.png
KI2013 Fulgore CSS.png


KI2013 TJ Combo CSS.png
KI2013 Maya CSS.png
KI2013 Kan Ra CSS.png
KI2013 Riptor CSS.png
KI2013 Omen CSS.png
KI2013 Aganos CSS.png
KI2013 Hisako CSS.png
KI2013 Cinder CSS.png
KI2013 Aria CSS.png


KI2013 Kilgore CSS.png
KI2013 Kim Wu CSS.png
KI2013 Tusk CSS.png
KI2013 Arbiter CSS.png
KI2013 Rash CSS.png
KI2013 Shin Hisako CSS.png
KI2013 Mira CSS.png
KI2013 Gargos CSS.png
KI2013 General Raam CSS.png
KI2013 Eyedol CSS.png
KI2013 Eagle CSS.png


Wiki Roadmap

5% complete


In Progress / Completed To-do

Completed:

  • Wiki Front Page
  • Filled Out All Character InfoBoxes

In-Progress:

  • Frame Data for all characters
  • System Mechanics Page
  • Create Controls and Notations page
  • Create HUD page
  • Create FAQ page
  • Add Hitboxes for all moves
  • Fill out character page information
  • Add Idle Animation GIFs to each character intro


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle