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Killer Instinct (2013)/Glacius

From SuperCombo Wiki


Introduction

Glacius PLACEHOLDER CHARACTER STORY

Glacius PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Cold Shoulder: Glacius bypasses his movement woes with his shoulder tackle, zipping him forward at lightning speed and staying safe with its high pushback.
  • Assistance: With Hail up, it's difficult to challenge Glacius in close quarters, since the projectile doesn't disappear when he's hit.
  • Criminal damage: Glacius is one of the hardest hitting fighters in KI. He can equalize a life deficit with a Shadow Cold Shoulder, which does a load of damage and cranks the ender level.
  • Low gravity jumps: Glacius' jump arc is one of the floatiest in the game. It's easy to react to and tag his lance kicks with an anti-air from long distance.

Universal Mechanics

Instinct

Crystallize:

- Glacius gains 1 hit of super armor up to 5 times. The armor replenishes after a short time if it is destroyed. The number of remaining armor charges is shown on Glacius' portrait next to the life bar.

- Glacius gains access to a homing puddle punch with two versions. A crossup and a non-crossup version. These can be told apart by the crossup version having spikes during travel.

- Liquidize has increased movement speed.

- Shadow Counter window drastically increased.

KI2013 Glacius CSS.png
Character Data
Forward Walk Speed 84f to cross two large training mode squares
Backwards Walk Speed 109f to cross two large training mode squares
Forward Dash Duration 36f
Backdash Duration 41f
Pre-Jump Frames 5f
Jump Duration 50f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +3


Combat Trait

Ranged Combos: Glacius can perform special ranged Auto Doubles, Shatter Linkers, and Shatter Ender after landing an Opener from a distance.

Frame Data At A Glance

Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
LP Lp.png 10 15 1.6% M sp/sh 5 2 11 2 -2
Close MP Close Mp.png 20 10 2.4% M sp/sh 6 2 16 1 -2
Close HP Close Hp.png 30 5 4.0% M sp/sh 8 3 22 -1 -5
Close LK Close Lk.png 10 15 1.6% M sp/sh 5 2 12 1 -2
Close MK Close Mk.png 20 10 2.4% M sp/sh 9 2 18 1 -3
Close HK Close Hk.png 30 5 4.0% M sp/sh 8 3 15 1 -2
Far MP Far Mp.png 20 10 2.4% M sp/sh 7 2 20 1 -3
Far HP Far Hp.png 36 5 4.0% M sp/sh 10 3 24 -3 -7
Far LK Far Lk.png 10 15 1.6% M sp/sh 5 2 13 0 -3
Far MK Far Mk.png 20 10 2.4% M sp/sh 9 2 18 1 -3
Far HK Far Hk.png 36 5 4.0% M sp/sh 11 5 24 -3 -8
Crouch LP Down.gifLp.png 10 15 1.6% M sp/sh 4 2 10 2 1
Crouch MP Down.gifMp.png 20 10 2.4% L sp/sh 6 2 18 -1 -2
Crouch HP Down.gifHp.png 36 5 4.0% M sp/sh 10 3 19 -3 -8
Crouch LK Down.gifLk.png 12 15 1.6% L sp/sh 5 2 12 1 2
Crouch MK Down.gifMk.png 24 10 2.4% M sp/sh 7 3 16 2 -1
Crouch HK Down.gifHk.png 36 - 4.0% L - 8 3 26 72 -11 Hard Knockdown
Jump LP Jumping Lp.png 20 15 ? H sp/sh 6 8 4 15 8 Opener
Jump MP Jumping Mp.png 24 10 ? H sp/sh 7 3 4 16 12 Opener
Jump HP Jumping Hp.png 30 5 ? H sp/sh 9 3 4 20 17 Opener
Jump LK Jumping Lk.png 20 15 1.6% H sp/sh 10 4 4 12 5 Opener
Jump MK Jumping Mk.png 24 10 2.4% H sp/sh 11 6 4 16 12 Opener
Jump HK Jumping Hk.png 30 5 4.0% H sp/sh 13 5 4 20 17 Opener
Ice Lance Right.gifMp.png 20 20 ? H sp/sh 8 3 26 -6 -8 Opener
Ice Pick Left.gifHp.png 36 105 ? M sp/sh 9 3 24 48 -7 Launcher
Liquidize P.pngx3 - - - - - - - - - - Startup & Active Invulnerable, Crossunder
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Forward Throw Lp.pngLk.png 35 - ? TH - 4 2 29 15 - -
Backward Throw Left.gifLp.pngLk.png 35 - ? TH sh 4 2 29 13 - -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Hail Qcb.pngLp.png (Hold) 16 10 ? M sh 14 0 0 30 - Projectile
Qcb.pngMp.png (Hold) 16 10 ? M sh 14 0 0 30 - Projectile
Qcb.pngHp.png (Hold) 16 10 ? M sh 14 0 0 30 - Projectile
Cold Shoulder Qcb.pngLk.png 20 10 ? M sh 7 4 24 2 -2 Opener
Qcb.pngMk.png 24 10 ? M sh 8 6 24 4 -3 Opener
Qcb.pngHk.png 30 10 ? M sh 9 8 24 3 -5 Opener
Puddle Punch Qcf.pngLp.png 32 10 ? M sh 13 3 30 2 -14 Opener, Startup Invulnerable
Qcf.pngMp.png 38 10 ? M sh 14 3 32 1 -16 Opener, Startup Invulnerable
Qcf.pngHp.png 52 35 ? M sh 15 4 35 34 -18 Launcher, Startup Invulnerable
Shatter Qcf.pngLp.png 32 10 ? U sh 26 2 18 3 - Opener, Unblockable
Qcf.pngMp.png 32 10 ? U sh 26 2 18 3 - Opener, Unblockable
Qcf.pngHp.png 32 10 ? U sh 26 2 18 3 - Opener, Unblockable
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Shadow Hail Qcb.pngP.pngx2 12-70.5x5 0 ? M sh 4,1 0 1 0 -1 Projectile
Shadow Cold Shoulder Qcb.pngK.pngx2 12 + 3.6x4 0 ? M sh 10,0 1 22 5 -2 Opener, Lower & Projectile Invulnerable
Shadow Puddle Punch Qcb.pngP.pngx2 16 + 4.8x3 + 14.4 0 ? M sh 2,8 3 22 59 -10 Invulnerable During Melting Animations
Shadow Shatter Qcb.pngK.pngx2 16 + 4.8x3 + 14.4 0 ? M sh 2,13 2 17 61 -2 Launcher
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
LP Auto-Double Lp.png 1.8,2.4 20 - M linker/ender 4 2 14 2 -
MP Auto-Double Mp.png 3.6,4.9 16 - M linker/ender 6 3 23 3 -
HP Auto-Double Hp.png 5.4,6.5 12 - M linker/ender 8 3 32 5 -
LK Auto-Double Lk.png 1.8,2.4 20 - M linker/ender 4 2 14 2 -
MK Auto-Double Mk.png 3.6,4.9 16 - M linker/ender 6 2 23 3 -
HK Auto-Double Hk.png 5.4,6.5 12 - M linker/ender 8 2 31 5 -
Ranged LP/LK Auto-Double Lp.png 1.8,2.4 20 - M linker/ender 5 2 14 2 - Pulls opponent in strongly
Ranged MP/MK Auto-Double Mp.png 3.6,4.9 16 - M linker/ender 6 2 9 5 - Pulls opponent in slightly
Ranged HP/HK Auto-Double Hp.png 5.4,6.5 12 - M linker/ender 8 2 9 6 - Pushes opponent away slightly
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Cold Shoulder Linker Qcb.pngLk.png 3.9 12 ? M sh/auto-double 7 1 32 1 - Carry
Qcb.pngMk.png 3.9,1.9 14 ? M sh/auto-double 8 1 29 3 - Carry
Qcb.pnghold Lk.png/Mk.png 3.9,2.4,2.4 16 ? M sh/auto-double 8 1 32 5 - Carry
Puddle Punch Linker Qcf.pngLk.png 5.8 12 ? M sh/auto-double 8 3 23 2 - Damage
Qcf.pngMk.png 4.4,4.4 14 ? M sh/auto-double 9 6 21 3 - Damage
Qcf.pnghold Lk.png/Mk.png 3.9,3.9,3.9 16 ? M sh/auto-double 8 5 23 5 - Damage
Shatter Linker Qcf.pngLp.png 5.8 16 ? M sh/auto-double 7 2 17 2 - Damage, Ranged
Qcf.pngMp.png 4.4,4.4 18 ? M sh/auto-double 9 1 15 5 - Damage, Ranged
Qcf.pnghold Lp.png/Mp.png 3.9,3.9,3.9 21 ? M sh/auto-double 10 1 14 6 - Damage, Ranged


Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Hail Ender Qcb.pngP.png varies N/A varies M - - - - - - Ground Bounce
Cold Shoulder Ender Qcb.pngHk.png varies N/A varies M - - - - - - Carry/Wall Splat
Puddle Punch Ender Ender Qcf.pngHk.png varies N/A varies M - - - - - - Damage, No Followup
Shatter Ender Qcf.pngHp.png varies N/A varies M - - - - - - Battery
Shadow Puddle Punch Ender Qcf.pngK.pngx2 varies N/A varies M - - - - - - Damage, Allows Followup
Shadow Shatter Ender Qcf.pngP.pngx2 varies N/A varies M - - - - - - Ranged

Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
{{#motion: Lp.png }}
{{#motion: }}
Standing Medium Punch
{{#motion: Mp.png }}
{{#motion: }}
Standing Hard Punch
{{#motion: Hp.png }}
{{#motion: }}
Standing Light Kick
{{#motion: Lk.png }}
{{#motion: }}
Standing Medium Kick
{{#motion: Mk.png }}
{{#motion: }}
Standing Hard Kick
{{#motion: Hk.png }}
{{#motion: }}
Close Light Punch
{{#motion: (near opponent) Lp.png }}
{{#motion: }}
Close Medium Punch
{{#motion: (near opponent) Mp.png }}
{{#motion: }}
Close Hard Punch
{{#motion: (near opponent) Hp.png }}
{{#motion: }}
Close Light Kick
{{#motion: (near opponent) Lk.png }}
{{#motion: }}
Close Medium Kick
{{#motion: (near opponent) Mk.png }}
{{#motion: }}
Close Hard Kick
{{#motion: (near opponent) Hk.png }}
{{#motion: }}
Crouching Light Punch
{{#motion: D.png + Lp.png }}
{{#motion: }}
Crouching Medium Punch
{{#motion: D.png + Mp.png }}
{{#motion: }}
Crouching Hard Punch
{{#motion: D.png + Hp.png }}
{{#motion: }}
Crouching Light Kick
{{#motion: D.png + Lk.png }}
{{#motion: }}
Crouching Medium Kick
{{#motion: D.png + Mk.png }}
{{#motion: }}
Crouching Hard Kick
{{#motion: D.png + Hk.png }}
{{#motion: }}
Neutral Jump Light Punch
{{#motion: U.png + Lp.png }}
{{#motion: }}
Neutral Jump Medium Punch
{{#motion: U.png + Mp.png }}
{{#motion: }}
Neutral Jump Hard Punch
{{#motion: U.png + Hp.png }}
{{#motion: }}
Neutral Jump Light Kick
{{#motion: U.png + Lk.png }}
{{#motion: }}
Neutral Jump Medium Kick
{{#motion: U.png + Mk.png }}
{{#motion: }}
Neutral Jump Hard Kick
{{#motion: U.png + Hk.png }}
{{#motion: }}
Angled Jump Light Punch
{{#motion: Ub.png / Uf.png + Lp.png }}
{{#motion: }}
Angled Jump Medium Punch
{{#motion: Ub.png / Uf.png + Mp.png }}
{{#motion: }}
Angled Jump Hard Punch
{{#motion: Ub.png / Uf.png + Hp.png }}
{{#motion: }}
Angled Jump Light Kick
{{#motion: Ub.png / Uf.png + Lk.png }}
{{#motion: }}
Angled Jump Medium Kick
{{#motion: Ub.png / Uf.png + Mk.png }}
{{#motion: }}
Angled Jump Hard Kick
{{#motion: Ub.png / Uf.png + Hk.png }}
{{#motion: }}

Command Attacks

Name
Command
Notes
Ice Lance
{{#motion: F.png + Mp.png }}
{{#motion: }}
Ice Pick
{{#motion: B.png + Hp.png }}
{{#motion: }}
Throw
{{#motion: F.png or B.png + Lp.png + Lk.png }}
{{#motion: Throw.png }}

Instinct Mode

Name
Command
Notes
?
{{#motion: Hp.png + Hk.png }}
{{#motion: ? }}

Special Moves

Name
Command
Notes
Hail
{{#motion: Qcb.png + P.png }}
{{#motion: Strength of button increases range
Ex.png }}
Cold Shoulder
{{#motion: Qcb.png + K.png }}
{{#motion: Ex.png }}
Puddle Punch
{{#motion: Qcf.png + K.png }}
{{#motion: Ex.png }}
Shatter
{{#motion: Qcf.png + P.png }}
{{#motion: Ex.png }}

Combo Openers

Name
Command
Notes
Ice Lance
{{#motion: F.png + Mp.png }}
{{#motion: }}
Cold Shoulder
{{#motion: Qcb.png + K.png }}
{{#motion: }}
Puddle Punch
{{#motion: Qcf.png + K.png }}
{{#motion: }}
Shatter
{{#motion: Qcf.png + P.png }}
{{#motion: }}
Shadow Cold Shoulder
{{#motion: Qcb.png + K.png k }}
{{#motion: }}
Shadow Puddle Punch
{{#motion: Qcf.png + K.png k }}
{{#motion: }}

Combo Linkers

Name
Command
Notes
Cold Shoulder
{{#motion: Qcb.png + Lk.png or Mk.png }}
{{#motion: }}
Puddle Punch
{{#motion: Qcf.png + Lk.png or Mk.png }}
{{#motion: }}
Shatter
{{#motion: Qcf.png + Lp.png or Mp.png }}
{{#motion: }}
Shadow Cold Shoulder
{{#motion: Qcb.png + K.png k }}
{{#motion: }}
Shadow Puddle Punch
{{#motion: Qcf.png + K.png k }}
{{#motion: }}

Combo Enders

Name
Command
Notes
Hail
{{#motion: Qcb.png + Hp.png }}
{{#motion: }}
Cold Shoulder
{{#motion: Qcb.png + Hk.png }}
{{#motion: }}
Puddle Punch
{{#motion: Qcf.png + Hk.png }}
{{#motion: }}
Shatter
{{#motion: Qcf.png + Hp.png }}
{{#motion: }}
Shadow Shatter
{{#motion: Qcf.png + P.png p }}
{{#motion: }}

Manuals

Name
Command
Notes
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}

Ulra Combo

Name
Command
Notes
Ultra Combo
{{#motion: Qcf.png + 3p.png }}
{{#motion: }}

Move Analysis

Normal Moves

N/A


Command Attacks

N/A


Throws

N/A


Instinct Mode

N/A


Special Moves

N/A


Shadow Moves

N/A


Combo Openers

N/A


Combo Linkers

N/A


Combo Enders

N/A


Manuals

N/A


Ultra Combos

N/A


The Basics

Combos

Strategy

Costumes and Colors

Matchups

  • Vs. Glacius

TBW


  • Vs. Jago

TBW


  • Vs. Sabrewulf

TBW


  • Vs. Thunder

KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle