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Killer Instinct (2013)/Cinder
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Introduction
Cinder PLACEHOLDER CHARACTER STORY
Cinder PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Character Data | |
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Forward Walk Speed | 50f to cross two large training mode squares |
Backwards Walk Speed | 51f to cross two large training mode squares |
Forward Dash Duration | 20f |
Backdash Duration | 30f
|
Pre-Jump Frames | 5f |
Jump Duration | 38f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Universal Mechanics
Instinct
Pyromania: Can activate in air. Cinder is permanently Fired Up while Instinct lasts.
Combat Traits
Fired Up: After 8 seconds, the fire on Cinder's body shines brighter, and his next special will be powered up.
Burnout Enders: Fission and Inferno enders cause Potential Damage to build on the opponent's life bar for a short period of time. This period is extended if the opponent uses punches (Fission) or kicks (Inferno).
Enders
Version | Ender Type | On Hit | Special Properties | |||||||||
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Level 1 | Damage | +25 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Damage | +24 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Damage | +26 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Damage | +25 | -- | |||||||||
Cinder performs an increasingly elaborate string of attacks before kicking the opponent away. Mediocre damage for an ender of its type, but if they're still burning up while it's happening, the damage jumps up considerably. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Shadow | Damage | +47 | Juggle cashout | |||||||||
Where would a juggle character be without their shadow juggle cashout? |