Killer Instinct (2013)/General Raam

From SuperCombo Wiki


Introduction

General Raam PLACEHOLDER CHARACTER STORY

General Raam PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Fastest Grab in the West: RAAM has the fastest attack in the game with S Dominance, a frame 1 command grab that he can slip through otherwise tight offense.
  • Comeback Potential: RAAM's Instinct cranks his high damage up to 11 and beyond, if he can land an opener.
  • Easy Target: It's difficult for RAAM to amble through a zoning obstacle course with his tall frame and floaty jump. He can only get in with a lot of patience or a well-timed Kryll Rush.
  • Easily Combo Broken: With only a single linker and 3 autos, RAAM can struggle to stay in the combo state.
  • Weak to Throws: Ironically, RAAM's options for beating grabs are limited to his slow jump, Shadow Dominance (throw invul for only one frame), or his surprisingly excellent backdash.

Universal Mechanics

Instinct

Kryllstorm: A huge swarm of Kryll covers the screen, building Potential Damage on the opponent all the while. RAAM can shimmy back and forward while holding Kryll Shield.

Combat Traits

Deadly Stomps: RAAM can tack extra damage on a downed opponent with MK and LK. These stomps can be broken, and counter-broken.

Kryll Swarm: Kryll Shield, Emergence, and Kryll Rush all inflict the opponent with a poison debuff that drains 14% over 10 seconds. The effect goes away if RAAM is hit.

KI2013 General Raam CSS.png
Character Data
Forward Walk Speed 76f to cross two large training mode squares
Backwards Walk Speed 119f to cross two large training mode squares
Forward Dash Duration 25f
Backdash Duration 25f
Pre-Jump Frames 5f
Jump Duration 39f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker 0


Normal Moves

Standing Normals

Standing Light Punch
Stand LP/5LP
RAAM SLPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 8 14f +3 +5 +2 Chain

To Do


Standing Medium Punch
Stand MP/5MP
RAAM SMPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 6 2 14 21f +1 +4 -1 --

To Do


Standing Heavy Punch
Stand HP/5HP
RAAM SHPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 9 3 17 28f +4 +6 +1 --

To Do


Standing Light Kick
Stand LK/5LK
RAAM SLKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6 3 7 15f +4/+6 +15 +3 Flipout OTG

To Do


Standing Medium Kick
Stand MK/5MK
RAAM SMKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 14 7 15 35f +9/+67 +13 +2 Hard Knockdown OTG

Unusually, this can't be special-canceled.


Standing Heavy Kick
Stand HK/5HK
RAAM SHKhb2.png
(Locust Kick)
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 38(10%) -- 4 4.5 Mid 16 5 21 41f +15 +20 +1 Stagger

A slow boot to the face. Causes stagger on hit, which means it combos directly into Dominance.

Crouching Normals

Crouching Light Punch
Crouch LP/2LP
RAAM CLPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 9 15f +2 +4 0 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
RAAM CMPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 8 2 14 23f 0 +3 -1 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
RAAM CHPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 9 4 19 31f 0 +2 -3 --

To Do


Crouching Light Kick
Crouch LK/2LK
RAAM CLKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 5 2 10 16f +2 +4 0 --

To Do


Crouching Medium Kick
Crouch MK/2MK
RAAM CMKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 8 6 13 26f -3 -1 -5 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
RAAM CHKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Low 12 3 33 47f +54 +54 -5 Hard knockdown

High-pushback sweep.

Command Normals

Deception
Forward MK/6MK
RAAM 6MKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- -- -- -- -- -- 29 -- -- 29f -- -- -- Fake Out

RAAM slides forward, appearing to do St. MK. Designed to cause lockouts on opponents who are too giddy to escape RAAM's OTG combos.


Kryll Shield
3P/PPP
RAAM 3Phb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
0(0%) 0(0%) -- ?? ?? Mid 31 2 22 54f +18 +26 +8 Applies Kryll, Kryll Armored, Stagger on CH

While charging, RAAM is covered in Kryll Armor and can dash cancel forward or backward. At max charge, Kryll Shield is unblockable. For the cost of 1/2 a bar of Shadow, RAAM can cancel into Shield from normals and Decimation on contact, or from Kryll Rush at any time.

Air Normals

Jumping Light Punch
Jump LP/8LP
RAAM JLPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 7 4 18+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
RAAM JMPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 9 4 4 16+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
RAAM JHPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 11 10 4 24+f +20 +24 +17 Cross-up

To Do


Jumping Light Kick
Jump LK/8LK
RAAM JLKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 13 4 24+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
RAAM JMKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 10 9 4 22+f +16 +19 +12 --

To Do


Jumping Heavy Kick
Jump HK/8HK
RAAM JHKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 16 5 4 24+f +20 +24 +17 --

A slow dropkick that's huge like Xbox.

Throws

Throw
5LPLK/4LPLK
RAAM LPLKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
50 (13%) - - - - - 5 2 29 35f - - - Hard Knockdown

It may come as no surprise that the grappler has a good throw. Most damaging normal throw in the game, with decent corner carry to boot.

Special Moves

Decimation
QCF+P/236P
RAAM 236Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 24(6%) 36(10%) -- 1.6 2.4 Mid 11 3 33 46f -2 0 -9 --

Death-on-block mid that exists to be hit-confirmed into, as only it combos out of every normal. You can try to make it safe via Kryll Shield cancel.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 26(7%) 38(10%) -- 2.4 4 Mid 15 5 20 39f +7 +9 -3 --

Combos from heavies, but that's about it.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 28(7%) 40(11%) -- 4 4.5 Mid 19 6 22 46f +10 +10 -1 --

Combos from St. HK, and not much else. On block, frame traps into Dominance.


Dominance
QCB+P/214P
[[File:
RAAM 214LPhb.png
RAAM 214MPhb.png
RAAM 214HPhb.png
|175x250px|center|class=moveimg]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 44.5(12%) 44.5(12%) -- ?? ?? -- 4 2 39 44f +92 +92 -- Throw Invul 4-5f, Hard Knockdown

Great range for a grab of its speed. A strong abare move.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 58.5(16%) 58.5(16%) -- ?? ?? -- 4 2 39 44f +48 +48 -- Throw Invul 4-5f, Hard Knockdown

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 69.6(19%) 69.6(19%) -- ?? ?? -- 4 2 39 44f +51 +51 -- Throw Invul 4-5f, Hard Knockdown

Ideally, you want to land this with Kryll attached for 25% unbreakable damage.


Emergence
QCF+K/236K
[[File:
RAAM 236LKhb2.png
RAAM 236MKhb2.png
RAAM 236HKhb2.png
|175x250px|center|class=moveimg]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 0(0%) 0(0%) -- ?? ?? Mid 8 20 21 48f +2 +2 -21 Applies Kryll, Low Invul 4-28f
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 0(0%) 0(0%) -- ?? ?? Mid 8 20 21 48f +18 +18 -21 Applies Kryll, High Invul 1-27f

A ridiculously long-lasting anti-air.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 0(0%) 0(0%) -- ?? ?? Mid 19 18 20 56f +63 +63 -20 Applies Kryll, Strike Invul 1-18f

Another ridiculously long-lasting anti-air. Can be used as a makeshift reversal, but it loses to throws.


Kryll Rush
QCB+K/214K
RAAM 214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
K 17.3(7%) 17.3(7%) -- ?? ?? -- 22 2 34 57f +4 +4 -- Applies Kryll, Kryll Armored

RAAM runs forward, grabbing when he gets close. On hit, leaves them standing close enough to scoop up with L Dominance. If this gets jumped, you will eat shit so be ready to cancel with Kryll Shield at a moment's notice.

Shadow Moves

Shadow Decimation
QCF+PP/236PP
RAAM 236PP1hb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 33.6(9%) 45.6(12%) 7.2(2%) 0 0 Mid 3+4(7) 2[10]2[10]

2[12]2[7]1

20 75f +12 +12 +1 --

RAAM thrusts his knife five times.


Shadow Dominance
QCB+PP/214PP
RAAM 214PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 68.1(18%) 68.1(18%) -- 0 0 -- 1+0(1) 3 35 39f +84 +84 -- Throw invul 1f

The fastest attack in the game and the ultimate abare move. If RAAM grabs you while you're in danger, you're dead.


Shadow Emergence
QCF+KK/236KK
RAAM 236KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 23.8(7%) 23.8(7%) 7.2(2%) 0 0 Mid 6+9(15) 2[1]2[1]

2[1]2[1]2

23 52f +52 +52 -8 Applies Kryll, Strike invul 1-17f


Shadow Kryll Rush
QCB+KK/214KK
RAAM 214KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 15.4(6%) 15.4(6%) 1.8(0.5%) 0 0 -- 1+21(22) 2 34 58f +4 +4 -- Applies Kryll, Projectile invul 1-49f

Instinct

Kryllstorm
HP+HK
RAAM HPHK.png
Test Caption
To Do


Enders

Decimation Ender
QCF+HP/236HP
RAAM SHKnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wall Splat +7/+25 (Splat) --
Version Ender Type On Hit Special Properties
Level 2 Wall Splat 0/+21 --
Version Ender Type On Hit Special Properties
Level 3 Wall Splat +1/+25 --
Version Ender Type On Hit Special Properties
Level 4 Wall Splat +2/+26 --


Dominance Ender
QCB+P/214P
RAAM Dominance.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +25 --
Version Ender Type On Hit Special Properties
Level 2 Damage +25 --
Version Ender Type On Hit Special Properties
Level 3 Damage +25 --
Version Ender Type On Hit Special Properties
Level 4 Damage +25 --
Version Ender Type On Hit Special Properties
Shadow Damage +25 Hard Knockdown


Emergence Ender
QCF+K/236K
RAAM 236HKnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Hard Knockdown +52 Applies Kryll
Version Ender Type On Hit Special Properties
Level 2 Hard Knockdown +50 Applies Kryll
Version Ender Type On Hit Special Properties
Level 3 Hard Knockdown +51 Applies Kryll
Version Ender Type On Hit Special Properties
Level 4 Hard Knockdown +49 Applies Kryll


Kryll Rush Ender
QCB+K/214K
RAAM 214Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Advantage +4 Applies Kryll
Version Ender Type On Hit Special Properties
Level 2 Advantage +4 Applies Kryll
Version Ender Type On Hit Special Properties
Level 3 Advantage +4 Applies Kryll
Version Ender Type On Hit Special Properties
Level 4 Advantage +4 Applies Kryll


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