Advanced V.G. 2/Reimi/Combos

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Combos

Reimi's combo game is centered primarily around finding opportunities to land the devastating EX Burning Rose loop, which is possible after just about any grounded hit you can find. Unfortunately, Reimi's combos are exceptionally limited outside of that -- in many ways, she doesn't really come online until there's meter on the table, so in many instances, you'll have to be okay with taking a confirm into Burning Rose and resetting to neutral. Hurricane Rose is unreliable in combos due to its horizontal range, and Rose Stinger shouldn't be used in combos without super cancels, as it is punishable on hit otherwise.

Basic Combos

2LP 2LP>2LK xx {[4]6HK xx 236236P}x1-3
5LK>5HK xx {[4]6HK xx 236236P}x1-3

This is the basic EX Burning Rose loop, which will work at any screen position, though of course, it's most reliable in the corner. If you want to end early (or all three loops doesn't kill your opponent), your ender will change depending on your distance from the opponent; in some instances, it's possible to link 2HK after EX Burning Rose. Otherwise, you may have to be comfortable with leaving your opponent standing.

[2]8HK xx [1]319HK [2]8HK

To perform this super cancel, input the sequence as [1]9HK~17HK. It's completely possible to loop this super cancel as many times as your meter will allow before ending with a final Hurricane Rose, if you want.

Anti-Air Combos

5LP>5HP xx 236PP [4]6HK

Delay the chain in order to keep your opponent at around chest height. This way, everything else will connect fully, and maximise the damage.

j.LK>j.HK [2]8KK [2]8HK

Your most reliable confirm off an air-to-air. Feel free to go into EX Hurricane Rose loop if you have the meter for it.

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