Advanced V.G. 2/Jun

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Introduction

At one point, Jun was actually considered for the Japanese Olympic wrestling team. Unfortunately, she was disqualified after the International Olympic Committee found that she had a history of blatant disregard for official damage scaling regulations.

If you've picked up AVG2 looking for a grappler, then girl, have you found one. While Jun quite dutifully fills the role that comes with the big damage command grab -- in her case, the mighty Kubota Buster -- prospective grappler mains will find a surprisingly versatile character with excellent neutral thanks to a fantastic set of pokes and, most importantly, a full suite of mobility options that other grapplers would be forced to go without. That's not to say she doesn't suffer from other archetype-standard weaknesses, though. While she isn't lacking in mobility, her normals are on the slower side, putting her at a disadvantage in some scramble situations, and her combos, while powerful, are difficult to confirm, meaning that her damage will require lots of conditioning and confidence. But that's why you picked the grappler anyway, right?

Avg2 jun mini.png Jun is a grappler character with strong pokes and fairly good mobility, which she can use to find her way in and enforce highly damaging throw mixups.
Pros Cons
  • Great Neutral Presence: Unlike many characters in her archetype, Jun gets to have a powerful command grab and great buttons without having to pay the Grappler Mobility Tax, meaning she is more than capable of holding her own in footsies.
  • Explosive Damage: Jun has access to some of the highest damage in the game, thanks to stable confirms with Kubota Lariat and combos after her command throw, all of which can lead to over half the opponent's life gone if she chooses to cash out with Kubota Shuttle, a super which deals unscaled damage.
  • Hardy: Kubota sports one of the higest defense ratings in the game, which allows her to take more risks and make more mistakes than many other characters.
  • Weak To Projectiles: Perhaps par for the course, but relevant nonetheless. Jun lacks options to navigate around fireballs that don't involve taking to the skies, which means she can get punished for predictable air approaches more often than not.
  • Predictable Footsies: While Jun has some fantastic poking normals, she has just as many normals that are dirt slow, giving them far fewer practical applications in neutral. This means that sharp opponents can have a much easier time scoping out specific buttons and scoring whiff punishes against Jun.
  • Inconsistent Reward: While Jun can cash out a clean hit for some incredible damage, her inability to consistently confirm combos from her pokes means that much of her damage will require a strong ability to condition your opponent into sitting still.



Stats

Attack Defense Dash Jump Dash Brake Backdash Wakeup Speed
B+ A Yes Yes 27F (Throw Invul) 16F

Color Options

Circle (Default)
Triangle
Square
R1
R2
Start (Hidden)
Avg2 jun.jpg


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Jun
Kaori
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