Advanced V.G. 2/Kyoko

From SuperCombo Wiki

Introduction

Kyoko doesn't even want to be here.

With her command grab, anti-air throw and suite of catch counters, you'd be forgiven for thinking that Kyoko is best played as a grappler. But despite what her kit might tell you, Kyoko is a character who relies much more on her powerful striking attacks to set up looping 50/50 setplay. With one of the game's few four-hit aerial chains, high damage combos and consistent access to hard knockdowns with Sazanka, Kyoko is more than capable of overwhelming the opponent with her offense and not giving them a chance to breathe. Unfortunately, this powerful offense comes at the expense of a linear neutral game -- with her air normals being her primary means of establishing space control and approaching, she can suffer against patient opponents who are willing and able to control her movement.

Avg2 kyoko mini.png Kyoko is an aggressive setplay character who uses her dominant aerial options to score knockdowns that set up ambiguous left/right okizeme.
Pros Cons
  • Powerful Aerial Presence: Kyoko has fantastic aerial normals, and her ability to chain all four of them together gives her exceptional space control options in the air.
  • High Combo Damage: Kyoko's combos consistently lead to very high damage, especially when she's willing to spend meter.
  • Oppressive Setplay Mixups: Kyoko's easy access to hard knockdowns in her combos allows her to set up dangerous looping okizeme, making it very possible for her to win the entire round off one touch.
  • Weak Ground Game: Kyoko is not particularly well-equipped to play at further distances on the ground, which often forces her into the skies, leaving her open to anti-airs or aerial intercepts by smart opponents.
  • Limited Combo Routes: While Kyoko's combo damage is quite high, her grounded chain options are highly limited, making her options for confirming combos a little more specific than she would often like.



Stats

Attack Defense Dash Jump Dash Brake Backdash Wakeup Speed
C A Yes Yes 21F (Throw Invul) 24F

Color Options

Circle (Default)
Triangle
Square
R1
R2
Start (Hidden)
Avg2 kyoko.jpg


Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda