Advanced V.G. 2/Satomi

From SuperCombo Wiki

Introduction

Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.

Satomi is your go-to girl if you're tired of being nice. Sporting fearsome normals, including a HP button that would make CVS2 Sagat shed a tear, an unreactable overhead in Gokuenshou and the undisputed best DP in the game in Kaenzan, Satomi is a character whose primary goal is to respond to everything the opponent tries to do with a resounding "no", tidily controlling the pace of neutral in the process. However, because her strengths are concentrated in such specific areas of her kit, she has a tendency to be overly linear at times, which can lead to her getting shut down by more patient opponents. This in turn hinders her ability to score meaningful damage, as her combos, while powerful, provide very few situations to confirm into them, forcing her to rely on risky mixups to bring opponents down.

Avg2 satomi mini.png Satomi is the resident "gorilla" character who wants to use her strong pokes and powerful defensive tools to bully opponents into submission, allowing her to enforce her unreactable 50/50 mixups.
Pros Cons
  • Incredible Neutral: With her 5HP, Kaenzan and even a very strong projectile reflector in Ouho, Satomi is able to handle just about any neutral or defensive situation you can throw at her, and then some.
  • Unassailable Defense: Kaenzan really is just that good. A fast DP with generous invincibility, a hitbox that covers both sides of Satomi, and recovery that makes it very difficult to meaningfully punish, Satomi can get away with mashing DP far more than she really should.
  • Unseeable Mixups: Gokuenshou is a lightning-fast overhead that knocks the opponent down on hit, meaning that when she's in range, she can skip the pressure and go straight to running completely unreactable mixups between 2LK and Gokuenshou, all leading to an okizeme situation that sets up the mixup once again.
  • Linear: Satomi has a bunch of strong tools, but her strength being concentrated in such specific parts of her kit means that she's liable to be much more predictable than other characters, and in turn, easier to read and punish.
  • Limited Opportunites For Big Damage: Satomi is capable of some serious damage, but opportunities to score that damage are very limited, thanks to a generally low capacity to confirm hits into meaningful combos, which means Satomi can inadvertently give her opponent more chances to make a comeback than other characters.



Stats

Attack Defense Dash Jump Dash Brake Backdash Wakeup Speed
A C Yes No 28F (Throw Invul) 12F

Color Options

Circle (Default)
Triangle
Square
R1
R2
Start (Hidden)
Avg2 satomi.jpg


Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda