Advanced V.G. 2/Tamao

From SuperCombo Wiki

Introduction

Tamao learned to fight by watching Yuka on TV until she could throw lasers out of her hands. She's not sure how that works, either, but you don't see her complaining.

Filling the role of plucky admirer-turned-copycat-fighter, Tamao is the Shingo Yabuki to Yuka's Kyo Kusanagi -- but regrettably, with no critical hits. While she's hardly a joke character or even the worst character in the game, Tamao suffers from having largely the same kit as her inspiration, but with most of the good bits shaved off. She's far from unworkable, though, thanks to some repsectable buttons and some fun tricks thanks to LK Kusenkyaku and Lightning Crash, though her lack of good chains and combos means your work will be cut out for you. That said, if you want a more traditional, but weakened, shoto that has some funky tools like a laser beam and command grab, you can do worse than Tamao.

Avg2 tamao mini.png Tamao is a somewhat undertuned shoto who can back up her bag of offensive tricks with solid metered options.
Pros Cons
  • Simple: With Tamao, what you see is what you get. With the classic trio of shoto special moves (albeit toned down versions of them), Tamao can play a fairly effective gameplan with relatively little effort.
  • Bag of Tricks: With LK Kusenkyaku giving her a tricky burst movement option, Tamao can advance on opponents in unexpected ways to set up funky grab mixups, which is helped by her command grab, Pokopoko Midare Uchi.
  • Solid Metered Options: Tamao can put her meter to good use, thanks to tools like the 0F Unblockable EX Soryugeki and the shockingly powerful Lightning Crash giving her plenty of opportunities to back up her gameplan.
  • Weak Offense: While not completely helpless, Tamao certainly struggles in neutral thanks to set of usable, but underwhelming normals. Those normals also lack many useful chain routes, which only compounds Tamao's already middling combo game, leaving her offense overall fairly unrewarding and unremarkable.
  • Gimmicky: Tamao has a handful of tricks at her disposal to keep opponents honest, but if they have their wits about them, they'll be able to catch on to her tricks with relative ease, leaving Tamao having to rely on her decidedly less scary basic tools for opening people up.
  • Downgrade: There's no getting around it -- with a fireball that doesn't travel full screen, a DP with no invincibility, and a rushing kick attack that's better for whiffing than hitting with, Tamao is quite literally just a worse Yuka.



Stats

Attack Defense Dash Jump Dash Brake Backdash Wakeup Speed
C D Yes Yes 11~33F (None) 12F

Color Options

Circle (Default)
Triangle
Square
R1
R2
Start (Hidden)
Avg2 tamao.jpg


Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda