Advanced V.G. 2/Controls

From SuperCombo Wiki

Notation

This wiki will use graphical representations for directional inputs on character move lists for the sake of visual clarity. However, primarily, directional inputs for in-game actions will be notated using Numpad Notation, which uses numbers to refer to directions -- each number corresponding to a number on a keyboard's numpad. This is the notation standard for this wiki.

The following directions:

All correspond to the following numbers:

Controls

Movement

Input Action
F.png Walk Forward
B.png Walk Backward/High Guard
D.png/Df.png Crouch
Db.png Low Guard
Ub.png/U.png/Uf.png Jump
F.png F.png Dash
Some characters can interrupt their dashes by either walking backwards or jumping.
All characters can perform a heavy normal attack out of a dash.
B.png B.png Backdash
D.png Ub.png/U.png/Uf.png High Jump

Basic Attacks

Input Action
Lp.png Light Punch
Lk.png Light Kick
Hp.png Heavy Punch
Hk.png Heavy Kick
B.png/F.png + Hp.png (when close) Throw
B.png/F.png + Hp.png (when being grabbed) Throw Soften
D.png (when knocked down) Quick Getup

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda