Advanced V.G. 2/Miranda/Combos

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Combos

Just do whatever you want, dude. You're the final boss.

Midscreen Combos

5HP xx {236PP}xN
5HP xx 236PP 623P
5HP xx 236PP sj.B>j.C {236PP}xN
5HP xx 236PP j.B>j.D 236PP 214P/641236P

Combos after 5HP. Timing of the loop is dependent on screen position.

2LP(1-3) xx 236LP 5HP xx {236PP}xN
2LP(1-3) 5HP xx {236PP}xN

Midscreen loops from a low starter.

4HK 2HP xx {236PP}xN

Midscreen loop starter from an overhead.

Corner Combos

2LP(1-3) xx 236LP 5LP xx 236HP/5KK
2LP(1-3) xx 236LP 5LP xx 236PP 641236P
2LP(1-3) 5HP xx 236PP 5LP xx 214K

Basic corner routes.

4HK 2HK xx 5KK
4HK 2HP xx 236PP 4HK

Routes for comboing after overhead in the corner.

Throw 2HP xx 236PP 5HP xx {236PP}xN

For some reason, Miranda's 2HP will restand when hitting after her throw in the corner, which allows you to start her infinite from this position.

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Miranda