JoJo's Bizarre Adventure: Heritage for the Future/Avdol

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Introduction

Muhammad Avdol (モハメド・アヴドゥル Mohamedo Avuduru) is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan.

Pro's and Con's

+ Very easy to pick up
+ The best anti-air toolset in the game
+ Strong normals giving him an oppressive presence in neutral from a safe distance
+ Versatile projectiles giving him more depth on both offense and defense
+ Only character with an invincible air unblockable dp
+ Remote gives him insane options in exchange for taking a big risk
+ Above average system tools (wakeup, prejump, guard cancel, movement, tandem)
? Stand on Ankh, the best super in the game but banned in most if not all competitive settings


- Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers
- Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead
- While big, his moves can be very risky to whiff


Movelist

Stand Off Normal Moves

Startup Active Recovery Damage Guard
2 2 9 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+5 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Decent anti-air when stand off
  • Can be crouch canceled


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Avdol
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