The Bascis
The Grab Coconut Re-Stand
There is a very small window after a Grab Coconut () before your opponent fully falls to the ground where you can re-stand them with an attack. The timing is awkward as you cannot buffer any inputs after Grab Coconut because of how its head squeeze works. There is only a 2f window to land your Low Jab, and it won't buffer if you press it too early. Time your button press when Mammoth has nearly completed turning around after the grab. The re-stand cannot be countered or blocked, so you can loop into another dash r-canceled Grab Coconut as long as your opponent fails to break out of the loop. Your dash r-cancel grab needs to be perfect against a player who has perfect mashing to get out of the stun, and opponents can mash to get out of the Grab Coconut before you input the head squeeze.
Practical Combos
Safe Strings
- ...
- ... R-Cancel > Grab Coconut Infinite.
- ... ...juggle.
- 5 hits, 26 damage.
- ... ...super launcher juggle.
- SUPER 5 hits, 32 damage.
Mix-Up Strings
- ...juggle.
- 2 hits, 10 damage.
- ...juggle.
- 3 hits, 19 damage.
- As sorry as it sounds, Gym Kick is your fastest attack, with 5f of startup. The second hit usually whiffs in the corner since you get clipped back too far for it to connect, so use the above Shoulder From Crouch string instead if you're closer to a wall or corner.
Normal Launcher Juggles
Mammoth's juggling ability is lacking due to the slow startup on all of his attacks, however he is able to use Falling Coconut to make most low-hitting juggle conversions cash out 40-50 damage. The below combos assume that land either a the Shoulder From Crouch launcher string ()
Mid-Stage Juggles
Corner Juggles
Super Launcher Juggles
Mid-Stage Juggles
Corner Juggles
Max Damage Combos