JoJo's Bizarre Adventure: Heritage for the Future/DIO/Movelist: Difference between revisions
From SuperCombo Wiki
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*Underrated as a poke, has a decent hitbox and reach | *Underrated as a poke, has a decent hitbox and reach | ||
*Very important combo tool, used for confirming into tandem | *Very important combo tool, used for confirming into tandem | ||
*Links into any normal you need, like s.663A | *Links and chains into any normal you need, like s.663A, s.j.x, s.2C | ||
}} | }} | ||
}} | }} | ||
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|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
*A very slow anti-air you should mostly use on | *A very slow anti-air you should mostly use on reads, poking, and tech chases | ||
*Your go to Stand On antiair, and has | *Your go to Stand On antiair, and has good priority if you can use it in neutral, | ||
* | *Many characters low-profile it so watch put for that | ||
*This normal has The tendency to trade at times, so be aware of that | *This normal has The tendency to trade at times, so be aware of that | ||
<br> | <br> | ||
Line 511: | Line 511: | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
*This normal has great priority and speed, so it can start combos easily | *This normal has great priority and speed, so it can start combos easily and mash out of some pressure | ||
*Great as a meaty, as it has many active frames and hits low | *Great as a meaty, as it has many active frames and hits low | ||
}} | }} | ||
Line 535: | Line 535: | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
* | *Mediocre normal with a lot of recovery, you should avoid it as it's outclassed | ||
* | *Does good Stand damage but so does s.5B if you really want that | ||
<br><br> | <br><br> | ||
}} | }} | ||
Line 597: | Line 597: | ||
*Great chain ender | *Great chain ender | ||
*Grants great oki on some of the cast | *Grants great oki on some of the cast | ||
*Very safe on block for how rewarding it is | *Very safe on block for how rewarding it is, especially since it's cancellable | ||
*Outshined by s.214x s.214x against the fast wakeup and short crouching characters | *Outshined by s.214x s.214x against the fast wakeup and short crouching characters since you can't get 236C mix on them anyway | ||
*Should be mostly be comboed into from s.2A or s.5A without a chain filler for the sake of consistency | *Should be mostly be comboed into from s.2A or s.5A without a chain filler for the sake of consistency | ||
<br><br><br><br><br><br> | <br><br><br><br><br><br> | ||
Line 649: | Line 649: | ||
|description= | |description= | ||
*Actual trash shame on whoever designed this | *Actual trash shame on whoever designed this | ||
*No use whatsoever, avoid it | *No use whatsoever, avoid it, even worse than d.s.5A | ||
*Slow, single active frame and ages of recovery | *Slow, single active frame and ages of recovery | ||
}} | }} | ||
Line 675: | Line 675: | ||
*A superior knife follow-up due to it's greater reach | *A superior knife follow-up due to it's greater reach | ||
*Not cancelable, though it has a bit less recovery | *Not cancelable, though it has a bit less recovery | ||
*Just as good of an anti-air as s.5C, but can be easier to space | *Just as good of an anti-air and poke as s.5C, but can be easier to space | ||
}} | }} | ||
}} | }} | ||
Line 699: | Line 699: | ||
*A great normal which can combo into a lot of things | *A great normal which can combo into a lot of things | ||
*Your go-to stand on punish tool | *Your go-to stand on punish tool | ||
*Main confirm into tandem, if done from too far or cancelled too late, the combo can be saved with a well timed 663A | *Main confirm into tandem, if done from too far or cancelled too late, the combo can be saved with a well timed 663A after the tandem flash | ||
*Can be linked out of if done meaty by doing it on oki or doing it early in a dash, | *Can be linked out of if done meaty by doing it on oki or doing it early in a dash, | ||
}} | }} | ||
Line 722: | Line 722: | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
*A | *A decent but rewarding poke that can be linked out of | ||
*Can be comboed into from any jump in from Stand On, or from s.5A for a 1f link | *Can be comboed into from any jump in from Stand On, or from s.5A for a 1f link | ||
*Can be used as a punish starter instead of s.663A quite often | *Can be used as a punish starter instead of s.663A quite often | ||
Line 749: | Line 749: | ||
*Can be linked into s.5A or s.2A for a 1f link | *Can be linked into s.5A or s.2A for a 1f link | ||
*Mostly used to combo into tandem or s.214x s.214x | *Mostly used to combo into tandem or s.214x s.214x | ||
*Can be comboed from 66C 236S(whiff) for a great, but tricky, confirm into s. | *Can be comboed from 66C 236S(whiff) for a great, but tricky, confirm into s.214C or 214S | ||
}} | }} | ||
}} | }} | ||
Line 774: | Line 774: | ||
|description= | |description= | ||
*This normal will be the one you will be using for your 2a/S+9A s.j.236X mix-up for Stand Crashes | *This normal will be the one you will be using for your 2a/S+9A s.j.236X mix-up for Stand Crashes | ||
*It is aditionally your best jump in normal | *It is aditionally your best jump in normal in some match-ups, most notably vs shorter characters as it's the lowest reaching jumping normal | ||
}} | }} | ||
}} | }} | ||
Line 800: | Line 799: | ||
*It is a great balance of s.j.A's speed and s.j.C's range, with the added bonus of many active frames and vertical range | *It is a great balance of s.j.A's speed and s.j.C's range, with the added bonus of many active frames and vertical range | ||
*Not your greatest jump in option as it is aimed towards enemies directly infront of you, 45° above, and directly above you | *Not your greatest jump in option as it is aimed towards enemies directly infront of you, 45° above, and directly above you | ||
*Most | *Most consistent normal for air muda loops | ||
}} | }} | ||
}} | }} | ||
Line 822: | Line 821: | ||
|properties=IPS=NO Scales=Yes | |properties=IPS=NO Scales=Yes | ||
|description= | |description= | ||
*This is your slowest, but most damaging air normal | *This is your slowest, but most damaging Stand ON air normal | ||
*Can be used as an air-to-air | *Can be used as an air-to-air from afar/early enough | ||
*Has a ton of range and disjoint, so if spaced correctly it has very great priority | *Has a ton of range and disjoint, so if spaced correctly it has very great priority, making it a very annoying poke even against grounded characters | ||
*Slow, making it hard to effectively use as an air-to-air, and it has a single active frame which doesn't help a lot either | *Slow, making it hard to effectively use as an air-to-air, and it has a single active frame which doesn't help a lot either | ||
*Links from s.5A for | *Links from s.5A for a more consistent air muda loop follow-up, however it is a 2f link, making it not as popular as s.j.B | ||
}} | }} | ||
}} | }} |
Revision as of 08:28, 18 February 2024
Movelist
Stand Off Normal Moves
Standing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 7 | 3 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2/+7 on crc | +1(+6 on crc) | -2(+3 on crc) | SP, SU, TA, CH, CR | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 6 | 7 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -12 | -4 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 4 | 14 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -1 | -14 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 6 | 3 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3(+7 on uncrc and wc) | +2(+6 on uncrc and wc) | -1(+3 on uncrc and wc) | SP, SU, TA, CH, CR, WC | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 4 | 9 | 7 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | +1 | -7 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 3 | 25 | 12 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Hard Knockdown | -11 | -24 | SP, SU, TA | IPS=no Scales=Yes | ||||
|
Dashing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | 10 | 4 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -4 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 | 16 | 6 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-11 | -12 | -20 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 5 | 22 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-9 | -10 | -23 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 10 | 3 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | +2 | +5 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 4 | 17 | 7 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -7 | -15 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 3 | 25 | 12 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Hard Knockdown | -11 | -24 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Aerial
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 7 | (until landing) | 4 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 (-15 on IOH) | +9 (-16 on ioh) | +6 (-19 on IOH) | SU | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 6 | (until landing) | 7 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 (-12 on IOH) | +9 (-12 on ioh) | +6 (-16 on IOH) | SU | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | (until landing) | 10 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 (-14 on IOH) | +9 (-13 on ioh) | +6 (-16 on IOH) | SU | IPS=No Scales=Yes | ||||
|
Stand On Normal Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 13 (5 on wc and crc) | 5 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 (+8 on wc and crc) | -1 (+7 on wc and crc) | -4 (+4 on wc and crc) | SP, SU, TA, CR, WA | IPS=No Scales=Yes | ||||
|
Raw | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
7 | 6 | 14 (15 on wc and crc) | 10 | Mid | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-2 (-3 on wc and crc) | -3 (-4 on wc and crc) | -11 (-13 on wc and crc) | SP, SU, TA, CR, WA | IPS=No Scales=Yes | |||
| |||||||
Chained | Startup | Active | Recovery | Damage | Guard | ||
7 | 9 | 12 (13 on wc and crc) | 10 | Mid | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
0 (-1 on wc and crc) | -1 (-2 on wc and crc) | -9 (-10 on wc and crc) | SP, SU, TA, CR, WA | IPS=No Scales=No | |||
|
Raw | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
9 | 6 | 20 | 15 | Mid | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-11 | -12 | -21 | SP, SU, TA | IPS=No Scales=Yes | |||
| |||||||
Chained | Startup | Active | Recovery | Damage | Guard | ||
9 | 6 | 15 | 15 | Mid | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-2 | -3 | -16 | None | IPS=No Scales=No | |||
|
One of your three low moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | 10 | 4 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | +2 | +3 | SP, SU, TA, | IPS=No Scales=Yes | ||||
|
Raw | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
6 | 3 | 20 | 10 | Mid | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-4 | -5 | -13 | SP, SU, TA | IPS=No Scales=Yes | |||
| |||||||
Chained | Startup | Active | Recovery | Damage | Guard | ||
10 | 3 | 14 | 10 | Mid | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
+2 | +1 | -7 | SP, SU, TA | IPS=No Scales=No | |||
|
Raw | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
8 | 2 | 21 | 13 | Low | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
Hard Knockdown | -3 | -12 | None | IPS=No Scales=No | |||
| |||||||
Chained | Startup | Active | Recovery | Damage | Guard | ||
11 | 2 | 21 | 13 | Mid | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
Hard Knockdown | +8 | -5 | SP, SU, TA, | IPS=No Scales=No | |||
|
Stand On dashing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 6 | 11 | 5 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -2 | -5 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 1 | 17 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -2 | -10 | None | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | 13 | 15 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | +1 | -12 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 10 | 4 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | -1 | -2 | SP, SU, TA, | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 1 | 9 | 6 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | +6 | -2 | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 | 14 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | =+4 | -9 | SP, SU, TA | IPS=No Scales=No | ||||
|
Stand On aerial
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | (until landing) | 4 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+14 (-13 on IOH) | +10 (-12 on IOH) | +7 (-20 on IOH) | SP, SU | IPS=NO Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 5 | (until landing) | 9 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+14 (-12 on IOH) | +10 (-11 on ioh) | +7 (-19 on IOH) | SP, SU | IPS=NO Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 1 | (until landing) | 11 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+14 (-10 on IOH) | +10 (-10 on ioh) | +7 (-17 on IOH) | SP, SU | IPS=NO Scales=Yes | ||||
|
Special Moves
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | 13 | 16 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | +2 | - | None, 214S and s.214x with install | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18-20 | 2 | 21 | 16 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+30 | 25 | -29 | None | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 for every hit, 4f gaps between all hits | 57 | 5 per hit | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
up to +180 | +23 | +20 | None | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
37 | 12 | 12 | 12 | Unblockable | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
launch | N/A | N/A | None | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
0 | 38 | 0 | none | N/A | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
N/A | N/A | N/A | None | Fully invincible all throughout | ||||
|
Stand On
Hit 1 | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
12-18 | 2 | 25 | 16 | Mid | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-12 | -13 | -16 | TA, s.214X | IPS=No Scales=No | |||
| |||||||
Hit 2 | Startup | Active | Recovery | Damage | Guard | ||
14 | 2 | 21 | 6 | Low | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
Wallbounce launch | -5 | -15 | None | IPS=No Scales=No | |||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 for every hit, 4f gaps between all hits | 22 | 3-5 per hit | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
techable launch | -13 | - | s.214x | IPS=No Scales=Yes | ||||
|
Super Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
Travel time dependent | N/A | None | Dependent on Input | N/A | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Dependent on Input | Dependent on Input | - | S to turn off after Stand reaches opponent | IPS=Reset Scales=Dependent on Input | ||||
|
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
39 (Excl. super flash) | Until colliding with the opponent | 29 | 3 per knife | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Grounded hitstop followed by launch | ? | - | None | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
? | Until colliding with the opponent | ? | ? | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
hitgrab | - | - | None | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
Travel time dependant | ? | ? | ? | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Wallbounce launch, punishable on hit | ? | - | None | IPS=No Scales=No | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
? | ? | ? | 3 per knife | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Grounded hitstop followed by launch | ? | - | None | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
? | ? | ? | 3 per knife | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Grounded hitstop followed by launch | ? | - | None | IPS=No Scales=No | ||||
|