mNo edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
}} | }} | ||
===Move List=== | ===Move List=== | ||
Judas's gimmick is that he has a punch stance and a kick stance. If you're in punch stance, pressing either kick button will perform a stance switch attack. Same goes if you're in kick stance and you press either punch button.</br> | |||
</br> | |||
====={{TKin|i=1}} Front Punch===== | ====={{TKin|i=1}} Front Punch===== | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Flip | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1}} | |input={{TKin|i=1}}</br>(While in kick stance) | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=18 | ||
|active= | |active=2 | ||
|recovery= | |recovery=11 | ||
|damage= | |advantage=-6 / +27 | ||
|range= | |damage=6 | ||
|property= | |range=2.3 | ||
|stance= | |property=[[File:Hardknockdown.png]] | ||
|description= | |stance=Punch Stance | ||
|description=Judas flips around and strikes with a hard knockdown punch.}} | |||
}} | }} | ||
</div> | </div> | ||
Line 35: | Line 38: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Right Jab | ||
|linkname= | |linkname= | ||
|input= | |input={{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=1 | ||
|recovery= | |recovery=10 | ||
|damage= | |advantage=-4 / +2 | ||
|range= | |damage=4 | ||
|range=2.6 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=A high right jab to the head.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 56: | Line 60: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Cross Punch | ||
|linkname= | |linkname= | ||
|input= | |input={{TKin|i=f|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=16 | ||
|damage= | |advantage=-11 / +1 | ||
|range= | |damage=6 | ||
|range=2.5 | |||
|property= | |property= | ||
|stance= | |stance=Switch | ||
|description= | |description=A slow hook attack.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 77: | Line 82: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Friendly Fight | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=1}} | |input={{TKin|i=qc|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=12 | ||
|active= | |active=57 | ||
|recovery= | |recovery=1 | ||
|damage= | |advantage=+2 / ??? | ||
|range= | |damage=10 | ||
|property= | |range=2.6 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=Judas GMod ragdolls around, capturing anyone nearby in the carnage. Your opponent can be flung back at a variety of speeds and heights, ''completely randomizing just how much advantage this moves gains on hit''. Can be blocked standing or crouching.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 98: | Line 104: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jab From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=l2+1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=2 | ||
|recovery= | |recovery=14 | ||
|damage= | |advantage=-9 / +1 | ||
|range= | |damage=4 | ||
|range=2.4 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=A crouching poke.}} | ||
}} | }} | ||
</div> | </div> | ||
<br/> | |||
====={{TKin|i=2}} Back Punch===== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Flip | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=2}}</br>(While in kick stance) | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=10 | ||
|damage= | |advantage=-6 / +31 | ||
|range= | |damage=5 | ||
|property= | |range=1.5 | ||
|stance= | |property=[[File:Launch.png]] | ||
|description= | |stance=Punch Stance | ||
|description=A flipping uppercut.}} | |||
}} | }} | ||
</div> | </div> | ||
---- | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Gut Punch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2}} | |input={{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=1 | ||
|recovery= | |recovery=18 | ||
|damage= | |advantage=-12 / 0 | ||
|range= | |damage=5 | ||
|range=3.8 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=A very long ranged punch.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 163: | Line 172: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Swinging Gut Punch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=2}} | |input={{TKin|i=f|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=11 | ||
|active= | |active=1 | ||
|recovery= | |recovery=19 | ||
|damage= | |advantage=-13 / +42 ({{Tooltip | text=0 | hovertext=How much advantage you get against a player with perfect mashing.}}) | ||
|range= | |damage=7 | ||
|property= | |range=4.2 | ||
|property=[[File:Dzzy.png]] | |||
|stance= | |stance= | ||
|description= | |description=A very long-ranged stunning punch.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 184: | Line 194: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Power Uppercut | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=qc|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=18 | ||
|active= | |active=2 | ||
|recovery= | |recovery=30 | ||
|damage= | |advantage=-25 / +19 | ||
|range= | |damage=8 | ||
|property= | |range=5.0 | ||
|property=[[File:Launch.png]] | |||
|stance= | |stance= | ||
|description= | |description=A really slow but very powerful and long-ranged uppercut. Your go-to launcher ender for massive damage.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 205: | Line 216: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Left Cross | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=l2+2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=1 | ||
|recovery= | |recovery=14 | ||
|damage= | |advantage=-8 / +2 | ||
|range= | |damage=4 | ||
|range=1.9 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Another low jab with slightly better frames.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 226: | Line 238: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Gut Kick Pile Slam | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}'''/'''{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |version=On Grab | ||
|startup= | |hit=[[File:High.png]] | ||
|startup=12 | |||
|active= | |active= | ||
|recovery= | |recovery=98 | ||
|damage= | |advantage=-7 / 0 | ||
|range= | |damage=17 | ||
|range=3.8 | |||
|property=[[File:Knockdown.png]] | |||
|stance=Kick Stance | |||
|description=}} | |||
{{AttackData-TK | |||
|header=No | |||
|version=On Hit | |||
|hit=[[File:Low.png]] | |||
|startup=12 | |||
|active=1 | |||
|recovery=13 | |||
|advantage=-7 / +3 | |||
|damage=2 | |||
|range=4.4 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Switches you to kick stance. Does not grab blocking players. Also one of the few command attacks in the game that can be properly string into.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 247: | Line 274: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Multi Head Spin | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=hc|c=1}}{{TKin|i=1}}'''/'''{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=11 | ||
|active= | |active=16 | ||
|recovery= | |recovery=25 | ||
|damage= | |advantage=-21 / +9 | ||
|range= | |damage=4 x 5hits | ||
|property= | |range=2.3 | ||
|property=[[File:Hardknockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=A low damage spin move. Can rack up damage with multiple hits in the corner.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 268: | Line 296: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Running Clothesline | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}} | |input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=16 | ||
|active= | |active=2 | ||
|recovery= | |recovery=24 | ||
|damage= | |advantage=-19 / -11 | ||
|range= | |damage=12 | ||
|property= | |range=11.9 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=Judas sprints forwards and lariats his opponent.}} | ||
}} | }} | ||
</div> | </div> |
Revision as of 12:01, 19 October 2023
Overview
Judas is an odd one. He is a conjoined twin, with one half being the legs and the other half dishing out the punishment. One half represents your two punch buttons, and the other represents your two kick buttons. This means Judas's move list is split between these two stances, simply known as punch stance and kick stance. If you press kick while in punch stance, you'll perform a stance change move. Same with pressing punch while in kick stance.
In punch stance, Judas has access to his insane damage. If you've ever faced against him in Arcade Mode, you'd be familiar with his string that deals 30% that the AI loves throwing out. This string can be optimized by inputting instead, and with a follow up juggle extension, can lead to a 68% combo off of a 6f jab. If your opponent loves throwing out risky moves and dash attacks that are easily punished, Judas will eat them alive and look completely unfair and unstoppable in the process. However, punch stance lacks any good mixup options or good mids, meaning that you often sit and wait for your opponent to mess up so you can punish them while in the stance, as your other options for pressuring your opponent are either crouched or are very lacking.
Kick stance has very useful moves that can actually pressure opponents in neutral, however your damage is absolutely woeful in comparison. Kick stance can't properly string into its launcher, the hard knockdown move only does 4 damage, and your best juggles involve just switching back to punch stance and converting from there. That said, all your good mids and lows are here, allowing you to be proactive in neutral rather than reactive.
While a cool gimmick on the surface, Judas's big issue is that it effectively means you're playing with only half a move list at any one given time, and if you need to use a move from another stance, you cannot quickly change stances without opening yourself up to a punish from your opponent. While you can be sneaky any use crouching moves or grabs to change stance, it's ultimately an additional chore for you to manage during a game.
At a glance: | |
Pros | Cons |
|
|
Move List
Judas's gimmick is that he has a punch stance and a kick stance. If you're in punch stance, pressing either kick button will perform a stance switch attack. Same goes if you're in kick stance and you press either punch button.
Front Punch
Back Punch
Front Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Back Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|