Line 25: | Line 25: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Incredibly good frame data for a jab.}} | |description=Incredibly good frame data for a jab.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=1}} - Turning Stump Stab}} | |||
}} | }} | ||
---- | ---- | ||
Line 45: | Line 48: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=1}} - Dashing Elbow</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=4}} - Middle Outhouse}} | |||
}} | }} | ||
---- | ---- | ||
Line 105: | Line 112: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=1}} - Turning Stump Stab}} | |||
}} | }} | ||
<br/> | <br/> | ||
Line 126: | Line 136: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=2}} - Southern Swing}} | |||
}} | }} | ||
---- | ---- | ||
Line 221: | Line 234: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}} - Running Shoulder}} | |||
}} | }} | ||
---- | ---- | ||
Line 282: | Line 298: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description=Uselessly short-ranged.}} | |description=Uselessly short-ranged.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Moonshine</br> | |||
{{TKin|i=l2+4}} - Sweep From Crouch}} | |||
}} | }} | ||
---- | ---- | ||
Line 364: | Line 384: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} - Low Outhouse</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Round Outhouse}} | |||
}} | }} | ||
---- | ---- | ||
Line 384: | Line 408: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description=Laughably terrible startup. Avoid using by itself, but it's not bad to end combo strings with as its cancel damage is very good.}} | |description=Laughably terrible startup. Avoid using by itself, but it's not bad to end combo strings with as its cancel damage is very good.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Round Outhouse}} | |||
}} | }} | ||
---- | ---- | ||
Line 404: | Line 431: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description=Also has laughably terrible startup without the damage potential.}} | |description=Also has laughably terrible startup without the damage potential.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=4}} - Middle Outhouse}} | |||
}} | }} | ||
---- | ---- | ||
Line 424: | Line 454: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=l2+2}} - Crouching Moonshine}} | |||
}} | }} | ||
---- | ---- | ||
Line 444: | Line 477: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} - Low Outhouse</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} - Runnin Round The Barn}} | |||
}} | }} | ||
---- | ---- | ||
Line 561: | Line 598: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=1}} - Dashing Elbow}} | |||
}} | }} | ||
{{NavboxTK}} | {{NavboxTK}} | ||
[[Category:Thrill Kill]] | [[Category:Thrill Kill]] | ||
[[Category:Cleetus]] | [[Category:Cleetus]] |
Revision as of 12:47, 10 July 2023
Overview
Cleetus, thanks to a developer oversight, is the most broken character in the game. Thanks to his Front Snap Kick being +5 on hit, is an infinite combo if you buffer it over and over again. This means your opponent cannot make any mistakes with their attacks, lest they be put in the Cleetus blender. The only defense against it is crouching, as the string consists of only high attacks.
If that wasn't enough, Cleetus also has access to some great special moves you can abuse for fun and profit - Over The Barb has some invulnerability making it a great move to attack through pressure, Dashing Elbow has great range and active frames to reward good spacing, and Backwoods Beating has a crazy amount of invulnerability. If his moves don't give him invulnerability, they probably give him frame advantage as a lot of his moves are extremely plus on hit.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Front Kick
Back Kick
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|