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<br/> | <br/> | ||
==Grabs / Misc Moves== | |||
Violet's whiffed grab animation is 18<sup>f</sup> long. | |||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Private Pounder | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+3}} | |input={{TKin|i=1+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=151 | ||
|damage= | |advantage=- / -23 | ||
|range= | |damage=14 | ||
|property= | |range=0.9 | ||
|stance= | |property=[[File:Knockdown]] | ||
|description= | |stance=Switch | ||
|description=A very bad grab. Low damage, and Violet back flips so slowly away that anybody's wake-up attack will land free-of-charge. Avoid at all costs.}} | |||
}} | }} | ||
</div> | </div> | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Violet Hold | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2+4}} | |input={{TKin|i=2+4}}/{{TKin|i=1+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |version=Grab | ||
|startup=0 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range=0.9 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=}} | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit= | |hit= | ||
|header=no | |||
|version={{TKin|i=1}} / {{TKin|i=4}} Switch Sides | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=31 | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=}} | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit= | |hit= | ||
|header=no | |||
|version={{TKin|i=2}} / {{TKin|i=3}} Release | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=21 | ||
|advantage=- / 0 | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=}} | ||
{{AttackData-TK | |||
|hit= | |||
|header=no | |||
|version=Front Grab | |||
|startup= | |||
|active= | |||
|recovery=108 | |||
|advantage=- / -27 | |||
|damage=17 | |||
|range= | |||
|property=[[File:Knockdown.png]] | |||
|stance= | |||
|description=Another terrible advantage grab.}} | |||
{{AttackData-TK | |||
|hit= | |||
|header=no | |||
|version=Rear Grab | |||
|startup= | |||
|active= | |||
|recovery=101 | |||
|advantage=- / +8 | |||
|damage=10 | |||
|range= | |||
|property=[[File:Knockdown.png]] | |||
|stance=Grounded | |||
|description=Every single one of Violet's grabs are bad.}} | |||
}} | }} | ||
</div> | </div> | ||
Violet does not have a rear grapple. ''Private Pounder'' is used instead. | |||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Twister | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2+3}} | |input={{TKin|i=2+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit= | |hit= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=125 | ||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Right foot blue.}} | ||
}} | }} | ||
</div> | </div> |
Revision as of 15:47, 6 June 2023
Violet is considered to be the worst character in Thrill Kill. Her movement is bad, her best buttons don't lead to much damage, and while she has the potential to deal significant damage with combos involving Dislocating Stun, Cherry Picker, and Super Flex Float juggles, players who know how to play against Violet will simply counter out or punish you for going for it.
You are going to have to rely on single hit, low damage buttons such as Front Kick to mid crouching players as well as your crouching strings to mind-game your opponent and win through lots of staggers and 50/50s. The only thing making Violet usable is the incredibly fast mixup of , as well as Flex Float being a great move to attack players attempting to dash in against you, but unless you're willing to take great risk most of your options won't lead to much damage.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Violet's whiffed grab animation is 18f long.
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
0f | - | 151f | - / -23 | 14 | 0.9u | File:Knockdown | Switch | ||
|
Violet does not have a rear grapple. Private Pounder is used instead.
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 125f | {{{advantage}}} | - | - | - | - | |
|