Line 410: | Line 410: | ||
====={{TKin|i=4}} Back Kick===== | ====={{TKin|i=4}} Back Kick===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Mam-4.gif | ||
|caption= | |caption= | ||
|name= | |name=Shoulder Tap | ||
|linkname= | |linkname= | ||
|input={{TKin|i=4}} | |input={{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=9 | ||
|active= | |active=2 | ||
|recovery= | |recovery=15 | ||
|advantage= | |advantage=-9 / 0 | ||
|damage= | |damage=5 | ||
|range= | |range=5.4 | ||
|property= | |property= | ||
|stance= | |stance= | ||
Line 430: | Line 430: | ||
---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Mam-f4.gif | ||
|caption= | |caption= | ||
|name= | |name=Head Beating | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=f|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=9 | ||
|active= | |active=2 | ||
|recovery= | |recovery=10 | ||
|advantage= | |advantage=-5 / +3 | ||
|damage= | |damage=8 | ||
|range= | |range=5.8 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.}} | ||
Line 450: | Line 450: | ||
---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Mam-bf4.gif | ||
|caption= | |caption= | ||
|name= | |name=Monkey Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=16 | ||
|active= | |active=3 | ||
|recovery= | |recovery=18 | ||
|advantage= | |advantage=-14 / +25 | ||
|damage= | |damage=6 | ||
|range= | |range=11.2 | ||
|property= | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Insane distance and damage potential when linked into ''Falling Coconut'', however it's only reliable when you're directly facing a corner.}} | ||
}} | }} | ||
---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Mam-qc4.gif | ||
|caption= | |caption= | ||
|name= | |name=Rolling Boulder | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=4}} | |input={{TKin|i=qc|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=8 | ||
|recovery= | |recovery=14 | ||
|advantage= | |advantage=-15 / +25 | ||
|damage= | |damage=6 | ||
|range= | |range=18.4 | ||
|property= | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=This move is so stupid. It seemingly comes out of nowhere, speeds across the whole stage, hits mid, and results in a hard knockdown. It's a "get out of the corner free" card, however relying on it too much will be met with a low block punish or parry.}} | ||
}} | }} | ||
---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Mam-hc4.gif | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 497: | Line 497: | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |version=On Grab | ||
|startup= | |hit=[[File:High.png]] | ||
|startup=18 | |||
|active= | |active= | ||
|recovery= | |recovery=60 | ||
|advantage= | |advantage=-3 / -2 | ||
|damage= | |damage=20 | ||
|range= | |range=2.2 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |||
|description=}} | |||
{{AttackData-TK | |||
|header=no | |||
|version=On Hit | |||
|hit=[[File:Low.png]] | |||
|startup=16 | |||
|active=2 | |||
|recovery=8 | |||
|advantage=-2 / +5 | |||
|damage=5 | |||
|range=2.3 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Unlike almost every other command grab in the game, this move will snatch players blocking high. It nets good damage, but it's short range, minus advantage, and long startup doesn't make it an appealing punish choice.}} | ||
}} | |||
---- | |||
{{MoveData | |||
|image=TK-Mam-fc4.gif | |||
|caption= | |||
|name=Falling Coconut | |||
|linkname= | |||
|input={{TKin|i=fc|c=1}}{{TKin|i=4}} | |||
|data= | |||
{{AttackData-TK | |||
|hit=[[File:Mid.png]] | |||
|startup=34 | |||
|active=1 | |||
|recovery=20 | |||
|advantage=-14 / -6 | |||
|damage=15 | |||
|range=4.7 | |||
|property=[[File:Knockdown.png]] | |||
|stance= | |||
|description=Mammoth's massive damage OTG ender. Lots of ways to link into it for big bonus damage to end a match.}} | |||
}} | }} | ||
---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Mam-l24.gif | ||
|caption= | |caption= | ||
|name= | |name=Gym Kick From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+4}} | |input={{TKin|i=l2+3}}/{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=17 | ||
|advantage= | |advantage=-13 / -1 | ||
|damage= | |damage=3 | ||
|range= | |range=5.3 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Fast low (at least for Mammoth...) that links to a number of special moves.}} | ||
}} | }} | ||
---- | ---- | ||
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|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=14 | ||
|recovery= | |recovery=15 | ||
|advantage= | |advantage=/ -12 | ||
|damage= | |damage=6 | ||
|range= | |range=18.1 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=A sister move to ''Rolling Boulder'' that hits low instead of mid, but causes a normal knockdown instead of a hard one. The advantage is much worse than ''Boulder'', but it having an almost identical startup allows you to make your opponent guess whether they need to block/parry high or low when you start rollin' in.}} | ||
}} | }} | ||
<br/> | <br/> |
Revision as of 15:36, 11 May 2023
Overview
On the surface, Mammoth appears to have all the signs of a bad character - slow movement speed, very slow buttons, and a gigantic hitbox that allows his opponents to be able to bully him all up and down the stage if they rush him down.
His saving grace is that both Rolling Boulder and Running Boulder, the former hitting mid and the latter hitting low, traverse the stage fairly quickly. This allows you to constantly make your opponent guess how to block or counter your approaches. On top of that, pushes your opponent quite a ways away to create space for more bowling ball guessing games, and he has access to a super launcher that can lead to an astronomical amount of damage in the corner.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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File:.png | - | - | - | - | - | - | - | - | |
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