< Thrill Kill | Mammoth
(Created page with "{{#vardefine:primarycolor|rgb(140, 107, 90)}} {{#vardefine:secondarycolor|rgba(49, 25, 25, 0.2)}} {{Character Subnav TK|name=Mammoth}} ==The Bascis== ---- <br/> ==Practical Combos== ---- <br/> ===Safe Strings=== ---- <br/> ===Mix-Up Strings=== ---- <br/> ===Mid-Stage Juggles=== ---- <br/> ===Corner Juggles=== ---- <br/> ==Max Damage Combos== ---- <br/> <br/> {{NavboxTK}} Category:Thrill Kill Category:Mammoth") |
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==The Bascis== | ==The Bascis== | ||
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===The ''Grab Coconut'' Infinite=== | |||
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 There is a very small window after a ''Grab Coconut'' ({{TKin|i=2+4}}) before your opponent fully falls to the ground where you can restand them with an attack. The timing is awkward as you cannot buffer any inputs after ''Grab Coconut'' because of how its head squeeze works. The restand cannot be countered or blocked, so stringing {{TKin|i=1|c=1|p=h}}{{TKin|i=2|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} into another dash r-canceled ''Grab Coconut'' results in an infinite. | |||
*There is only a 2<sup>f</sup> window to land your ''Low Jab'', and it won't buffer if you press it too early. Time your {{TKin|i=1}} button press when Mammoth has nearly completed turning around after the grab. | |||
*Your dash r-cancel grab needs to be perfect against a player who has perfect mashing to get out of the stun. | |||
<br/> | |||
<br/> | <br/> | ||
==Practical Combos== | ==Practical Combos== | ||
---- | ---- | ||
===Safe Strings=== | ===Safe Strings=== | ||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
:{{TKin|i=4|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=2|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} ... | |||
::... R-Cancel > [[#The ''Grab Coconut'' Infinite|''Grab Coconut'' Infinite]]. | |||
<sup></sup> | |||
::... {{TKin|i=f|c=1}}{{TKin|i=2}} ...[[#Normal Launcher Juggles|juggle]]. | |||
::'''[[File:Launch.png]] 5 hits, 26 damage.''' | |||
<sup></sup> | |||
::... {{TKin|i=qc|c=1}}{{TKin|i=2}} ...[[#Super Launcher Juggles|super launcher juggle]]. | |||
::'''SUPER [[File:Launch.png]] 5 hits, 32 damage.''' | |||
<sup></sup> | |||
::... R-Cancel > {{TKin|i=1+3|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=fc|c=1}}{{TKin|i=4}} | |||
::[[File:Hardknockdown.png]] '''8 hits, 77 damage.''' | |||
</div> | |||
<br/> | <br/> | ||
===Mix-Up Strings=== | ===Mix-Up Strings=== | ||
---- | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
:{{TKin|i=2|c=1|p=h}}{{TKin|i=l2+3|p=l}}'''/'''{{TKin|i=4|c=1|p=l}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1|p=h}}{{TKin|i=hc|c=1}}{{TKin|i=1}}'''/'''{{TKin|i=2}} | |||
:[[File:Hardknockdown.png]] '''4 hits, 34 damage.''' | |||
---- | |||
:{{TKin|i=l2+3|c=1|p=l}}{{TKin|i=l2+3|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}} ...[[#Normal Launcher Juggles|juggle]]. | |||
:[[File:Launch.png]] '''3 hits, 19 damage.''' | |||
</div> | |||
<br/> | |||
===Normal Launcher Juggles=== | |||
---- | |||
=====Mid-Stage Juggles===== | |||
---- | ---- | ||
<br/> | <br/> | ||
===Mid-Stage Juggles=== | =====Corner Juggles===== | ||
---- | |||
<br/> | |||
===Super Launcher Juggles=== | |||
---- | |||
=====Mid-Stage Juggles===== | |||
---- | ---- | ||
<br/> | <br/> | ||
===Corner Juggles=== | =====Corner Juggles===== | ||
---- | ---- | ||
<br/> | <br/> |
Revision as of 14:50, 10 May 2023
The Bascis
The Grab Coconut Infinite
There is a very small window after a Grab Coconut () before your opponent fully falls to the ground where you can restand them with an attack. The timing is awkward as you cannot buffer any inputs after Grab Coconut because of how its head squeeze works. The restand cannot be countered or blocked, so stringing into another dash r-canceled Grab Coconut results in an infinite.
- There is only a 2f window to land your Low Jab, and it won't buffer if you press it too early. Time your button press when Mammoth has nearly completed turning around after the grab.
- Your dash r-cancel grab needs to be perfect against a player who has perfect mashing to get out of the stun.
Practical Combos
Safe Strings
- ...
- ... R-Cancel > Grab Coconut Infinite.
- ... ...juggle.
- 5 hits, 26 damage.
- ... ...super launcher juggle.
- SUPER 5 hits, 32 damage.
Mix-Up Strings
Normal Launcher Juggles
Mid-Stage Juggles
Corner Juggles
Super Launcher Juggles
Mid-Stage Juggles
Corner Juggles
Max Damage Combos