Night Warriors: Darkstalkers' Revenge/Pyron: Difference between revisions

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[[File:VHPyronportrait.gif|left]]
{{Infobox Character VHUNT
[[File:VHPyronWin.gif|right]]
|name= Pyron
 
|image=VHUNT_Pyron_Artwork.png
= Introduction =
|hp=Heavy
 
|sh=
The final boss of the game, now as a selectable its fixed and its a low rushdown one with teleport and overhead mixup moves.
|ch=
|movef=
|moveb=
|dasht=
|jumpf=
|jumpb=
|type=


}}
= Moves List =
= Moves List =


Line 113: Line 120:


= Advanced Strategy =
= Advanced Strategy =
= Frame Data =
<table class="data">
    <TR>
      <TD colspan="11" class="color1-center attack-name">Normals</TD>
    </TR>
    <TR>
      <TD class="color1-center attack-header1"></TD>
      <TD class="color1-center attack-header2">Strenght</TD>
      <TD class="color1-center attack-header3">Startup</TD>
      <TD class="color1-center attack-header4">Active</TD>
      <TD class="color1-center attack-header5">Recovery</TD>
      <TD class="color1-center attack-header6">Hit</TD>
      <TD class="color1-center attack-header7">Guard</TD>
      <TD class="color1-center attack-header8">Gauge Increase<br>
      ((miss/hit/equivalent))</TD>
      <TD class="color1-center attack-header9">Guard Height</TD>
      <TD class="color1-center attack-header10">Cancel</TD>
      <TD class="color1-center attack-header11">Notes</TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">立<br>
      ち</TD>
      <TD class="color1-center">LP</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">+5</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">LM</TD>
      <TD class="color2-center">○/連打可</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">MP</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">17</TD>
      <TD class="color3-center">-4</TD>
      <TD class="color3-center">-6</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">LM</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">HP</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">3・9</TD>
      <TD class="color2-center">26</TD>
      <TD class="color2-center">0</TD>
      <TD class="color2-center">-14</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">LM</TD>
      <TD class="color2-center">×x2</TD>
      <TD class="color2-center">2ヒット目吹き飛び</TD>
    </TR>
    <TR>
      <TD class="color1-center">LK</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">+4</TD>
      <TD class="color3-center">+2</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">LM</TD>
      <TD class="color3-center">○/連打可</TD>
      <TD class="color3-center">12F~14F:胸部無敵</TD>
    </TR>
    <TR>
      <TD class="color1-center">MK</TD>
      <TD class="color2-center">32</TD>
      <TD class="color2-center">4</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">+7</TD>
      <TD class="color2-center">+5</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">HK</TD>
      <TD class="color3-center">11</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">20</TD>
      <TD class="color3-center">-6</TD>
      <TD class="color3-center">-8</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">LM</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD rowspan="3" class="color1-center attack-header1">前<br>
      入<br>
      れ</TD>
      <TD class="color1-center">[[File:F.gif]] + LP</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">11</TD>
      <TD class="color2-center">-3</TD>
      <TD class="color2-center">-5</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">LM</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">[[File:F.gif]] + MP</TD>
      <TD class="color3-center">8</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">16</TD>
      <TD class="color3-center">-6</TD>
      <TD class="color3-center">-8</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">LM</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">[[File:F.gif]] + HP</TD>
      <TD class="color2-center">10</TD>
      <TD class="color2-center">3(3)1(3)1(1)1(1)1</TD>
      <TD class="color2-center">24</TD>
      <TD class="color2-center">+7</TD>
      <TD class="color2-center">-3</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">LM</TD>
      <TD class="color2-center">×x5</TD>
      <TD class="color2-center">3ヒット目吹き飛び</TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">Crouching</TD>
      <TD class="color1-center">LP</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">+5</TD>
      <TD class="color3-center">+3</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">LM</TD>
      <TD class="color3-center">○/連打可</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">MP</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">18</TD>
      <TD class="color2-center">-5</TD>
      <TD class="color2-center">-7</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">LM</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">HP</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">12</TD>
      <TD class="color3-center">19</TD>
      <TD class="color3-center">+4</TD>
      <TD class="color3-center">-10</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">LM</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center">ヒット時吹き飛び</TD>
    </TR>
    <TR>
      <TD class="color1-center">LK</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">+4</TD>
      <TD class="color2-center">+2</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">L</TD>
      <TD class="color2-center">○/連打可</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">MK</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">16</TD>
      <TD class="color3-center">-3</TD>
      <TD class="color3-center">-5</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">L</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">HK</TD>
      <TD class="color2-center">11</TD>
      <TD class="color2-center">14</TD>
      <TD class="color2-center">22</TD>
      <TD class="color2-center">Fall</TD>
      <TD class="color2-center">-15</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">L</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD colspan="11" class="color3-left"> </TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="11" class="color1-center attack-name">Jumping Normals</TD>
    </TR>
    <TR>
      <TD class="color1-center attack-header1"></TD>
      <TD class="color1-center attack-header2">Strenght</TD>
      <TD class="color1-center attack-header3">Startup</TD>
      <TD class="color1-center attack-header4">Active</TD>
      <TD class="color1-center attack-header5">Recovery</TD>
      <TD class="color1-center attack-header6">Hit</TD>
      <TD class="color1-center attack-header7">Guard</TD>
      <TD class="color1-center attack-header8">Gauge Increase<br>
      ((miss/hit/equivalent))</TD>
      <TD class="color1-center attack-header9">Guard Height</TD>
      <TD class="color1-center attack-header10">Cancel</TD>
      <TD class="color1-center attack-header11">Notes</TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">垂<br>
      直<br>
      /<br>
      斜<br>
      め</TD>
      <TD class="color1-center">LP</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">着地まで</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HM</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center">Cancel after Startup</TD>
    </TR>
    <TR>
      <TD class="color1-center">MP</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">HM</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">HP</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HM</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">LK</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">着地まで</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">HM</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center">Cancel after Startup</TD>
    </TR>
    <TR>
      <TD class="color1-center">MK</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center">10</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HM</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">HK</TD>
      <TD class="color3-center">11</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">HM</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD rowspan="3" class="color1-center attack-header1">特<br>
      殊</TD>
      <TD class="color1-center">[[File:Up.gif]]要素+LP</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">着地まで</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center">ガード時は後方に跳ね返る(*1)</TD>
    </TR>
    <TR>
      <TD class="color1-center">[[File:Up.gif]]要素+MP</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">着地まで</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">HML</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center">ガード時は後方に跳ね返る(*1)</TD>
    </TR>
    <TR>
      <TD class="color1-center">[[File:Up.gif]]要素+HP</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center">着地まで</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center">ガード時は後方に跳ね返る(*1)</TD>
    </TR>
    <TR>
      <TD colspan="11" class="color3-left">(*1)跳ね返り中は2F目から必殺技でCancel可能</TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="10" class="color1-center attack-name">Specials</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>ソルスマッシャー</B><br>
      <br>
      [[File:Qcf.gif]] + P</TD>
      <TD class="color1-center sp-header2">Strenght</TD>
      <TD class="color1-center sp-header3">Startup</TD>
      <TD class="color1-center sp-header4">Active</TD>
      <TD class="color1-center sp-header5">Recovery</TD>
      <TD class="color1-center sp-header6">Hit</TD>
      <TD class="color1-center sp-header7">Guard</TD>
      <TD class="color1-center sp-header8">Gauge Increase<br>
      ((miss/hit/equivalent))</TD>
      <TD class="color1-center sp-header9">Guard Height</TD>
      <TD class="color1-center sp-header10">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">弾:22</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">Total:53</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">0</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
      <TD rowspan="4" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">弾:22</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">Total:</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center">0</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">弾:22</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">Total:</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">0</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">弾:22</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">Total:</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center">+26</TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>空中<br>
      ソルスマッシャー</B><br>
      <br>
      空中で [[File:Up.gif]] [[File:Uf.gif]] [[File:F.gif]] + P</TD>
      <TD class="color1-center sp-header2">Strenght</TD>
      <TD class="color1-center sp-header3">Startup</TD>
      <TD class="color1-center sp-header4">Active</TD>
      <TD class="color1-center sp-header5">Recovery</TD>
      <TD class="color1-center sp-header6">Hit</TD>
      <TD class="color1-center sp-header7">Guard</TD>
      <TD class="color1-center sp-header8">Gauge Increase<br>
      ((miss/hit/equivalent))</TD>
      <TD class="color1-center sp-header9">Guard Height</TD>
      <TD class="color1-center sp-header10">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">弾:19</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">可変+着地7</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
      <TD rowspan="4" class="color2-left">ES版:地面着弾後火柱Startup
      <br>火柱のGuard Height:LM<br><br>
      火柱のActive:38</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">弾:19</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">可変+着地7</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">弾:19</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">可変+着地7</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">弾:19</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">可変+着地7</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>ゾディアック<br>
      ファイア</B><br>
      (GC技)<br>
      <br>
      [[File:Dp.gif]] + P</TD>
      <TD class="color1-center sp-header2">Strenght</TD>
      <TD class="color1-center sp-header3">Startup</TD>
      <TD class="color1-center sp-header4">Active</TD>
      <TD class="color1-center sp-header5">Recovery</TD>
      <TD class="color1-center sp-header6">Hit</TD>
      <TD class="color1-center sp-header7">Guard</TD>
      <TD class="color1-center sp-header8">Gauge Increase<br>
      ((miss/hit/equivalent))</TD>
      <TD class="color1-center sp-header9">Guard Height</TD>
      <TD class="color1-center sp-header10">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">4</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">16</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">-2</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">LM</TD>
      <TD rowspan="4" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">13</TD>
      <TD class="color3-center">19</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center">-11</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">LM</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center">23</TD>
      <TD class="color2-center">22</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">-24</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">LM</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">2x14・1</TD>
      <TD class="color3-center">16</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center">+4</TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">LM</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>オービター<br>
      ブレイズ</B><br>
      <br>
      空中で [[File:Qcb.gif]] + K</TD>
      <TD class="color1-center sp-header2">Strenght</TD>
      <TD class="color1-center sp-header3">Startup</TD>
      <TD class="color1-center sp-header4">Active</TD>
      <TD class="color1-center sp-header5">Recovery</TD>
      <TD class="color1-center sp-header6">Hit</TD>
      <TD class="color1-center sp-header7">Guard</TD>
      <TD class="color1-center sp-header8">Gauge Increase<br>
      ((miss/hit/equivalent))</TD>
      <TD class="color1-center sp-header9">Guard Height</TD>
      <TD class="color1-center sp-header10">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">13</TD>
      <TD class="color2-center">着地まで</TD>
      <TD class="color2-center">着地7</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
      <TD rowspan="4" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">13</TD>
      <TD class="color3-center">着地まで</TD>
      <TD class="color3-center">着地7</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">13</TD>
      <TD class="color2-center">着地まで</TD>
      <TD class="color2-center">着地7</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">13</TD>
      <TD class="color3-center">着地まで</TD>
      <TD class="color3-center">着地7</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>ギャラクシー<br>
      トリップ</B><br>
      <br>
      [[File:Rdp.gif]] + P or K<br>
      (空中でも使用可)</TD>
      <TD class="color1-center sp-header2">Strenght</TD>
      <TD class="color1-center sp-header3">Startup</TD>
      <TD class="color1-center sp-header4">Active</TD>
      <TD class="color1-center sp-header5">Recovery</TD>
      <TD class="color1-center sp-header6">Hit</TD>
      <TD class="color1-center sp-header7">Guard</TD>
      <TD class="color1-center sp-header8">Gauge Increase<br>
      ((miss/hit/equivalent))</TD>
      <TD class="color1-center sp-header9">Guard Height</TD>
      <TD class="color1-center sp-header10">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">Total:62</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">-</TD>
      <TD rowspan="4" class="color2-left">完全無敵<br>
      11F~50Fの40F間<br>
      Recovery:12<br>
      (*1)</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">Total:62</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">-</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">Total:62</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">-</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>プラネット<br>
      バーニング</B><br>
      <br>
      相手の近くで<br>
      [[File:Hcb.gif]] + MPorHP</TD>
      <TD class="color1-center sp-header2">Strenght</TD>
      <TD class="color1-center sp-header3">Startup</TD>
      <TD class="color1-center sp-header4">Active</TD>
      <TD class="color1-center sp-header5">Recovery</TD>
      <TD class="color1-center sp-header6">投げ成立</TD>
      <TD class="color1-center sp-header7">Throw Escape</TD>
      <TD class="color1-center sp-header8">Gauge Increase<br>
      (空/当)</TD>
      <TD class="color1-center sp-header9">Guard Height</TD>
      <TD class="color1-center sp-header10">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD rowspan="4" class="color2-left">間合いが遠い場合<br>
      Startup:8<br>
      投げ空振り中<br>
      13F目~49F目はInvincible</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">2</TD>
      <TD class="color3-center">1(5)1(4)1</TD>
      <TD class="color3-center">37</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">/</TD>
      <TD class="color3-center">投げ</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(5)1(4)1</TD>
      <TD class="color2-center">37</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">/</TD>
      <TD class="color2-center">投げ</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">2</TD>
      <TD class="color3-center">1(5)1(4)1</TD>
      <TD class="color3-center">37</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">0/ 0</TD>
      <TD class="color3-center">投げ</TD>
    </TR>
    <TR>
      <TD colspan="10" class="color3-left">(*1)動作開始から動作終了まで足元無敵</TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="8" class="color1-center attack-name">Supers</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center ex-header1"><B>コスモディスラプション</B><br>
      <br>
      [[File:Hcf.gif]]+ PP or KK</TD>
      <TD class="color1-center ex-header2">Startup</TD>
      <TD class="color1-center ex-header3">Active</TD>
      <TD class="color1-center ex-header4">Recovery</TD>
      <TD class="color1-center ex-header5">Hit</TD>
      <TD class="color1-center ex-header6">Guard</TD>
      <TD class="color1-center ex-header7">Guard Height</TD>
      <TD class="color1-center ex-header8">Notes</TD>
    </TR>
    <TR>
      <TD class="color2-center">弾:65~129</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">Total:44~108</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">HML</TD>
      <TD class="color2-left">ボタンを押し続けることでStartupとRecovery可変</TD>
    </TR>
    <TR>
      <TD colspan="8" class="color3-left"> </TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="9" class="color1-center attack-name">Throws</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center throw-header1">Close [[File:B.gif]] or [[File:F.gif]] + MP or HP</TD>
      <TD class="color1-center throw-header2">Startup</TD>
      <TD class="color1-center throw-header3">Active</TD>
      <TD class="color1-center throw-header4">Recovery</TD>
      <TD class="color1-center throw-header5">投げ成立</TD>
      <TD class="color1-center throw-header6">Throw Escape</TD>
      <TD class="color1-center throw-header7">Gauge Increase</TD>
      <TD class="color1-center throw-header8">投げ方向</TD>
      <TD class="color1-center throw-header9">Notes</TD>
    </TR>
    <TR>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(5)1(4)1</TD>
      <TD class="color2-center">37</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">+21</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">レバー</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left">投げ空振り中の13F目~49F目はInvincible</TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="9" class="color1-center attack-name"><A name="throw-air"></A>Air Throw</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center throw-header1">お互い空中&相手の近くで<br>
      [[File:Up.gif]]以外 + MP or HP</TD>
      <TD class="color1-center throw-header2">Startup</TD>
      <TD class="color1-center throw-header3">Active</TD>
      <TD class="color1-center throw-header4">Recovery</TD>
      <TD class="color1-center throw-header5">投げ成立</TD>
      <TD class="color1-center throw-header6">Throw Escape</TD>
      <TD class="color1-center throw-header7">Gauge Increase</TD>
      <TD class="color1-center throw-header8">投げ方向</TD>
      <TD class="color1-center throw-header9">Notes</TD>
    </TR>
    <TR>
      <TD class="color2-center">1</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">不可</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">レバー</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left">投げ後着地までに、空中必殺技使用可</TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="7" class="color1-center attack-name">追い討ち攻撃</</TD>
    </TR>
    <TR>
      <TD rowspan="3" class="color1-center pursuit-header1">相手KD or Fall時に<br>
      <br>
      [[File:Up.gif]]要素 + K</TD>
      <TD class="color1-center pursuit-header2">Strenght</TD>
      <TD class="color1-center pursuit-header3">Startup</TD>
      <TD class="color1-center pursuit-header4">Active</TD>
      <TD class="color1-center pursuit-header5">Recovery</TD>
      <TD class="color1-center pursuit-header6">Gauge Increase<br>
      (空/当)</TD>
      <TD class="color1-center pursuit-header7">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">ノーマル</TD>
      <TD class="color2-center">27</TD>
      <TD class="color2-center">2(1)2(1)2</TD>
      <TD class="color2-center">着地0</TD>
      <TD class="color2-center">/</TD>
      <TD rowspan="2" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">27</TD>
      <TD class="color3-center">2(1)2(1)2</TD>
      <TD class="color3-center">着地0</TD>
      <TD class="color3-center">0/ 0</TD>
    </TR>
    <TR>
      <TD colspan="7" class="color3-left"> </TD>
    </TR>
</table>
</html>
= Match-ups =


{{Navbox-VHUNT}}
{{Navbox-VHUNT}}
[[Category:Night Warriors: Darkstalkers' Revenge]]
[[Category:Night Warriors: Darkstalkers' Revenge]]

Revision as of 00:45, 8 May 2022

Introduction

VHPyronportrait.gif
"Are you the best your pitiful world has to offer? Conquering you will take no effort."


An alien from the planet known as Hellstorm that is known for their love for war in the UDON Comics, whose size largely surpasses the Milky Way. After evolving over many years, he became a powerful alien who can control fire and has an orbital span that stretched over 400,000 light years and counting. Over the span of 200 million years, he sought to collect worlds and other celestial objects throughout space by consuming them in flames. After traveling across the cosmos beyond the speed of light, he lands deep within the Atlantic Ocean to wait for the right time to consume the planet Earth. Originally, he came to Earth 65 million years ago during the age of the Dinosaurs and created the army of Phobos (Huitzils) to destroy life on the planet.

It is unknown why Pyron did not consume the world back then, it is possible that he wanted to wipe out the life on the planet before he could consume the planet, after fighting against worthy foes, he decided that he would leave the world at peace so they become stronger and worthy of fighting.

Strengths Weaknesses

Color Options

LP MP HP Hold Start
VHUNT Pyron Color LP.png VHUNT Pyron Color MP.png VHUNT Pyron Color HP.png VHUNT Pyron Color Start.png
LK MK HK Hold LP+MK
VHUNT Pyron Color LK.png VHUNT Pyron Color MK.png VHUNT Pyron Color HK.png VHUNT Pyron Color LP+MK.png
Pyron
VHUNT Pyron Artwork.png
Stats
Defense Heavy
Standing Height
Crouching Height
Ground Movement
Forward Walk Speed
Backward Walk Speed
Dash Type
Jumping
Forward Jump Speed
Back Jump Speed

Moves List

Normal Moves

Note worthy Normals

Standing LP - whiffs on crouching opponents

Standing far MP - whiffs on crouching opponents

Standing close MP/MK - good combo starters

Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked

Crouching HP - completely useless outside of chain combos

Crouching MK - good low poke

Crouching HK - long range sweep that is relatively safe on block from max range

Jumping HP - good air-to-air attack, but the legs are vulernable

Jumping LK - deep angle that's good for tick throws

Jumping MK - good air-to-air and can cross up

Jumping HK - good for pinning people down when cornered and good combo starter

Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.


Special Moves

Diving Punch: During jump, press D + P

An excellent command move that can be used as an overhead, its useful to get close to your opponent if you use it with a low attitude.



Sol Smasher: QCF + P [ES]

Pyron's projectile that shoots a fire sphere,a straight horizontal in LP version, or a front to up trayectory curve with MP and HP versions.

ES version had LP trajectory and HP damage.


Air Sol Smasher: During jump, U, UF, F + P [ES]

An aerial version of your fire sphere projectile, its a diagonal downward one but slow for an overhead.

ES version can juggle jumping opponents.


Zodiac Fire: F, D, DF + P (Guard Reversal) [ES]

Pyron becames a fire wheel and rush forwards to his opponent instead as a hop diagonally trajectory of his Vampire incarnation,its a great combo ender and have a good startup and medium recovery.

ES version makes more damage and had LP startup.


Orbital Blaze: - During jump, QCB + K [ES]

Your Aerial Rush Move, Pyron makes a mini typhoon and going downwards, its makes good damage and a decent startup but his recovery its slow and had bad range hitboxes, useful as a hit or miss move.

ES version its a waste outside of make more damage.


Planet Burning: Close, HCB + MP or HP [ES]

Pyron grabs his opponent and became a sphere jail and bounces,its his Command Grab, had a nice animation and good range.

ES version had better startup makes more damage.


Galaxy Trip: B, D, DB + P or K (useable in air)

A teleport move that varies the warp zone which button you press, use it randomly and for escape situations, but his recovery its slow and can be vulnerable for meatys.

Super Moves

Cosmo Disruption: HCF + 2P or 2K

Pyron throws a lot of exploding stars that covers the half back and front screen opponent view, it had slow startup outside of his big damage, only recommended for wake up situations after a sweep.

The Basics

Pyron's objective is too obvious,to be a air to low rushdown chainer and charge the bar for a Super Move Reset.

Your Fire Wheel its your meterless best combo ender and the teleport will be your corner trap escape tool.

Combos

Crouching LK, MP, MK, HK - 4 hits , 24% Damage

Standing LP, Crouching LK, Standing MP, Crouching MK,Foward HP - 7 hits , 26% Damage

Crouching LK,MP,MK,Standing Foward HP - 6 hits , 26% Damage

Jump HK, Crouching LK/MK, Zodiac Fire - 6 hits, 30% Damage

Close MP, ES Zodiac Fire - 6 hits, 31% Damage

Cosmo Disruption, Orbital Blaze or Zodiac Fire - 4 hits, 32% Damage

Advanced Strategy

Game Navigation

General
Controls
System
FAQ
Characters
Anakaris
Aulbath (Rikuo)
Bishamon
Demitri Maximoff
Donovan
Felicia
Gallon (J. Talbain)
Lei Lei (Hsien Ko)
Morrigan
Phobos (Huitzil)
Pyron
Sasquatch
Victor
Zabel (Lord Raptor)