m (→Taunt: Added Move Data Template to Taunt? I guess?) |
(Added more information to Lucy Loud's "Gameplay" and "Pro/Con Table" Sections) |
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== Gameplay == | == Gameplay == | ||
Lucy is a technical "install" character with short range | Lucy is a technical "install" character with short range and light weight, compensating for this with her truly privileged attack speed and being able to alter the attributes of her Special Attacks with her "Scare Mode" gimmick. In skilled hands, her combo game will leave ''anyone'' she faces feeling just as gloomy as she is. | ||
By using her Neutral Special '''''Dark Bite''''' she will become coated with an aura indicating she is in either '''Vampire Mode''' or '''Ghost Mode'''. She can cycle through her modes by biting her opponent an additional time, and it always cycles with Vampire first and then Ghost second. In general, '''Vampire Mode''' is used for damage while '''Ghost Mode''' is used for additional maneuverability options. | By using her Neutral Special '''''Dark Bite''''' she will become coated with an aura indicating she is in either '''Vampire Mode''' or '''Ghost Mode'''. She can cycle through her modes by biting her opponent an additional time, and it always cycles with Vampire first and then Ghost second. In general, '''Vampire Mode''' is used for damage while '''Ghost Mode''' is used for additional maneuverability options. | ||
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|pros= | |pros= | ||
* '''''Two Morbid Modes:''''' As stated above, Vampire and Ghost modes grant Lucy different kinds of benefits, and a skilled player can easily swap between the two with deadly efficiency by simply slipping in a Neutral Special in the middle of their combos. Your opponent won't know what hit 'em! | * '''''Two Morbid Modes:''''' As stated above, Vampire and Ghost modes grant Lucy different kinds of benefits, and a skilled player can easily swap between the two with deadly efficiency by simply slipping in a Neutral Special in the middle of their combos. Your opponent won't know what hit 'em! | ||
* '''''Privileged Lights:''''' Lucy Loud does not have a Light Attack slower than Frame 5 and even has her Light Up Air come out on '''Frame 4''', this allows Lucy to disrespect pressure better than most characters in the game and bully slower characters by simply having better frame data. | |||
* '''''Jump Scare:''''' Lucy's Down Special '''''Jump Scare''''' can either allow her to travel across the ground faster than any character in the game or to threaten early kills with her infamous Coffin. | |||
|cons= | |cons= | ||
* '''''Predictable Gameplan:''''' Despite their boons, the two modes are also easy to counter. Switching modes requires you to ''hit'' the opponent with '''''Dark Bite''''', and anyone familiar with the MU will know that's what Lucy will be fishing for and will do everything to make sure that doesn't happen. Someone with a longer reach like Leonardo or a solid projectile like Spongebob will do well in keeping Lucy from getting her fangs on them due to her close-range nature | * '''''Predictable Gameplan:''''' Despite their boons, the two modes are also easy to counter. Switching modes requires you to ''hit'' the opponent with '''''Dark Bite''''', and anyone familiar with the MU will know that's what Lucy will be fishing for and will do everything to make sure that doesn't happen. Someone with a longer reach like Leonardo or a solid projectile like Spongebob will do well in keeping Lucy from getting her fangs on them due to her close-range nature. | ||
* '''''Extremely Fragile:''''' Coming alongside the damage or knockback buffs of Lucy's two Scare Mode is the fact that they make this relatively lightweight character the lightest character in the game. | |||
}} | }} | ||
Revision as of 20:56, 16 November 2021
Story
Sigh.
Lucy is the 5th Youngest of the Loud family, and is a very gloomy and stoic goth girl. Her uncanny ability to suddenly appear in places also applies to the Brawl! Lucy has a variety of moves to startle and creep the opponent. They really won't know what hit em with her teleport!
Gameplay
Lucy is a technical "install" character with short range and light weight, compensating for this with her truly privileged attack speed and being able to alter the attributes of her Special Attacks with her "Scare Mode" gimmick. In skilled hands, her combo game will leave anyone she faces feeling just as gloomy as she is.
By using her Neutral Special Dark Bite she will become coated with an aura indicating she is in either Vampire Mode or Ghost Mode. She can cycle through her modes by biting her opponent an additional time, and it always cycles with Vampire first and then Ghost second. In general, Vampire Mode is used for damage while Ghost Mode is used for additional maneuverability options.
If you're technically minded enough to take advantage of these two modes and to master each of their benefits, Lucy will put any foe you face into an early grave!
Franchise |
The Loud Houe |
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Weight Class |
Light |
Character Discord | |
Home Stage |
Royal Woods Cemetery |
Strengths | Weaknesses |
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|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Taunt
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |