JoJo's Bizarre Adventure: Heritage for the Future/Kakyoin/Movelist: Difference between revisions
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{{MoveData | {{MoveData | ||
|image=Kakyoin_move_placeholder.png | |image=Kakyoin_move_placeholder.png | ||
| | |image2=Kakyoin_move_placeholder.png | ||
|caption2=Friendly reminder that even the best opponents will have habits that you can exploit, like leaving their homes unlocked or sleeping with the lights off. | |||
|name= | |name= | ||
|data= | |data= | ||
Line 203: | Line 204: | ||
===Dashing=== | ===Dashing=== | ||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=JAB FACTORY | |||
|name=665A | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS=Yes Scales=Yes Air-UB | |||
|description= | |||
*5A, but dashing. You will maybe use this for a cheeky air-ub hit when they have 1HP left, otherwise it has no use. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=Time to abuse those ice physics | |||
|name=665B/665C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS=Yes Scales=No Air-UB | |||
|description= | |||
*Kakyoin performs his kick attack while dashing. Used to confirm into his Tandem attack in Stand Off. The Roll Cancel is only on whiff, but can allow you to dodge some supers on reaction (S.on Knives). Not safe on block, but can create some ghetto pressure by repeatedly dashing and cancelling into net, or even remote mode for a cheeky mixup. | |||
*B and C are both the same move in every single way except for damage, which C does more. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=In case you weren't already scared of blocking high while 30 feet away | |||
|name=662A | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS=Yes Scales=Yes Air-UB | |||
|description= | |||
*This is your main combo starter in stand off (aside from...you know.). The extra range from dashing momentum more than makes up for the slightly slower startup. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=FNAF Jumpscare | |||
|name=662B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS=No Scales=No Air-UB | |||
|description= | |||
*Oddly more plus than the regular version, but they're both cancellable so who cares. Has more range than 662A, so can be slightly better for poking, but honestly this move is very underwhelming. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|image2=Kakyoin_move_placeholder.png | |||
|caption2=And he goes forward and he runs and he starts shooting, and he gets backstabbed by a spy that's been sitting with the cloak and dagger in the corner for at least the last 68 seconds. | |||
|name=662C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS=No Scales=No Air-UB | |||
|description= | |||
*Good range due to dashing momentum, safe on block, and leads to HKD on hit. Overally pretty decent. Important to note though that due to pushback, cancelling the second hit on block into net will mean the net will be out of range of the opponent, so be careful. | |||
}} | |||
}} | |||
{{NavboxHFTF}} | {{NavboxHFTF}} | ||
[[Category:JoJo's Bizarre Adventure]] | [[Category:JoJo's Bizarre Adventure]] |
Revision as of 09:44, 25 March 2021
Movelist
Normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIp | IPS=No Scales=No High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | SP | IPS=Yes Scales=No High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | SP | IPS=No Scales=No High | ||||
|
Dashing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=No Scales=No Air-UB | ||||
|