JoJo's Bizarre Adventure: Heritage for the Future/Kakyoin/Movelist: Difference between revisions
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=Movelist= | |||
==Normals== | |||
===Stand Off=== | |||
{{MoveData | {{MoveData | ||
|image=Kakyoin_move_placeholder.png | |image=Kakyoin_move_placeholder.png | ||
Line 70: | Line 73: | ||
|description= | |description= | ||
*Hierophant appears on top of Kakyoin to use his Drill, hitting the opponent twice. Strong normal with good priority, and a massive disjoint. Powerful panic button in almost any scenario. | *Hierophant appears on top of Kakyoin to use his Drill, hitting the opponent twice. Strong normal with good priority, and a massive disjoint. Powerful panic button in almost any scenario. | ||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=Don't You (Forget About Me) | |||
|name=2A | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS=Yes Scales=Yes Air-UB | |||
|description= | |||
*Kakyoin does a quick low kick. Can combo into most normals. Can be easily forgettable due to Kakyoin have options like nets to start combos and moves like 2B and 5C to counterpoke with, but is a good combo starter nonetheless. Hits low. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=I HAVE NO IDEA WHAT'S HAPPENING BUT I WANT TO HIT LOW SO I GUESS I'LL PRESS THIS | |||
|name=2B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS=No Scales=No Air-UB | |||
|description= | |||
*Hierophant Green turns its arm into a drill and attacks the opponent's legs. Comes out very fast and has decent range. Good poke and counterpoke. Hits low. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=Friendly reminder that even the best opponents will have habits that you can exploit, like leaving their homes unlocked or sleeping with the lights off. | |||
|name= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS=No Scales=No Air-UB | |||
|description= | |||
*Hierophant Green attacks the opponent twice with its arms. Good move to end combos with as it gives very good oki. Don't overuse this. Only the first hit is low. Second hit can whiff at max range. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=The move equivalent of slamming your pinky toe on the coffee table | |||
|name=3B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS=Yes Scales=No Air-UB | |||
|description= | |||
*Kakyoin performs his 2A low kick while moving towards the opponent. Absolutely useless. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=When the imposter has better active frames!😳 | |||
|name=j.A | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIp | |||
|properties=IPS=No Scales=No High | |||
|description= | |||
*Quick jab pointing downwards. Comes out fast and deals high damage. Useful during combo extensions into Nets. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=Dude's built like a twig | |||
|name=j.B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=SP | |||
|properties=IPS=Yes Scales=No High | |||
|description= | |||
*A far-reaching kick. Slower than j.A and does less damage, but covers more range and has more active frames. Best hitbox for jump-ins. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=It begins. Welcome to the world of true kusoge. | |||
|name=j.C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=SP | |||
|properties=IPS=No Scales=No High | |||
|description= | |||
*Hierophant turns its arm into a drill and hits the opponent twice. Has an insane disjoint and will beat almost every other air move. But, the hitbox is kind of high and will whiff shorter characters. Does high damage. | |||
}} | }} | ||
}} | }} |
Revision as of 08:10, 25 March 2021
Movelist
Normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIp | IPS=No Scales=No High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | SP | IPS=Yes Scales=No High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | SP | IPS=No Scales=No High | ||||
|