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{{#vardefine:primarycolor|rgba(71, 10, 11)}} | |||
{{#vardefine:secondarycolor|rgba(150, 123, 110, 0.6)}} | |||
{{Infobox-Character-TK | {{Infobox-Character-TK | ||
|name=Mammoth | |name=Mammoth | ||
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===Move List=== | ===Move List=== | ||
====={{TKin|i=1}} Front Punch===== | ====={{TKin|i=1}} Front Punch===== | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=A common theme you'll see through all of Mammoth's moves is that their startup is sluggish, but have good range.}} | |description=A common theme you'll see through all of Mammoth's moves is that their startup is sluggish, but have good range.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Crazy range, but has terrible recovery and doesn't string into anything. Avoid using.}} | |description=Crazy range, but has terrible recovery and doesn't string into anything. Avoid using.}} | ||
}} | }} | ||
< | </div> | ||
</br> | |||
====={{TKin|i=2}} Back Punch===== | ====={{TKin|i=2}} Back Punch===== | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Your go-to corner juggle ender. Can deal 30 damage when linked into if every hit lands.}} | |description=Your go-to corner juggle ender. Can deal 30 damage when linked into if every hit lands.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
<br/> | <br/> | ||
====={{TKin|i=3}} Front Kick===== | ====={{TKin|i=3}} Front Kick===== | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Very quickly links to ''Jungle Fury'' for big damage. Causes a knockdown on crouching opponents.}} | |description=Very quickly links to ''Jungle Fury'' for big damage. Causes a knockdown on crouching opponents.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Fantastic low with great advantage that travels quite a ways. Links into a multitudinous number of special moves, but only strings into them on a late hit from far away due to how many active frames this attack has. You can be up to -1 / +6 on a late hit.}} | |description=Fantastic low with great advantage that travels quite a ways. Links into a multitudinous number of special moves, but only strings into them on a late hit from far away due to how many active frames this attack has. You can be up to -1 / +6 on a late hit.}} | ||
}} | }} | ||
</div> | |||
<br/> | <br/> | ||
====={{TKin|i=4}} Back Kick===== | ====={{TKin|i=4}} Back Kick===== | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Insane distance and damage potential when linked into ''Falling Coconut'', however it's only reliable when you're directly facing a corner.}} | |description=Insane distance and damage potential when linked into ''Falling Coconut'', however it's only reliable when you're directly facing a corner.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=This move is so stupid. It seemingly comes out of nowhere, speeds across the whole stage, hits mid, and results in a hard knockdown. It's a "get out of the corner free" card, however relying on it too much will be met with a low block punish or parry.}} | |description=This move is so stupid. It seemingly comes out of nowhere, speeds across the whole stage, hits mid, and results in a hard knockdown. It's a "get out of the corner free" card, however relying on it too much will be met with a low block punish or parry.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Unlike almost every other command grab in the game, this move will snatch players blocking high. It nets good damage, but it's short range, minus advantage, and long startup doesn't make it an appealing punish choice.}} | |description=Unlike almost every other command grab in the game, this move will snatch players blocking high. It nets good damage, but it's short range, minus advantage, and long startup doesn't make it an appealing punish choice.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Mammoth's massive damage OTG ender. Lots of ways to link into it for big bonus damage to end a match.}} | |description=Mammoth's massive damage OTG ender. Lots of ways to link into it for big bonus damage to end a match.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Fast low (at least for Mammoth...) that links to a number of special moves.}} | |description=Fast low (at least for Mammoth...) that links to a number of special moves.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=A sister move to ''Rolling Boulder'' that hits low instead of mid, but causes a normal knockdown instead of a hard one. Advantage is much worse than ''Rolling'''s is, but it having an almost identical startup allows you to make your opponent guess whether they need to block/parry high or low when you start rollin' in.}} | |description=A sister move to ''Rolling Boulder'' that hits low instead of mid, but causes a normal knockdown instead of a hard one. Advantage is much worse than ''Rolling'''s is, but it having an almost identical startup allows you to make your opponent guess whether they need to block/parry high or low when you start rollin' in.}} | ||
}} | }} | ||
</div> | |||
<br/> | <br/> | ||
=====Grabs / Misc Moves===== | =====Grabs / Misc Moves===== | ||
Mammoth's missed grab animation is 22<sup>f</sup> long so don't miss, friends. | Mammoth's missed grab animation is 22<sup>f</sup> long so don't miss, friends. | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=This grab is unreal. It's damage is equal to most character's rear grabs, its final punch hitbox is huge, it results in a hard knockdown, and on top of that you can juggle afterwards with a double ''Monkey Kick'' which then can string into ''Falling Coconut'' for way too much damage for a 0 frame grab.}} | |description=This grab is unreal. It's damage is equal to most character's rear grabs, its final punch hitbox is huge, it results in a hard knockdown, and on top of that you can juggle afterwards with a double ''Monkey Kick'' which then can string into ''Falling Coconut'' for way too much damage for a 0 frame grab.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Another fantastic grab. On top of it being very plus after your squeeze, '''''it also starts a tricky infinite''''', which you can read more about [[Thrill Kill/Mammoth/Strategy#The Grab Coconut Infinite|here]]. If your opponent has perfect mashing, you have 4<sup>f</sup> after the grab's startup to input a button to squeeze (which can't be buffered) or else they will escape the grab.}} | |description=Another fantastic grab. On top of it being very plus after your squeeze, '''''it also starts a tricky infinite''''', which you can read more about [[Thrill Kill/Mammoth/Strategy#The Grab Coconut Infinite|here]]. If your opponent has perfect mashing, you have 4<sup>f</sup> after the grab's startup to input a button to squeeze (which can't be buffered) or else they will escape the grab.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Good damage, but probably won't be your go-to grab.}} | |description=Good damage, but probably won't be your go-to grab.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Amazing damage and good for when you need to close out a game when you're afraid that ''TFHB'''s full string will whiff.}} | |description=Amazing damage and good for when you need to close out a game when you're afraid that ''TFHB'''s full string will whiff.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=A standard side-swap grab}} | |description=A standard side-swap grab}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=[[Thrill_Kill/Mammoth/Combo_Strings#King Of The Jungle|You can link special moves after taunting to give them bonus damage]].}} | |description=[[Thrill_Kill/Mammoth/Combo_Strings#King Of The Jungle|You can link special moves after taunting to give them bonus damage]].}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
==Thrill Kills== | ==Thrill Kills== |
Revision as of 00:42, 13 November 2023
Overview
On the surface, Mammoth appears to have all the signs of a bad character - slow movement speed, very slow buttons, and a gigantic hitbox that allows his opponents to be able to bully him all up and down the stage if they rush him down.
His saving grace is that both Rolling Boulder and Running Boulder, the former hitting mid and the latter hitting low, traverse the stage fairly quickly. This allows you to constantly make your opponent guess how to block or counter your approaches. On top of that, pushes your opponent quite a ways away to create space for more bowling ball guessing games, and he has access to a super launcher that can lead to an astronomical amount of damage in the corner.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Mammoth's missed grab animation is 22f long so don't miss, friends.
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
0f | - | 25f | - / +9 | 15 | 1.0u | - | |||
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 89f | - | - | - | - | - | |
|
Thrill Kills
Thrill Kill 1 - No Inputs
Thrill Kill 2 - +
Thrill Kill 3 - + +
Combo Kill - + + +
Dance - + + + + L1