No edit summary |
|||
Line 586: | Line 586: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Running Ball Roll | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | |input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | ||
Line 604: | Line 604: | ||
</div> | </div> | ||
<br/> | <br/> | ||
=====Grabs / Misc Moves===== | =====Grabs / Misc Moves===== | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> |
Revision as of 15:11, 6 June 2023
Violet is considered to be the worst character in Thrill Kill. Her movement is bad, her best buttons don't lead to much damage, and while she has the potential to deal significant damage with combos involving Dislocating Stun, Cherry Picker, and Super Flex Float juggles, players who know how to play against Violet will simply counter out or punish you for going for it.
You are going to have to rely on single hit, low damage buttons such as Front Kick to mid crouching players as well as your crouching strings to mind-game your opponent and win through lots of staggers and 50/50s. The only thing making Violet usable is the incredibly fast mixup of , as well as Flex Float being a great move to attack players attempting to dash in against you, but unless you're willing to take great risk most of your options won't lead to much damage.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Front Kick
Back Kick
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|