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|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
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|description=A sister move to ''Rolling Boulder'' that hits low instead of mid, but causes a normal knockdown instead of a hard one. | |description=A sister move to ''Rolling Boulder'' that hits low instead of mid, but causes a normal knockdown instead of a hard one. Advantage is much worse than ''Rolling'''s is, but it having an almost identical startup allows you to make your opponent guess whether they need to block/parry high or low when you start rollin' in.}} | ||
}} | }} | ||
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Revision as of 15:40, 11 May 2023
Overview
On the surface, Mammoth appears to have all the signs of a bad character - slow movement speed, very slow buttons, and a gigantic hitbox that allows his opponents to be able to bully him all up and down the stage if they rush him down.
His saving grace is that both Rolling Boulder and Running Boulder, the former hitting mid and the latter hitting low, traverse the stage fairly quickly. This allows you to constantly make your opponent guess how to block or counter your approaches. On top of that, pushes your opponent quite a ways away to create space for more bowling ball guessing games, and he has access to a super launcher that can lead to an astronomical amount of damage in the corner.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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