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[[File:TK-input-fc.png|20px]] - Full Circle | [[File:TK-input-fc.png|20px]] - Full Circle | ||
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{{Content Box|header=Button Inputs|content= | {{Content Box|header=Button Inputs|content= | ||
If you have played either a ''Netherrealm Studios'' fighting game or ''Tekken'', then you'll be right at home with Thrill Kill's 4-button layout. There are 2 punches and 2 kicks, with chord inputs performing a grabbing, parrying, or taunting. | If you have played either a ''Netherrealm Studios'' fighting game or ''Tekken'', then you'll be right at home with Thrill Kill's 4-button layout. There are 2 punches and 2 kicks, with chord inputs performing a grabbing, parrying, or taunting. | ||
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[[File:TK-input-l2.png|20px]] - Crouch | [[File:TK-input-l2.png|20px]] - Crouch | ||
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{{Content Box|header=Chord Inputs|content= | {{Content Box|header=Chord Inputs|content= | ||
Each character has access to at least three different grabs, whose damage and usefulness vary considerably. Each character's Side-Switch Grab is fairly universal, swapping positions with their target and sporting an average 11<sup>f</sup> of stun in the form of a ''"HUH?"'' animation. | Each character has access to at least three different grabs, whose damage and usefulness vary considerably. Each character's Side-Switch Grab is fairly universal, swapping positions with their target and sporting an average 11<sup>f</sup> of stun in the form of a ''"HUH?"'' animation. |
Revision as of 14:14, 17 April 2023
Thrill Kill uses the D-Pad for moving your character. Thill Kill does not having jumping, so pressing up or down moves you away from or towards the camera.
- Move Forward - Move Backwards - Move Outwards - Move Inwards
You can also perform a dash by double-tapping a directional input. For more in-depth information, visit the section about dashing on the System page.
- Dash Forward - Dash Backwards - Dash Outwards - Dash Inwards
Directional inputs are also required for special move inputs. Thrill Kill is a little weird compared to other fighting games in that it's not looking for specific directions of motions (for example, a specific 236 or 214 motion for a quarter-circle special); just the basic motions themselves. 236, 214, and even 789 will all register as a input. This applies to Back Forward, Half Circle, and Full Circle inputs as well. This is to simplify input motions when things get messy in a 4-player brawl and each player is at a different direction relative to the camera. Common special inputs include:
- Back Forward - Quarter Circle - Half Cirlce - Full Circle
If you have played either a Netherrealm Studios fighting game or Tekken, then you'll be right at home with Thrill Kill's 4-button layout. There are 2 punches and 2 kicks, with chord inputs performing a grabbing, parrying, or taunting.
- Forward Punch (1) - Back Punch (2) - Forward Kick (3) - Back Kick (4) L1 - Block - Crouch
Each character has access to at least three different grabs, whose damage and usefulness vary considerably. Each character's Side-Switch Grab is fairly universal, swapping positions with their target and sporting an average 11f of stun in the form of a "HUH?" animation.
- Grab 1 - Grab 2 - Side-Switch Grab - Taunt
Thill Kill also a has two types of counters. These fuction as both parries and combo breakers. Visit the counters section on the System page for a more in-depth explanation into this mechanic.
- High Counter - Low Counter