JoJo's Bizarre Adventure: Heritage for the Future/Kakyoin/Movelist: Difference between revisions
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*Good range due to dashing momentum, safe on block, and leads to HKD on hit. Overally pretty decent. Important to note though that due to pushback, cancelling the second hit on block into net will mean the net will be out of range of the opponent, so be careful. | *Good range due to dashing momentum, safe on block, and leads to HKD on hit. Overally pretty decent. Important to note though that due to pushback, cancelling the second hit on block into net will mean the net will be out of range of the opponent, so be careful. | ||
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}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=My fist is the divine breath. | |||
Blossom O fallen seed and draw upon thy hidden powers. | |||
Grant unto thee the power of the glorious "mother of destruction". | |||
|name=S.5A | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS= Scales= Air-UB | |||
|description= | |||
*Absolute bonkers normal, while it isn't huge like some of the other insane normals in this game, it's absolutely ridiculously safe, fast, and a pure disjoint. Your best anti-air for when opponents are right on top of you, or just anti-airing in general. Good for tech chasing, used in combos, gives Kak the 3rd fastest meterbuild in the game and easily the safest. There are many times where you could just sneak one in such as Mariah trying to wear your patience with 236X>623X>repeat. Only real downside is it whiffs on crouching characters and short characters. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|image2=Kakyoin_move_placeholder.png | |||
|caption2=Congratulations, you've learned 50% of this character. | |||
|name=S.5B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS= Scales= Air-UB | |||
|description= | |||
*Contender for the best normal in the entire game. Fast initial hit, but that second hitbox is where things get nutty. Ludicrous disjoint, this move alone gives Kakyoin better Anti-Air potential than almost anyone who isn't S tier. 6f with that range still isn't anything to scoff at either, making this an extremely powerful button to just throw out in close range scrambles. This move, S.2C, S.6B, and Net together will invalidate a chunk of the cast. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|image2=Kakyoin_move_placeholder.png | |||
|image3=Kakyoin_move_placeholder.png | |||
|caption3=What do you mean I have to actually think about when to use a move? | |||
|name=S.5C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS= Scales= Air-UB | |||
|description= | |||
*Tied for S.5A as your fastest S.on normal, this isn't really a button you press in scramble situations. The strict cancel window and lengthy recovery means you'll generally only use this during combos as a tandem link, or in the corner loop. If you've conditioned your opponent to stick to the ground, it can be good to keep certain characters out, but is not as reliable as Kakyoin's many many other strong normals. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=Up your ass and to the left | |||
|name=S.6A | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS= Scales= Air-UB | |||
|description= | |||
*Very outclassed move. Slower than S.5B ad a worse overall hitbox for anti-airing and a large horizontal hurtbox makes it really bad at anything else. You'll only use this move when you get crossed up while doing S.4A, in which case it will usually hit the opponent anyways, but overall underwhelming. It does have use in tandems to hit shorter opponents. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=Sit your ass down. | |||
|name=S.6B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=S.5C | |||
|properties=IPS= Scales= Air-UB | |||
|description= | |||
*While slower than some of your other options, S.6B has a load of range and is one of your strongest pokes. It also can work well as a preventive anti-air, slapping them early out of their jump from a distance. The strange cancel option of S.5C makes this move a little more awkward than your other pokes however, since the hitstop can make cancelling into S.5C and quickly cancelling that first hit harder to do when you hit S.6B. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Kakyoin_move_placeholder.png | |||
|caption=Fatass | |||
|name=S.4C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=WIP | |||
|active=WIP | |||
|recovery=WIP | |||
|hit=WIP | |||
|block/pushblock=WIP | |||
|damage=WIP | |||
|cancel=WIP | |||
|properties=IPS= Scales= Air-UB | |||
|description= | |||
*While it's not the fastest move, it is disjointed horizontally to such a degree that it's funny. | |||
}} | }} | ||
}} | }} | ||
{{NavboxHFTF}} | {{NavboxHFTF}} | ||
[[Category:JoJo's Bizarre Adventure]] | [[Category:JoJo's Bizarre Adventure]] |
Revision as of 05:56, 26 March 2021
Movelist
Normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
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WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIp | IPS=No Scales=No High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | SP | IPS=Yes Scales=No High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | SP | IPS=No Scales=No High | ||||
|
Dashing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS= Scales= Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS= Scales= Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS= Scales= Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS= Scales= Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | S.5C | IPS= Scales= Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
WIP | WIP | WIP | WIP | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
WIP | {{{block}}} | - | WIP | IPS= Scales= Air-UB | ||||
|