JoJo's Bizarre Adventure: Heritage for the Future/Hol Horse/Movelist: Difference between revisions
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|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes | ||
|description=A slower version of 2b. | |description=A slower version of 2b. Has a decent and disjointed hitbox but not a very useful move. | ||
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Revision as of 05:56, 25 March 2021
Movelist
Normals
Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 4 | 5 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
Good and quick poke. Doesn't actually hit low. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | 13 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU | IPS=yes Scales=Yes | ||||
While slower than 5a, 5b is still a fairly quick poke with good range. Doesn't hit low. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 3 | 24 | 14 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+38 (Can be increased with a wall bounce) | {{{block}}} | - | SP, SU | IPS=Yes Scales=yes | ||||
Has nice range but some characters can duck under it. Causes a hard knockdown and a wall bounce if close enough to a wall, which can lead into a tod. Won't cause a wallbounce against characters in stand on mode as they can't be knocked down. Not a bad anti air but the hitbox is shorter than it seems, so using it as one can be risky. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 3 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
Hol throws sand at his opponent. Pretty quick to start up and has good recovery. Causes a small amount of chip damage and stand damage. Can delete projectiles, hits low. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 14 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+1 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
Hol slams his opponent with a brick. don't ask where he found it. Decent range but pretty slow. Not too useful. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 18 | 10 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+46 | {{{block}}} | - | None | IPS=Yes Scales=Yes | ||||
A sliding kick with long range. Causes knockdown if the opponent isn't in stand on mode. Cannot be cancelled and very negative on block, which means it can be punished easily on block. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | (until landing) | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
Decent air-to-air, not a very useful move |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | (until landing) | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
Exactly the same as j.a. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | (until landing) | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
Hol's best jumping attack. Pretty good as an air-to-air or air-to-ground. |
Dashing normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3 | 10 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
A worse version of 5a. Pretty quick normal but not too useful. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
13 | 4 | 13 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
A slower and much worse version of 5b. Not a very good normal. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18 | 4 | 33 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-14 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
A much slower and worse version of 5c that launches instead of causing a knockdown. Avoid it. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 13 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
yet again a slower version of one of his standing normals. This normal can be used in some blockstrings, not very useful other than that. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 3 | 13 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
A slower version of 2b. Has a decent and disjointed hitbox but not a very useful move. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18 | 24 | 13 | 12 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+37 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
A cancellable version of 2c that goes a long distance. While being slower than 2c it gains the bonus of being able to cancel it. Pretty good move for pressure after hanged man and makes confirming into the ToD easier. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18 | 24 | 13 | 12 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+37 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
Same as the above but instead of long distance this move goes a very short distance. |