JoJo's Bizarre Adventure: Heritage for the Future/Avdol: Difference between revisions
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==Stand Off Normal Moves== | ==Stand Off Normal Moves== | ||
{{MoveData | {{MoveData | ||
|image= | |image=HFTF_Avdol_5A.png | ||
|caption=Overlooked | |caption=Overlooked | ||
|name=5A | |name=5A | ||
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|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=3 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=8 | ||
|hit=+ | |hit=+2 | ||
|block/pushblock=+ | |block/pushblock=+1 / -2 | ||
|damage=3 | |damage=3 | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
Line 38: | Line 38: | ||
|description= | |description= | ||
*Decent anti-air when stand off | *Decent anti-air when stand off | ||
* | *+5 on crouch cancel | ||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Avdol_(66)5B.png | |||
|caption=Path to stand off tandem | |||
|name=5A | |||
|input= | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=6 | |||
|active=3 | |||
|recovery=13 | |||
|hit=+2 | |||
|block/pushblock=+1 / -7 | |||
|damage=5 | |||
|cancel=SP, SU, TA | |||
|properties=IPS=Yes Scales=Yes | |||
|description= | |||
*Only used to combo into tandem or hitgrab from 2A or early jump-ins | |||
}} | }} | ||
}} | }} | ||
{{NavboxHFTF}} | {{NavboxHFTF}} | ||
[[Category:JoJo's Bizarre Adventure]] | [[Category:JoJo's Bizarre Adventure]] |
Revision as of 14:29, 14 March 2021
Introduction
Muhammad Avdol (モハメド・アヴドゥル Mohamedo Avuduru) is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan.
Pro's and Con's
+ Very easy to pick up
+ The best anti-air toolset in the game
+ Strong normals giving him an oppressive presence in neutral from a safe distance
+ Versatile projectiles giving him more depth on both offense and defense
+ Only character with an invincible air unblockable dp
+ Remote gives him insane options in exchange for taking a big risk
+ Above average system tools (wakeup, prejump, guard cancel, movement, tandem)
? Stand on Ankh, the best super in the game but banned in most if not all competitive settings
- Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers
- Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead
- While big, his moves can be very risky to whiff
Movelist
Stand Off Normal Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 8 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 13 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|