(Created page with '{{KI2013Header}} {{KI2013CharacterHeader|Glacius|Glacius| N/A | N/A}} == Moves == ==== Normal Attacks ==== {{KI2013MoveListHeader}} {{KI2013MoveListRow | Standing Light Punc...') |
m (→Instinct) |
||
(58 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{KI2013 Character Infobox | ||
|name=Glacius | |||
|image=KI2013_Glacius_CSS.png | |||
| | |forward walk speed= 84f to cross two large training mode squares | ||
|backwards walk speed= 109f to cross two large training mode squares | |||
|forward dash duration= 36f | |||
|backdash duration= 41f | |||
|pre-jump frames= 5f | |||
|jump duration= 50f | |||
|landing recovery= 4f | |||
|advantage post grounded combo breaker= +3 | |||
}} | |||
== | === Combat Trait === | ||
'''Ranged Combos:''' Glacius can perform special ranged Auto Doubles, Shatter Linkers, and Shatter Ender after landing an Opener from a distance. | |||
== Normal Moves == | |||
=== Standing Normals === | |||
{{ | {{MoveData | ||
|image= Glacius SLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Punch | |||
|linkname= 5LP | |||
|input= Stand LP/5LP | |||
|data= | |||
{{ | {{AttackData-KI2013 | ||
|damage= 10(2%) | |||
|counter-hit damage= 14(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 11 | |||
|total duration= 17f | |||
|on hit= +2 | |||
|on counter-hit= +4 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{ | {{MoveData | ||
{{ | |image= Glacius SMPhb.png|thumb | ||
|caption= Test Caption | |||
|name= Far Medium Punch | |||
|linkname= 5MP | |||
|input= Stand MP/5MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 2 | |||
|recovery= 20 | |||
|total duration= 29f | |||
|on hit= +1 | |||
|on counter-hit= +4 | |||
|on block= -3 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{ | {{MoveData | ||
{{ | |image= Glacius SHPhb.png|thumb | ||
|caption= Test Caption | |||
|name= Far Heavy Punch | |||
|linkname= 5HP | |||
|input= Stand HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 36(10%) | |||
|counter-hit damage= 44(12%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 11 | |||
|active= 3 | |||
|recovery= 24 | |||
|total duration= 37f | |||
|on hit= -3 | |||
|on counter-hit= +1 | |||
|on block= -4 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{ | {{MoveData | ||
{{ | |image= Glacius SLKhb.png|thumb | ||
|caption= Test Caption | |||
|name= Far Light Kick | |||
|linkname= 5LK | |||
|input= Stand LK/5LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10(2%) | |||
|counter-hit damage= 14(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 2 | |||
|recovery= 13 | |||
|total duration= 20f | |||
|on hit= 0 | |||
|on counter-hit= +2 | |||
|on block= -3 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{ | {{MoveData | ||
|image= Glacius SMKhb.png|thumb | |||
{{ | |caption= Test Caption | ||
|name= Far Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(4%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 2 | |||
|recovery= 18 | |||
|total duration= 29f | |||
|on hit= +1 | |||
|on counter-hit= +4 | |||
|on block= -3 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{ | {{MoveData | ||
|image= Glacius SHKhb2.png|thumb | |||
{{ | |caption= Test Caption | ||
|name= Far Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 36(10%) | |||
|counter-hit damage= 44(12%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 12 | |||
|active= 5 | |||
|recovery= 24 | |||
|total duration= 40f | |||
|on hit= -3 | |||
|on counter-hit= +1 | |||
|on block= -5 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
==== | === Crouching Normals === | ||
{{MoveData | |||
|image= Glacius CLPhb.png|thumb | |||
|caption= Strike/Throw in a can | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= Crouch LP/2LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10(2%) | |||
|counter-hit damage= 14(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 10 | |||
|total duration= 16f | |||
|on hit= +2 | |||
|on counter-hit= +4 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= It takes 5 uses midstage to be pushed out of range of 2LP, and you'll have been grabbed long before then. | |||
}} | |||
}} | |||
==== | {{MoveData | ||
|image= Glacius CMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= Crouch MP/2MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Low | |||
|startup= 7 | |||
|active= 2 | |||
|recovery= 18 | |||
|total duration= 26f | |||
|on hit= -1 | |||
|on counter-hit= +2 | |||
|on block= -2 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
==== | {{MoveData | ||
|image= Glacius CHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= Crouch HP/2HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 11 | |||
|active= 3 | |||
|recovery= 19 | |||
|total duration= 32f | |||
|on hit= -3 | |||
|on counter-hit= +1 | |||
|on block= -8 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image= Glacius CLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= Crouch LK/2LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10(2%) | |||
|counter-hit damage= 14(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Low | |||
|startup= 6 | |||
|active= 2 | |||
|recovery= 12 | |||
|total duration= 19f | |||
|on hit= +1 | |||
|on counter-hit= +3 | |||
|on block= 0 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius CMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= Crouch MK/2MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 3 | |||
|recovery= 16 | |||
|total duration= 26f | |||
|on hit= +2 | |||
|on counter-hit= +5 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius CHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= Crouch HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 36(10%) | |||
|counter-hit damage= 44(12%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Low | |||
|startup= 9 | |||
|active= 3 | |||
|recovery= 26 | |||
|total duration= 38f | |||
|on hit= +53 | |||
|on counter-hit= +53 | |||
|on block= -5 | |||
|special properties= Hard knockdown | |||
|description= Standard sweep. | |||
}} | |||
}} | |||
=== | === Close Normals === | ||
{{MoveData | |||
|image= Glacius NMPhb.png|thumb | |||
|caption= | |||
|name= Close Standing Medium Punch | |||
|linkname= clMP | |||
|input= Close Stand MP/clMP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 2 | |||
|recovery= 16 | |||
|total duration= 24f | |||
|on hit= +1 | |||
|on counter-hit= +4 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
=== | {{MoveData | ||
|image= Glacius NHPhb.png|thumb | |||
|caption= | |||
|name= Close Standing Heavy Punch | |||
|linkname= clHP | |||
|input= Close Stand HP/clHP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 4 | |||
|recovery= 21 | |||
|total duration= 33f | |||
|on hit= -1 | |||
|on counter-hit= +3 | |||
|on block= -5 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
=== | {{MoveData | ||
|image= Glacius NLKhb.png|thumb | |||
|caption= | |||
|name= Close Standing Light Kick | |||
|linkname= clMK | |||
|input= Close Stand LK/clLK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10(2%) | |||
|counter-hit damage= 14(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 2 | |||
|recovery= 12 | |||
|total duration= 19f | |||
|on hit= +1 | |||
|on counter-hit= +3 | |||
|on block= -2 | |||
|special properties= -- | |||
|description= Identical in animation to clMK. | |||
}} | |||
}} | |||
=== | {{MoveData | ||
|image= Glacius NMKhb.png|thumb | |||
|caption= | |||
|name= Close Standing Medium Kick | |||
|linkname= clMK | |||
|input= Close Stand MK/clMK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 2 | |||
|recovery= 12 | |||
|total duration= 18f | |||
|on hit= +3 | |||
|on counter-hit= +6 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= Identical in animation to clLK. | |||
}} | |||
}} | |||
=== | {{MoveData | ||
|image= Glacius NHKhb.png|thumb | |||
|caption= | |||
|name= Close Standing Heavy Kick | |||
|linkname= clHK | |||
|input= Close Stand HK/clHK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 3 | |||
|recovery= 25 | |||
|total duration= 36f | |||
|on hit= +1 | |||
|on counter-hit= +5 | |||
|on block= -2 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
=== Command Normals === | |||
{{MoveData | |||
|image= Glacius 6MPhb.png|thumb | |||
|caption= Test Caption | |||
|name = Ice Lance | |||
|linkname= 6MP | |||
|input= Forward MP/6MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 3 | |||
|recovery= 26 | |||
|total duration= 37f | |||
|on hit= -6 | |||
|on counter-hit= -3 | |||
|on block= -4 | |||
|special properties= Opener | |||
|description= Glacius' most iconic normal; a huge poke that goes directly into the combo state. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius 4HPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Ice Pick | |||
|linkname= 4HP | |||
|input= Back HP/4HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 36(10%) | |||
|counter-hit damage= 44(12%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 3 | |||
|recovery= 24 | |||
|total duration= 36f | |||
|on hit= +29 | |||
|on counter-hit= +34 | |||
|on block= -7 | |||
|special properties= Launcher | |||
|description= High-damage anti-air. Launch opponents after Hail ender for more space and setup time. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius 3Khb.png|thumb | |||
|caption= Test Caption | |||
|name= Liquidize | |||
|linkname= LMHK | |||
|input= 3K/LMHK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= -- | |||
|counter-hit damage= -- | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= -- | |||
|startup= 10 | |||
|active= (13-34) | |||
|recovery= 10 | |||
|total duration= (32-53)f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= Projectile invul 1-9f, Full invul 10-(22-43)f | |||
|description= That really is what the held version looks like under the hitbox viewer. Glacius is projectile immune while descending. | |||
}} | |||
}} | |||
== | === Air Normals === | ||
{{MoveData | |||
|image= Glacius JLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Light Punch | |||
|linkname= 8LP | |||
|input= Jump LP/8LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 24(6%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 7 | |||
|active= 8 | |||
|recovery= 4 | |||
|total duration= 18+f | |||
|on hit= +15 | |||
|on counter-hit= +17 | |||
|on block= +8 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image= Glacius JMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Medium Punch | |||
|linkname= 8MP | |||
|input= Jump MP/8MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24(6%) | |||
|counter-hit damage= 30(8%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= High | |||
|startup= 8 | |||
|active= 3 | |||
|recovery= 4 | |||
|total duration= 14+f | |||
|on hit= +16 | |||
|on counter-hit= +19 | |||
|on block= +12 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image= Glacius JHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Heavy Punch | |||
|linkname= 8HP | |||
|input= Jump HP/8HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 10 | |||
|active= 3 | |||
|recovery= 4 | |||
|total duration= 16+f | |||
|on hit= +20 | |||
|on counter-hit= +24 | |||
|on block= +17 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius JLKhb.png|thumb | |||
|caption= -- | |||
|name= Jumping Light Kick | |||
|linkname= 8LK | |||
|input= Jump LK/8LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 24(6%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 11 | |||
|active= 4 | |||
|recovery= 4 | |||
|total duration= 18+f | |||
|on hit= +12 | |||
|on counter-hit= +17 | |||
|on block= +5 | |||
|special properties= -- | |||
|description= Can be used as an instant overhead, but you need Hail to convert into a combo, otherwise you're negative on hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius JMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Medium Kick | |||
|linkname= 8MK | |||
|input= Jump MK/8MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24(6%) | |||
|counter-hit damage= 30(8%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= High | |||
|startup= 12 | |||
|active= 6 | |||
|recovery= 4 | |||
|total duration= 21+f | |||
|on hit= +16 | |||
|on counter-hit= +19 | |||
|on block= +9 | |||
|special properties= -- | |||
|description= Aerial footsies tool. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius JHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Heavy Kick | |||
|linkname= 8HK | |||
|input= Jump HK/8HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 14 | |||
|active= 5 | |||
|recovery= 4 | |||
|total duration= 22+f | |||
|on hit= +20 | |||
|on counter-hit= +24 | |||
|on block= +10 | |||
|special properties= -- | |||
|description= Air-to-air from anywhere. | |||
}} | |||
}} | |||
== Throws == | |||
{{MoveData | |||
|image= Glacius LPLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Throw | |||
|linkname= LPLK | |||
|input= 5LPLK/4LPLK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 35 (10%) | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 29 | |||
|total duration= 35f | |||
|on hit= +15/+13 | |||
|special properties= -- | |||
|description= A very long-ranged grab that leaves opponents standing. Scores a free manual in the corner and is a core component of Glay's lethal vortex. You can also get a combo mid-screen by releasing Hail with good timing. | |||
}} | |||
}} | |||
== Special Moves == | |||
{{MoveData | |||
|image= Glacius 236Phb.png|thumb | |||
|caption= Test Caption | |||
|name= Shatter | |||
|linkname= 236P | |||
|input= QCF+P/236P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 32(9%) | |||
|counter-hit damage= 44(12%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= -- | |||
|startup= 27 | |||
|active= 4 | |||
|recovery= 26 | |||
|total duration= 56f | |||
|on hit= -7 | |||
|on counter-hit= -1 | |||
|on block= -- | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 32(9%) | |||
|counter-hit damage= 44(12%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= -- | |||
|startup= 27 | |||
|active= 4 | |||
|recovery= 26 | |||
|total duration= 56f | |||
|on hit= -7 | |||
|on counter-hit= -1 | |||
|on block= -- | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 32(9%) | |||
|counter-hit damage= 44(12%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= -- | |||
|startup= 27 | |||
|active= 4 | |||
|recovery= 26 | |||
|total duration= 56f | |||
|on hit= -7 | |||
|on counter-hit= -1 | |||
|on block= -- | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius 214Phb.png|thumb | |||
|caption= Test Caption | |||
|name= Hail | |||
|linkname= 214P | |||
|input= QCB+P/214P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 16(4%) | |||
|counter-hit damage= 16(4%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 15 | |||
|active= -- | |||
|recovery= 29 | |||
|total duration= 43f | |||
|on hit= ?? | |||
|on counter-hit= ?? | |||
|on block= ?? | |||
|special properties= -- | |||
|description= An iceball that bounces along the ground. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 16(4%) | |||
|counter-hit damage= 16(4%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 15 | |||
|active= -- | |||
|recovery= 29 | |||
|total duration= 43f | |||
|on hit= ?? | |||
|on counter-hit= ?? | |||
|on block= ?? | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 16(4%) | |||
|counter-hit damage= 16(4%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 15 | |||
|active= -- | |||
|recovery= 29 | |||
|total duration= 43f | |||
|on hit= ?? | |||
|on counter-hit= ?? | |||
|on block= ?? | |||
|special properties= -- | |||
|description= An iceball that soars high. | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image= Glacius 236Khb.png|thumb | |||
|caption= -- | |||
|name= Puddle Punch | |||
|linkname= 236K | |||
|input= QCF+K/236K | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LK | |||
|damage= 32(8%) | |||
|counter-hit damage= 44(12%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 14 | |||
|active= 4 | |||
|recovery= 30 | |||
|total duration= 47f | |||
|on hit= +2 | |||
|on counter-hit= +8 | |||
|on block= -14 | |||
|special properties= Invincible 4-11f | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|damage= 38(10%) | |||
|counter-hit damage= 50(13%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 15 | |||
|active= 4 | |||
|recovery= 32 | |||
|total duration= 50f | |||
|on hit= +1 | |||
|on counter-hit= +19 | |||
|on block= -16 | |||
|special properties= Invincible 1-12f | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|damage= 52(14%) | |||
|counter-hit damage= 64(17%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 16 | |||
|active= 5 | |||
|recovery= 35 | |||
|total duration= 55f | |||
|on hit= +15 | |||
|on counter-hit= +18 | |||
|on block= -20 | |||
|special properties= Invincible 1-16f | |||
|description= To Do | |||
}} | |||
}} | |||
[[Category: Killer Instinct (2013)]] | |||
{{MoveData | |||
|image= Glacius 214Khb.png|thumb | |||
|caption= Test Caption | |||
|name= Cold Shoulder | |||
|linkname= 214K | |||
|input= QCB+K/214K | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LK | |||
|damage= 20(5%) | |||
|counter-hit damage= 32(9%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 5 | |||
|recovery= 24 | |||
|total duration= 36f | |||
|on hit= +2 | |||
|on counter-hit= +6 | |||
|on block= -3 | |||
|special properties= -- | |||
|description= Glay mains love to use light Shoulder to bait an attack then counter with H Puddle Punch. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|damage= 24(6%) | |||
|counter-hit damage= 36(10%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 7 | |||
|recovery= 24 | |||
|total duration= 39f | |||
|on hit= +4 | |||
|on counter-hit= +8 | |||
|on block= -5 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|damage= 30(8%) | |||
|counter-hit damage= 42(11%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 9 | |||
|recovery= 24 | |||
|total duration= 42f | |||
|on hit= +3 | |||
|on counter-hit= +7 | |||
|on block= -8 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
== Shadow Moves == | |||
{{MoveData | |||
|image= Glacius 236PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Shatter | |||
|linkname= 236PP | |||
|input= QCF+PP/236PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 32.4(9%) | |||
|counter-hit damage= 38.4(10%) | |||
|potential damage= 6.8(1.9%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 1+13(14) | |||
|active= 2[3]2[3] | |||
2[3]2[3]2 | |||
|recovery= 17 | |||
|total duration= 37f | |||
|on hit= +42 | |||
|on counter-hit= +42 | |||
|on block= -2 | |||
|special properties= Soft Knockdown, Juggle Cashout | |||
|description= Glacius summons 5 ice shards at the opponent's position. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius 214PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Hail | |||
|linkname= 214PP | |||
|input= QCB+PP/214PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 52.8(14%) | |||
|counter-hit damage= 52.8(14%) | |||
|potential damage= 9.6(2.6%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 4+1(5) | |||
|active= -- | |||
|recovery= 37 | |||
|total duration= 41f | |||
|on hit= +23 | |||
|on counter-hit= +23 | |||
|on block= +18 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius 236KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Puddle Punch | |||
|linkname= 236KK | |||
|input= QCF+KK/236KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 38.6(10%) | |||
|counter-hit damage= 52.6(14%) | |||
|potential damage= 8.2(2.3%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 1+8(9) | |||
|active= 3[17]3[17] | |||
3[17]3[17]3 | |||
|recovery= 22 | |||
|total duration= 113f | |||
|on hit= +40 | |||
|on counter-hit= +40 | |||
|on block= -10 | |||
|special properties= Soft Knockdown, Juggle Cashout | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius 214KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Cold Shoulder | |||
|linkname= 214KK | |||
|input= QCB+KK/214KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 39.2(11%) | |||
|counter-hit damage= 49.2(13%) | |||
|potential damage= 8.4(2.3%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 3+2(5) | |||
|active= 1[1]1[1] | |||
1[1]1[1]1 | |||
|recovery= 22 | |||
|total duration= 35f | |||
|on hit= +5 | |||
|on counter-hit= +5 | |||
|on block= -2 | |||
|special properties= Projectile / Low invul 1-13f | |||
|description= To Do | |||
}} | |||
}} | |||
== Enders == | |||
{{MoveData | |||
|image= Glacius 236Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Shatter Ender | |||
|linkname= 236HP | |||
|input= QCF+HP/236HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Battery | |||
|on hit= +25 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Battery | |||
|on hit= +27 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Battery | |||
|on hit= +36 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Battery | |||
|on hit= +50 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Shadow | |||
|ender type= Damage | |||
|on hit= +42 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius 214Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Hail Ender | |||
|linkname= 214P | |||
|input= QCB+P/214P | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Ground Bounce | |||
|on hit= +62 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Ground Bounce | |||
|on hit= +59 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Ground Bounce | |||
|on hit= +52 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Ground Bounce | |||
|on hit= +54 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius 236Knv.png|thumb | |||
|caption= Test Caption | |||
|name= Puddle Punch Ender | |||
|linkname= 236HK | |||
|input= QCF+HK/236HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Damage | |||
|on hit= +26 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Damage | |||
|on hit= +33 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Damage | |||
|on hit= +35 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Damage | |||
|on hit= +39 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Shadow | |||
|ender type= Damage | |||
|on hit= +40 | |||
|special properties= Juggle Cashout | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Glacius 214Knv.png|thumb | |||
|caption= Test Caption | |||
|name= Cold Shoulder Ender | |||
|linkname= 214HK | |||
|input= QCB+HK/214HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Wall Splat | |||
|on hit= 0/+16 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Wall Splat | |||
|on hit= 0/+21 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Wall Splat | |||
|on hit= 0/+25 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Wall Splat | |||
|on hit= 0/+30 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
== Instinct == | |||
{{MoveData | |||
|image= Glacius Homing PunchHB.png|thumb | |||
|caption= Test Caption | |||
|name= Homing Puddle Punch | |||
|linkname= HPHK | |||
|input= HP+HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= -- | |||
|damage= 32 (9%) | |||
|counter-hit damage= 44 (12%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 39 | |||
|active= 5 | |||
|recovery= 24 | |||
|total duration= 67f | |||
|on hit= +11 | |||
|on counter-hit= +17 | |||
|on block= -12 | |||
|special properties= Full invul 7-36f | |||
|description= To Do | |||
}} | |||
}} | |||
{{KI2013_Navbox}} | |||
[[Category:Killer Instinct (2013)]] |
Latest revision as of 15:57, 24 March 2024
Introduction
Glacius PLACEHOLDER CHARACTER STORY
Glacius PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Crystallize:
- Glacius gains 1 hit of super armor up to 5 times. The armor replenishes after a short time if it is destroyed. The number of remaining armor charges is shown on Glacius' portrait next to the life bar.
- Glacius gains access to a homing puddle punch with two versions. A crossup and a non-crossup version. These can be told apart by the crossup version having spikes during travel.
- Liquidize has increased movement speed.
- Shadow Counter window drastically increased.
Combat Trait
Ranged Combos: Glacius can perform special ranged Auto Doubles, Shatter Linkers, and Shatter Ender after landing an Opener from a distance.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 11 | 17f | +2 | +4 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 2 | 20 | 29f | +1 | +4 | -3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Mid | 11 | 3 | 24 | 37f | -3 | +1 | -4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 13 | 20f | 0 | +2 | -3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(4%) | 26(7%) | -- | 2.4 | 4 | Mid | 10 | 2 | 18 | 29f | +1 | +4 | -3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Mid | 12 | 5 | 24 | 40f | -3 | +1 | -5 | -- |
To Do |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 10 | 16f | +2 | +4 | +1 | -- |
It takes 5 uses midstage to be pushed out of range of 2LP, and you'll have been grabbed long before then. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Low | 7 | 2 | 18 | 26f | -1 | +2 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 11 | 3 | 19 | 32f | -3 | +1 | -8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Low | 6 | 2 | 12 | 19f | +1 | +3 | 0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 3 | 16 | 26f | +2 | +5 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Low | 9 | 3 | 26 | 38f | +53 | +53 | -5 | Hard knockdown |
Standard sweep. |
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 16 | 24f | +1 | +4 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 4 | 21 | 33f | -1 | +3 | -5 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 12 | 19f | +1 | +3 | -2 | -- |
Identical in animation to clMK. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 12 | 18f | +3 | +6 | +1 | -- |
Identical in animation to clLK. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 3 | 25 | 36f | +1 | +5 | -2 | -- |
To Do |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 9 | 3 | 26 | 37f | -6 | -3 | -4 | Opener |
Glacius' most iconic normal; a huge poke that goes directly into the combo state. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Mid | 10 | 3 | 24 | 36f | +29 | +34 | -7 | Launcher |
High-damage anti-air. Launch opponents after Hail ender for more space and setup time. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 10 | (13-34) | 10 | (32-53)f | -- | -- | -- | Projectile invul 1-9f, Full invul 10-(22-43)f |
That really is what the held version looks like under the hitbox viewer. Glacius is projectile immune while descending. |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 7 | 8 | 4 | 18+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 8 | 3 | 4 | 14+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 10 | 3 | 4 | 16+f | +20 | +24 | +17 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 11 | 4 | 4 | 18+f | +12 | +17 | +5 | -- |
Can be used as an instant overhead, but you need Hail to convert into a combo, otherwise you're negative on hit. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 12 | 6 | 4 | 21+f | +16 | +19 | +9 | -- |
Aerial footsies tool. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 14 | 5 | 4 | 22+f | +20 | +24 | +10 | -- |
Air-to-air from anywhere. |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35 (10%) | - | - | - | - | - | 5 | 2 | 29 | 35f | +15/+13 | - | - | -- |
A very long-ranged grab that leaves opponents standing. Scores a free manual in the corner and is a core component of Glay's lethal vortex. You can also get a combo mid-screen by releasing Hail with good timing. |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 32(9%) | 44(12%) | -- | ?? | ?? | -- | 27 | 4 | 26 | 56f | -7 | -1 | -- | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 32(9%) | 44(12%) | -- | ?? | ?? | -- | 27 | 4 | 26 | 56f | -7 | -1 | -- | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 32(9%) | 44(12%) | -- | ?? | ?? | -- | 27 | 4 | 26 | 56f | -7 | -1 | -- | -- |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 16(4%) | 16(4%) | -- | ?? | ?? | Mid | 15 | -- | 29 | 43f | ?? | ?? | ?? | -- |
An iceball that bounces along the ground. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 16(4%) | 16(4%) | -- | ?? | ?? | Mid | 15 | -- | 29 | 43f | ?? | ?? | ?? | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 16(4%) | 16(4%) | -- | ?? | ?? | Mid | 15 | -- | 29 | 43f | ?? | ?? | ?? | -- |
An iceball that soars high. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 32(8%) | 44(12%) | -- | ?? | ?? | Mid | 14 | 4 | 30 | 47f | +2 | +8 | -14 | Invincible 4-11f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 38(10%) | 50(13%) | -- | ?? | ?? | Mid | 15 | 4 | 32 | 50f | +1 | +19 | -16 | Invincible 1-12f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 52(14%) | 64(17%) | -- | ?? | ?? | Mid | 16 | 5 | 35 | 55f | +15 | +18 | -20 | Invincible 1-16f |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 20(5%) | 32(9%) | -- | ?? | ?? | Mid | 8 | 5 | 24 | 36f | +2 | +6 | -3 | -- |
Glay mains love to use light Shoulder to bait an attack then counter with H Puddle Punch. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 24(6%) | 36(10%) | -- | ?? | ?? | Mid | 9 | 7 | 24 | 39f | +4 | +8 | -5 | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 30(8%) | 42(11%) | -- | ?? | ?? | Mid | 10 | 9 | 24 | 42f | +3 | +7 | -8 | -- |
To Do |
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 32.4(9%) | 38.4(10%) | 6.8(1.9%) | -- | -- | Mid | 1+13(14) | 2[3]2[3]
2[3]2[3]2 |
17 | 37f | +42 | +42 | -2 | Soft Knockdown, Juggle Cashout |
Glacius summons 5 ice shards at the opponent's position. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 52.8(14%) | 52.8(14%) | 9.6(2.6%) | -- | -- | Mid | 4+1(5) | -- | 37 | 41f | +23 | +23 | +18 | -- |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 38.6(10%) | 52.6(14%) | 8.2(2.3%) | -- | -- | Mid | 1+8(9) | 3[17]3[17]
3[17]3[17]3 |
22 | 113f | +40 | +40 | -10 | Soft Knockdown, Juggle Cashout |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 39.2(11%) | 49.2(13%) | 8.4(2.3%) | 0 | 0 | Mid | 3+2(5) | 1[1]1[1]
1[1]1[1]1 |
22 | 35f | +5 | +5 | -2 | Projectile / Low invul 1-13f |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Battery | +25 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Battery | +27 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Battery | +36 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Battery | +50 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Ground Bounce | +62 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Ground Bounce | +59 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Ground Bounce | +52 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Ground Bounce | +54 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +26 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | +33 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +35 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +39 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +40 | Juggle Cashout |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | 0/+16 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | 0/+21 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | 0/+25 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | 0/+30 (Splat) | -- |
Instinct
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | 32 (9%) | 44 (12%) | -- | ?? | ?? | Mid | 39 | 5 | 24 | 67f | +11 | +17 | -12 | Full invul 7-36f |
To Do |