Killer Instinct (2013)/Glacius: Difference between revisions

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(Created page with '{{KI2013Header}} {{KI2013CharacterHeader|Glacius|Glacius| N/A | N/A}} == Moves == ==== Normal Attacks ==== {{KI2013MoveListHeader}} {{KI2013MoveListRow | Standing Light Punc...')
 
 
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{{KI2013Header}}
{{KI2013 Character Infobox


{{KI2013CharacterHeader|Glacius|Glacius|
|name=Glacius
N/A
|image=KI2013_Glacius_CSS.png
|
|forward walk speed= 84f to cross two large training mode squares
N/A}}
|backwards walk speed= 109f to cross two large training mode squares
|forward dash duration= 36f
|backdash duration= 41f
|pre-jump frames= 5f
|jump duration= 50f
|landing recovery= 4f
|advantage post grounded combo breaker= +3
}}




== Moves ==
=== Combat Trait ===
'''Ranged Combos:''' Glacius can perform special ranged Auto Doubles, Shatter Linkers, and Shatter Ender after landing an Opener from a distance.


==== Normal Attacks ====


{{KI2013MoveListHeader}}
== Normal Moves ==
{{KI2013MoveListRow | Standing Light Punch | lp |  }}
=== Standing Normals ===
{{KI2013MoveListRow | Standing Medium Punch | mp |   }}
{{MoveData
{{KI2013MoveListRow | Standing Hard Punch | hp |  }}
|image= Glacius SLPhb.png|thumb
{{KI2013MoveListRow | Standing Light Kick | lk | }}
|caption= Test Caption
{{KI2013MoveListRow | Standing Medium Kick | mk | }}
|name= Standing Light Punch
{{KI2013MoveListRow | Standing Hard Kick | hk |  }}
|linkname= 5LP
{{KI2013MoveListRow | Close Light Punch | (near opponent) lp |  }}
|input= Stand LP/5LP
{{KI2013MoveListRow | Close Medium Punch | (near opponent) mp | }}
|data=
{{KI2013MoveListRow | Close Hard Punch | (near opponent) hp |  }}
  {{AttackData-KI2013
{{KI2013MoveListRow | Close Light Kick | (near opponent) lk | }}
  |damage= 10(2%)
{{KI2013MoveListRow | Close Medium Kick | (near opponent) mk |  }}
  |counter-hit damage= 14(3%)
{{KI2013MoveListRow | Close Hard Kick | (near opponent) hk |  }}
  |potential damage= --
{{KI2013MoveListRow | Crouching Light Punch | d + lp |  }}
  |shadow on hit= 1.6
{{KI2013MoveListRow | Crouching Medium Punch | d + mp |  }}
  |shadow on block= 2.4
{{KI2013MoveListRow | Crouching Hard Punch | d + hp | }}
  |guard= Mid
{{KI2013MoveListRow | Crouching Light Kick | d + lk |  }}
  |startup= 5
{{KI2013MoveListRow | Crouching Medium Kick | d + mk |  }}
  |active= 2
{{KI2013MoveListRow | Crouching Hard Kick | d + hk | }}
  |recovery= 11
{{KI2013MoveListRow | Neutral Jump Light Punch | u + lp | }}
  |total duration= 17f
{{KI2013MoveListRow | Neutral Jump Medium Punch | u + mp |  }}
  |on hit= +2
{{KI2013MoveListRow | Neutral Jump Hard Punch | u + hp |  }}
  |on counter-hit= +4
{{KI2013MoveListRow | Neutral Jump Light Kick | u + lk |  }}
  |on block= +1
{{KI2013MoveListRow | Neutral Jump Medium Kick | u + mk | }}
  |special properties= --
{{KI2013MoveListRow | Neutral Jump Hard Kick | u + hk |  }}
  |description= To Do
{{KI2013MoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
  }}
{{KI2013MoveListRow | Angled Jump Medium Punch | ub / uf + mp |  }}
}}
{{KI2013MoveListRow | Angled Jump Hard Punch | ub / uf + hp |  }}
{{KI2013MoveListRow | Angled Jump Light Kick | ub / uf + lk |  }}
{{KI2013MoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{KI2013MoveListRow | Angled Jump Hard Kick | ub / uf + hk |  }}
{{MoveListFooter}}


==== Command Attacks ====


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | ? | ? | ? }}
|image= Glacius SMPhb.png|thumb
{{KI2013MoveListRow  | ? | ? | ? }}
|caption= Test Caption
{{MoveListFooter}}
|name= Far Medium Punch
|linkname= 5MP
|input= Stand MP/5MP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 8
  |active= 2
  |recovery= 20
  |total duration= 29f
  |on hit= +1
  |on counter-hit= +4
  |on block= -3
  |special properties= --
  |description= To Do
}}
}}


==== Throws ====


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | ? | ? | ? }}
|image= Glacius SHPhb.png|thumb
{{KI2013MoveListRow | ? | ? | ? }}
|caption= Test Caption
{{MoveListFooter}}
|name= Far Heavy Punch
|linkname= 5HP
|input= Stand HP/5HP
|data=
{{AttackData-KI2013
  |damage= 36(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 11
  |active= 3
  |recovery= 24
  |total duration= 37f
  |on hit= -3
  |on counter-hit= +1
  |on block= -4
  |special properties= --
  |description= To Do
}}
}}


==== Instinct Mode ====


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | ? | ? | ? }}
|image= Glacius SLKhb.png|thumb
{{MoveListFooter}}
|caption= Test Caption
|name= Far Light Kick
|linkname= 5LK
|input= Stand LK/5LK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 6
  |active= 2
  |recovery= 13
  |total duration= 20f
  |on hit= 0
  |on counter-hit= +2
  |on block= -3
  |special properties= --
  |description= To Do
}}
}}


==== Special Moves ====


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | ? | ? | ? }}
|image= Glacius SMKhb.png|thumb
{{KI2013MoveListRow | ? | ? | ? }}
|caption= Test Caption
{{KI2013MoveListRow | ? | ? | ? }}
|name= Far Medium Kick
{{KI2013MoveListRow | ? | ? | ? }}
|linkname= 5MK
{{KI2013MoveListRow | ? | ? | ? }}
|input= Stand MK/5MK
{{MoveListFooter}}
|data=
{{AttackData-KI2013
  |damage= 20(4%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 10
  |active= 2
  |recovery= 18
  |total duration= 29f
  |on hit= +1
  |on counter-hit= +4
  |on block= -3
  |special properties= --
  |description= To Do
}}
}}


==== Combo Openers ====


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | ? | ? | ? }}
|image= Glacius SHKhb2.png|thumb
{{KI2013MoveListRow | ? | ? | ? }}
|caption= Test Caption
{{KI2013MoveListRow | ? | ? | ? }}
|name= Far Heavy Kick
{{KI2013MoveListRow | ? | ? | ? }}
|linkname= 5HK
{{KI2013MoveListRow | ? | ? | ? }}
|input= Stand HK/5HK
{{MoveListFooter}}
|data=
{{AttackData-KI2013
  |damage= 36(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 12
  |active= 5
  |recovery= 24
  |total duration= 40f
  |on hit= -3
  |on counter-hit= +1
  |on block= -5
  |special properties= --
  |description= To Do
}}
}}


==== Combo Linkers ====
=== Crouching Normals ===
{{MoveData
|image= Glacius CLPhb.png|thumb
|caption= Strike/Throw in a can
|name= Crouching Light Punch
|linkname= 2LP
|input= Crouch LP/2LP
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 2
  |recovery= 10
  |total duration= 16f
  |on hit= +2
  |on counter-hit= +4
  |on block= +1
  |special properties= --
  |description= It takes 5 uses midstage to be pushed out of range of 2LP, and you'll have been grabbed long before then.
}}
}}


{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}


==== Combo Enders ====
{{MoveData
|image= Glacius CMPhb.png|thumb
|caption= Test Caption
|name= Crouching Medium Punch
|linkname= 2MP
|input= Crouch MP/2MP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Low
  |startup= 7
  |active= 2
  |recovery= 18
  |total duration= 26f
  |on hit= -1
  |on counter-hit= +2
  |on block= -2
  |special properties= --
  |description= To Do
}}
}}


{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}


==== Ulra Combo ====
{{MoveData
{{KI2013MoveListHeader}}
|image= Glacius CHPhb.png|thumb
{{KI2013MoveListRow | ? | ? | ? }}
|caption= Test Caption
{{MoveListFooter}}
|name= Crouching Heavy Punch
|linkname= 2HP
|input= Crouch HP/2HP
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 11
  |active= 3
  |recovery= 19
  |total duration= 32f
  |on hit= -3
  |on counter-hit= +1
  |on block= -8
  |special properties= --
  |description= To Do
}}
}}




== Move Analysis ==
{{MoveData
|image= Glacius CLKhb.png|thumb
|caption= Test Caption
|name= Crouching Light Kick
|linkname= 2LK
|input= Crouch LK/2LK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Low
  |startup= 6
  |active= 2
  |recovery= 12
  |total duration= 19f
  |on hit= +1
  |on counter-hit= +3
  |on block= 0
  |special properties= --
  |description= To Do
}}
}}


=== Normal Moves ===
N/A


{{MoveData
|image= Glacius CMKhb.png|thumb
|caption= Test Caption
|name= Crouching Medium Kick
|linkname= 2MK
|input= Crouch MK/2MK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 8
  |active= 3
  |recovery= 16
  |total duration= 26f
  |on hit= +2
  |on counter-hit= +5
  |on block= -1
  |special properties= --
  |description= To Do
}}
}}


=== Command Attacks ===
N/A


{{MoveData
|image= Glacius CHKhb.png|thumb
|caption= Test Caption
|name= Crouching Heavy Kick
|linkname= 2HK
|input= Crouch HK/5HK
|data=
{{AttackData-KI2013
  |damage= 36(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Low
  |startup= 9
  |active= 3
  |recovery= 26
  |total duration= 38f
  |on hit= +53
  |on counter-hit= +53
  |on block= -5
  |special properties= Hard knockdown
  |description= Standard sweep. 
}}
}}


=== Throws ===
=== Close Normals ===
N/A
{{MoveData
|image= Glacius NMPhb.png|thumb
|caption=
|name= Close Standing Medium Punch
|linkname= clMP
|input= Close Stand MP/clMP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 2
  |recovery= 16
  |total duration= 24f
  |on hit= +1
  |on counter-hit= +4
  |on block= -1
  |special properties= --
  |description= To Do
}}
}}




=== Instinct Mode ===
{{MoveData
N/A
|image= Glacius NHPhb.png|thumb
|caption=
|name= Close Standing Heavy Punch
|linkname= clHP
|input= Close Stand HP/clHP
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 9
  |active= 4
  |recovery= 21
  |total duration= 33f
  |on hit= -1
  |on counter-hit= +3
  |on block= -5
  |special properties= --
  |description= To Do
}}
}}




=== Special Moves ===
{{MoveData
N/A
|image= Glacius NLKhb.png|thumb
|caption=
|name= Close Standing Light Kick
|linkname= clMK
|input= Close Stand LK/clLK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 6
  |active= 2
  |recovery= 12
  |total duration= 19f
  |on hit= +1
  |on counter-hit= +3
  |on block= -2
  |special properties= --
  |description= Identical in animation to clMK.
}}
}}




=== Combo Openers ===
{{MoveData
N/A
|image= Glacius NMKhb.png|thumb
|caption=
|name= Close Standing Medium Kick
|linkname= clMK
|input= Close Stand MK/clMK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 2
  |recovery= 12
  |total duration= 18f
  |on hit= +3
  |on counter-hit= +6
  |on block= +1
  |special properties= --
  |description= Identical in animation to clLK.
}}
}}




=== Combo Linkers ===
{{MoveData
N/A
|image= Glacius NHKhb.png|thumb
|caption=
|name= Close Standing Heavy Kick
|linkname= clHK
|input= Close Stand HK/clHK
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 9
  |active= 3
  |recovery= 25
  |total duration= 36f
  |on hit= +1
  |on counter-hit= +5
  |on block= -2
  |special properties= --
  |description= To Do
}}
}}


=== Command Normals ===
{{MoveData
|image= Glacius 6MPhb.png|thumb
|caption= Test Caption
|name = Ice Lance
|linkname= 6MP
|input= Forward MP/6MP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 9
  |active= 3
  |recovery= 26
  |total duration= 37f
  |on hit= -6
  |on counter-hit= -3
  |on block= -4
  |special properties= Opener
  |description= Glacius' most iconic normal; a huge poke that goes directly into the combo state.
}}
}}


=== Combo Enders ===
N/A


{{MoveData
|image= Glacius 4HPhb.png|thumb
|caption= Test Caption
|name= Ice Pick
|linkname= 4HP
|input= Back HP/4HP
|data=
{{AttackData-KI2013
  |damage= 36(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 10
  |active= 3
  |recovery= 24
  |total duration= 36f
  |on hit= +29
  |on counter-hit= +34
  |on block= -7
  |special properties= Launcher
  |description= High-damage anti-air.  Launch opponents after Hail ender for more space and setup time.
}}
}}


=== Ultra Combos ===
N/A


{{MoveData
|image= Glacius 3Khb.png|thumb
|caption= Test Caption
|name= Liquidize
|linkname= LMHK
|input= 3K/LMHK
|data=
{{AttackData-KI2013
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= --
  |startup= 10
  |active= (13-34)
  |recovery= 10
  |total duration= (32-53)f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= Projectile invul 1-9f, Full invul 10-(22-43)f
  |description= That really is what the held version looks like under the hitbox viewer.  Glacius is projectile immune while descending.
}}
}}


== The Basics ==  
=== Air Normals ===
{{MoveData
|image= Glacius JLPhb.png|thumb
|caption= Test Caption
|name= Jumping Light Punch
|linkname= 8LP
|input= Jump LP/8LP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 7
  |active= 8
  |recovery= 4
  |total duration= 18+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties= --
  |description= To Do
}}
}}


== Combos ==


== Strategy ==
{{MoveData
|image= Glacius JMPhb.png|thumb
|caption= Test Caption
|name= Jumping Medium Punch
|linkname= 8MP
|input= Jump MP/8MP
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 8
  |active= 3
  |recovery= 4
  |total duration= 14+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +12
  |special properties= --
  |description= To Do
}}
}}


== Costumes and Colors ==


== Matchups ==
{{MoveData
|image= Glacius JHPhb.png|thumb
|caption= Test Caption
|name= Jumping Heavy Punch
|linkname= 8HP
|input= Jump HP/8HP
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 10
  |active= 3
  |recovery= 4
  |total duration= 16+f
  |on hit= +20
  |on counter-hit= +24
  |on block= +17
  |special properties= --
  |description= To Do
}}
}}


* <u>'''Vs. Glacius'''</u>


TBW
{{MoveData
|image= Glacius JLKhb.png|thumb
|caption= --
|name= Jumping Light Kick
|linkname= 8LK
|input= Jump LK/8LK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 11
  |active= 4
  |recovery= 4
  |total duration= 18+f
  |on hit= +12
  |on counter-hit= +17
  |on block= +5
  |special properties= --
  |description= Can be used as an instant overhead, but you need Hail to convert into a combo, otherwise you're negative on hit.
}}
}}




* <u>'''Vs. Jago'''</u>
{{MoveData
|image= Glacius JMKhb.png|thumb
|caption= Test Caption
|name= Jumping Medium Kick
|linkname= 8MK
|input= Jump MK/8MK
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 12
  |active= 6
  |recovery= 4
  |total duration= 21+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +9
  |special properties= --
  |description= Aerial footsies tool.
}}
}}


TBW


{{MoveData
|image= Glacius JHKhb.png|thumb
|caption= Test Caption
|name= Jumping Heavy Kick
|linkname= 8HK
|input= Jump HK/8HK
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 14
  |active= 5
  |recovery= 4
  |total duration= 22+f
  |on hit= +20
  |on counter-hit= +24
  |on block= +10
  |special properties= --
  |description= Air-to-air from anywhere.
}}
}}


* <u>'''Vs. Sabrewulf'''</u>
== Throws ==
{{MoveData
|image= Glacius LPLKhb.png|thumb
|caption= Test Caption
|name= Throw
|linkname= LPLK
|input= 5LPLK/4LPLK
|data=
{{AttackData-KI2013
  |damage= 35 (10%)
  |startup= 5
  |active= 2
  |recovery= 29
  |total duration= 35f
  |on hit= +15/+13
  |special properties= --
  |description= A very long-ranged grab that leaves opponents standing.  Scores a free manual in the corner and is a core component of Glay's lethal vortex.  You can also get a combo mid-screen by releasing Hail with good timing.
}}
}}


TBW


== Special Moves ==
{{MoveData
|image= Glacius 236Phb.png|thumb
|caption= Test Caption
|name= Shatter
|linkname= 236P
|input= QCF+P/236P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 32(9%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= --
  |startup= 27
  |active= 4
  |recovery= 26
  |total duration= 56f
  |on hit= -7
  |on counter-hit= -1
  |on block= --
  |special properties= --
  |description= To Do
}}
{{AttackData-KI2013
  |version= MP
  |damage= 32(9%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= --
  |startup= 27
  |active= 4
  |recovery= 26
  |total duration= 56f
  |on hit= -7
  |on counter-hit= -1
  |on block= --
  |special properties= --
  |description= To Do
}}
{{AttackData-KI2013
  |version= HP
  |damage= 32(9%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= --
  |startup= 27
  |active= 4
  |recovery= 26
  |total duration= 56f
  |on hit= -7
  |on counter-hit= -1
  |on block= --
  |special properties= --
  |description= To Do
}}
}}


* <u>'''Vs. Thunder'''</u>


TBW
{{MoveData
|image= Glacius 214Phb.png|thumb
|caption= Test Caption
|name= Hail
|linkname= 214P
|input= QCB+P/214P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 16(4%)
  |counter-hit damage= 16(4%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 15
  |active= --
  |recovery= 29
  |total duration= 43f
  |on hit= ??
  |on counter-hit= ??
  |on block= ??
  |special properties= --
  |description= An iceball that bounces along the ground.
}}
{{AttackData-KI2013
  |version= MP
  |damage= 16(4%)
  |counter-hit damage= 16(4%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 15
  |active= --
  |recovery= 29
  |total duration= 43f
  |on hit= ??
  |on counter-hit= ??
  |on block= ??
  |special properties= --
  |description= To Do
}}
{{AttackData-KI2013
  |version= HP
  |damage= 16(4%)
  |counter-hit damage= 16(4%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 15
  |active= --
  |recovery= 29
  |total duration= 43f
  |on hit= ??
  |on counter-hit= ??
  |on block= ??
  |special properties= --
  |description= An iceball that soars high.
}}
}}




== Frame Data ==
{{MoveData
|image= Glacius 236Khb.png|thumb
|caption= --
|name= Puddle Punch
|linkname= 236K
|input= QCF+K/236K
|data=
{{AttackData-KI2013
  |version= LK
  |damage= 32(8%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 14
  |active= 4
  |recovery= 30
  |total duration= 47f
  |on hit= +2
  |on counter-hit= +8
  |on block= -14
  |special properties= Invincible 4-11f
  |description= To Do
}}
{{AttackData-KI2013
  |version= MK
  |damage= 38(10%)
  |counter-hit damage= 50(13%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 15
  |active= 4
  |recovery= 32
  |total duration= 50f
  |on hit= +1
  |on counter-hit= +19
  |on block= -16
  |special properties= Invincible 1-12f
  |description= To Do
}}
{{AttackData-KI2013
  |version= HK
  |damage= 52(14%)
  |counter-hit damage= 64(17%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 16
  |active= 5
  |recovery= 35
  |total duration= 55f
  |on hit= +15
  |on counter-hit= +18
  |on block= -20
  |special properties= Invincible 1-16f
  |description= To Do
}}
}}


[[Category: Killer Instinct (2013)]]
 
{{MoveData
|image= Glacius 214Khb.png|thumb
|caption= Test Caption
|name= Cold Shoulder
|linkname= 214K
|input= QCB+K/214K
|data=
{{AttackData-KI2013
  |version= LK
  |damage= 20(5%)
  |counter-hit damage= 32(9%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 8
  |active= 5
  |recovery= 24
  |total duration= 36f
  |on hit= +2
  |on counter-hit= +6
  |on block= -3
  |special properties= --
  |description= Glay mains love to use light Shoulder to bait an attack then counter with H Puddle Punch.
}}
{{AttackData-KI2013
  |version= MK
  |damage= 24(6%)
  |counter-hit damage= 36(10%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 9
  |active= 7
  |recovery= 24
  |total duration= 39f
  |on hit= +4
  |on counter-hit= +8
  |on block= -5
  |special properties= --
  |description= To Do
}}
{{AttackData-KI2013
  |version= HK
  |damage= 30(8%)
  |counter-hit damage= 42(11%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 10
  |active= 9
  |recovery= 24
  |total duration= 42f
  |on hit= +3
  |on counter-hit= +7
  |on block= -8
  |special properties= --
  |description= To Do
}}
}}
 
 
== Shadow Moves ==
{{MoveData
|image= Glacius 236PPhb.png|thumb
|caption= Test Caption
|name= Shadow Shatter
|linkname= 236PP
|input= QCF+PP/236PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= 32.4(9%)
  |counter-hit damage= 38.4(10%)
  |potential damage= 6.8(1.9%)
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 1+13(14)
  |active= 2[3]2[3]
2[3]2[3]2
  |recovery= 17
  |total duration= 37f
  |on hit= +42
  |on counter-hit= +42
  |on block= -2
  |special properties= Soft Knockdown, Juggle Cashout
  |description= Glacius summons 5 ice shards at the opponent's position.
}}
}}
 
 
{{MoveData
|image= Glacius 214PPhb.png|thumb
|caption= Test Caption
|name= Shadow Hail
|linkname= 214PP
|input= QCB+PP/214PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= 52.8(14%)
  |counter-hit damage= 52.8(14%)
  |potential damage= 9.6(2.6%)
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 4+1(5)
  |active= --
  |recovery= 37
  |total duration= 41f
  |on hit= +23
  |on counter-hit= +23
  |on block= +18
  |special properties= --
  |description= To Do
}}
}}
 
 
 
{{MoveData
|image= Glacius 236KKhb.png|thumb
|caption= Test Caption
|name= Shadow Puddle Punch
|linkname= 236KK
|input= QCF+KK/236KK
|data=
{{AttackData-KI2013
  |version= S
  |damage= 38.6(10%)
  |counter-hit damage= 52.6(14%)
  |potential damage= 8.2(2.3%)
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 1+8(9)
  |active= 3[17]3[17]
3[17]3[17]3
  |recovery= 22
  |total duration= 113f
  |on hit= +40
  |on counter-hit= +40
  |on block= -10
  |special properties= Soft Knockdown, Juggle Cashout
  |description= To Do
}}
}}
 
 
{{MoveData
|image= Glacius 214KKhb.png|thumb
|caption= Test Caption
|name= Shadow Cold Shoulder
|linkname= 214KK
|input= QCB+KK/214KK
|data=
{{AttackData-KI2013
  |version= S
  |damage= 39.2(11%)
  |counter-hit damage= 49.2(13%)
  |potential damage= 8.4(2.3%)
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 3+2(5)
  |active= 1[1]1[1]
1[1]1[1]1
  |recovery= 22
  |total duration= 35f
  |on hit= +5
  |on counter-hit= +5
  |on block= -2
  |special properties= Projectile / Low invul 1-13f
  |description= To Do
}}
}}
 
== Enders ==
{{MoveData
|image= Glacius 236Pnv.png|thumb
|caption= Test Caption
|name= Shatter Ender
|linkname= 236HP
|input= QCF+HP/236HP
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Battery
  |on hit= +25
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Battery
  |on hit= +27
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Battery
  |on hit= +36
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Battery
  |on hit= +50
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Shadow
  |ender type= Damage
  |on hit= +42
  |special properties= --
  |description=
}}
}}
 
 
{{MoveData
|image= Glacius 214Pnv.png|thumb
|caption= Test Caption
|name= Hail Ender
|linkname= 214P
|input= QCB+P/214P
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Ground Bounce
  |on hit= +62
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Ground Bounce
  |on hit= +59
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Ground Bounce
  |on hit= +52
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Ground Bounce
  |on hit= +54
  |special properties= --
  |description=
}}
}}
 
 
{{MoveData
|image= Glacius 236Knv.png|thumb
|caption= Test Caption
|name= Puddle Punch Ender
|linkname= 236HK
|input= QCF+HK/236HK
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Damage
  |on hit= +26
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Damage
  |on hit= +33
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Damage
  |on hit= +35
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Damage
  |on hit= +39
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Shadow
  |ender type= Damage
  |on hit= +40
  |special properties= Juggle Cashout
  |description=
}}
}}
 
 
{{MoveData
|image= Glacius 214Knv.png|thumb
|caption= Test Caption
|name= Cold Shoulder Ender
|linkname= 214HK
|input= QCB+HK/214HK
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Wall Splat
  |on hit= 0/+16 (Splat)
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Wall Splat
  |on hit= 0/+21 (Splat)
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Wall Splat
  |on hit= 0/+25 (Splat)
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Wall Splat
  |on hit= 0/+30 (Splat)
  |special properties= --
  |description=
}}
}}
 
 
== Instinct ==
{{MoveData
|image= Glacius Homing PunchHB.png|thumb
|caption= Test Caption
|name= Homing Puddle Punch
|linkname= HPHK
|input= HP+HK
|data=
{{AttackData-KI2013
  |version= --
  |damage= 32 (9%)
  |counter-hit damage= 44 (12%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 39
  |active= 5
  |recovery= 24
  |total duration= 67f
  |on hit= +11
  |on counter-hit= +17
  |on block= -12
  |special properties= Full invul 7-36f
  |description= To Do
}}
}}
 
{{KI2013_Navbox}}
 
 
[[Category:Killer Instinct (2013)]]

Latest revision as of 15:57, 24 March 2024


Introduction

Glacius PLACEHOLDER CHARACTER STORY

Glacius PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Cold Shoulder: Glacius bypasses his movement woes with his shoulder tackle, zipping him forward at lightning speed and staying safe with its high pushback.
  • Assistance: With Hail up, it's difficult to challenge Glacius in close quarters, since the projectile doesn't disappear when he's hit.
  • Criminal damage: Glacius is one of the hardest hitting fighters in KI. He can equalize a life deficit with a Shadow Cold Shoulder, which does a load of damage and cranks the ender level.
  • Low gravity jumps: Glacius' jump arc is one of the floatiest in the game. It's easy to react to and tag his lance kicks with an anti-air from long distance.

Universal Mechanics

Instinct

Crystallize:

- Glacius gains 1 hit of super armor up to 5 times. The armor replenishes after a short time if it is destroyed. The number of remaining armor charges is shown on Glacius' portrait next to the life bar.

- Glacius gains access to a homing puddle punch with two versions. A crossup and a non-crossup version. These can be told apart by the crossup version having spikes during travel.

- Liquidize has increased movement speed.

- Shadow Counter window drastically increased.

KI2013 Glacius CSS.png
Character Data
Forward Walk Speed 84f to cross two large training mode squares
Backwards Walk Speed 109f to cross two large training mode squares
Forward Dash Duration 36f
Backdash Duration 41f
Pre-Jump Frames 5f
Jump Duration 50f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +3


Combat Trait

Ranged Combos: Glacius can perform special ranged Auto Doubles, Shatter Linkers, and Shatter Ender after landing an Opener from a distance.


Normal Moves

Standing Normals

Standing Light Punch
Stand LP/5LP
Glacius SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 11 17f +2 +4 +1 --

To Do


Far Medium Punch
Stand MP/5MP
Glacius SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 8 2 20 29f +1 +4 -3 --

To Do


Far Heavy Punch
Stand HP/5HP
Glacius SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Mid 11 3 24 37f -3 +1 -4 --

To Do


Far Light Kick
Stand LK/5LK
Glacius SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6 2 13 20f 0 +2 -3 --

To Do


Far Medium Kick
Stand MK/5MK
Glacius SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(4%) 26(7%) -- 2.4 4 Mid 10 2 18 29f +1 +4 -3 --

To Do


Far Heavy Kick
Stand HK/5HK
Glacius SHKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Mid 12 5 24 40f -3 +1 -5 --

To Do

Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Glacius CLPhb.png
Strike/Throw in a can
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 10 16f +2 +4 +1 --

It takes 5 uses midstage to be pushed out of range of 2LP, and you'll have been grabbed long before then.


Crouching Medium Punch
Crouch MP/2MP
Glacius CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 7 2 18 26f -1 +2 -2 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Glacius CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 11 3 19 32f -3 +1 -8 --

To Do


Crouching Light Kick
Crouch LK/2LK
Glacius CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 6 2 12 19f +1 +3 0 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Glacius CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 8 3 16 26f +2 +5 -1 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Glacius CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Low 9 3 26 38f +53 +53 -5 Hard knockdown

Standard sweep.

Close Normals

Close Standing Medium Punch
Close Stand MP/clMP
Glacius NMPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 2 16 24f +1 +4 -1 --

To Do


Close Standing Heavy Punch
Close Stand HP/clHP
Glacius NHPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 9 4 21 33f -1 +3 -5 --

To Do


Close Standing Light Kick
Close Stand LK/clLK
Glacius NLKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6 2 12 19f +1 +3 -2 --

Identical in animation to clMK.


Close Standing Medium Kick
Close Stand MK/clMK
Glacius NMKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 2 12 18f +3 +6 +1 --

Identical in animation to clLK.


Close Standing Heavy Kick
Close Stand HK/clHK
Glacius NHKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 9 3 25 36f +1 +5 -2 --

To Do

Command Normals

Ice Lance
Forward MP/6MP
Glacius 6MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9 3 26 37f -6 -3 -4 Opener

Glacius' most iconic normal; a huge poke that goes directly into the combo state.


Ice Pick
Back HP/4HP
Glacius 4HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Mid 10 3 24 36f +29 +34 -7 Launcher

High-damage anti-air. Launch opponents after Hail ender for more space and setup time.


Liquidize
3K/LMHK
Glacius 3Khb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- -- -- -- -- -- 10 (13-34) 10 (32-53)f -- -- -- Projectile invul 1-9f, Full invul 10-(22-43)f

That really is what the held version looks like under the hitbox viewer. Glacius is projectile immune while descending.

Air Normals

Jumping Light Punch
Jump LP/8LP
Glacius JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 7 8 4 18+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Glacius JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 8 3 4 14+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Glacius JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 10 3 4 16+f +20 +24 +17 --

To Do


Jumping Light Kick
Jump LK/8LK
Glacius JLKhb.png
--
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 11 4 4 18+f +12 +17 +5 --

Can be used as an instant overhead, but you need Hail to convert into a combo, otherwise you're negative on hit.


Jumping Medium Kick
Jump MK/8MK
Glacius JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 12 6 4 21+f +16 +19 +9 --

Aerial footsies tool.


Jumping Heavy Kick
Jump HK/8HK
Glacius JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 14 5 4 22+f +20 +24 +10 --

Air-to-air from anywhere.

Throws

Throw
5LPLK/4LPLK
Glacius LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
35 (10%) - - - - - 5 2 29 35f +15/+13 - - --

A very long-ranged grab that leaves opponents standing. Scores a free manual in the corner and is a core component of Glay's lethal vortex. You can also get a combo mid-screen by releasing Hail with good timing.


Special Moves

Shatter
QCF+P/236P
Glacius 236Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 32(9%) 44(12%) -- ?? ?? -- 27 4 26 56f -7 -1 -- --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 32(9%) 44(12%) -- ?? ?? -- 27 4 26 56f -7 -1 -- --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 32(9%) 44(12%) -- ?? ?? -- 27 4 26 56f -7 -1 -- --

To Do


Hail
QCB+P/214P
Glacius 214Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 16(4%) 16(4%) -- ?? ?? Mid 15 -- 29 43f ?? ?? ?? --

An iceball that bounces along the ground.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 16(4%) 16(4%) -- ?? ?? Mid 15 -- 29 43f ?? ?? ?? --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 16(4%) 16(4%) -- ?? ?? Mid 15 -- 29 43f ?? ?? ?? --

An iceball that soars high.


Puddle Punch
QCF+K/236K
Glacius 236Khb.png
--
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 32(8%) 44(12%) -- ?? ?? Mid 14 4 30 47f +2 +8 -14 Invincible 4-11f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 38(10%) 50(13%) -- ?? ?? Mid 15 4 32 50f +1 +19 -16 Invincible 1-12f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 52(14%) 64(17%) -- ?? ?? Mid 16 5 35 55f +15 +18 -20 Invincible 1-16f

To Do


Cold Shoulder
QCB+K/214K
Glacius 214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 20(5%) 32(9%) -- ?? ?? Mid 8 5 24 36f +2 +6 -3 --

Glay mains love to use light Shoulder to bait an attack then counter with H Puddle Punch.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 24(6%) 36(10%) -- ?? ?? Mid 9 7 24 39f +4 +8 -5 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 30(8%) 42(11%) -- ?? ?? Mid 10 9 24 42f +3 +7 -8 --

To Do


Shadow Moves

Shadow Shatter
QCF+PP/236PP
Glacius 236PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 32.4(9%) 38.4(10%) 6.8(1.9%) -- -- Mid 1+13(14) 2[3]2[3]

2[3]2[3]2

17 37f +42 +42 -2 Soft Knockdown, Juggle Cashout

Glacius summons 5 ice shards at the opponent's position.


Shadow Hail
QCB+PP/214PP
Glacius 214PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 52.8(14%) 52.8(14%) 9.6(2.6%) -- -- Mid 4+1(5) -- 37 41f +23 +23 +18 --

To Do


Shadow Puddle Punch
QCF+KK/236KK
Glacius 236KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 38.6(10%) 52.6(14%) 8.2(2.3%) -- -- Mid 1+8(9) 3[17]3[17]

3[17]3[17]3

22 113f +40 +40 -10 Soft Knockdown, Juggle Cashout

To Do


Shadow Cold Shoulder
QCB+KK/214KK
Glacius 214KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 39.2(11%) 49.2(13%) 8.4(2.3%) 0 0 Mid 3+2(5) 1[1]1[1]

1[1]1[1]1

22 35f +5 +5 -2 Projectile / Low invul 1-13f

To Do

Enders

Shatter Ender
QCF+HP/236HP
Glacius 236Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Battery +25 --
Version Ender Type On Hit Special Properties
Level 2 Battery +27 --
Version Ender Type On Hit Special Properties
Level 3 Battery +36 --
Version Ender Type On Hit Special Properties
Level 4 Battery +50 --
Version Ender Type On Hit Special Properties
Shadow Damage +42 --


Hail Ender
QCB+P/214P
Glacius 214Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Ground Bounce +62 --
Version Ender Type On Hit Special Properties
Level 2 Ground Bounce +59 --
Version Ender Type On Hit Special Properties
Level 3 Ground Bounce +52 --
Version Ender Type On Hit Special Properties
Level 4 Ground Bounce +54 --


Puddle Punch Ender
QCF+HK/236HK
Glacius 236Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +26 --
Version Ender Type On Hit Special Properties
Level 2 Damage +33 --
Version Ender Type On Hit Special Properties
Level 3 Damage +35 --
Version Ender Type On Hit Special Properties
Level 4 Damage +39 --
Version Ender Type On Hit Special Properties
Shadow Damage +40 Juggle Cashout


Cold Shoulder Ender
QCB+HK/214HK
Glacius 214Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wall Splat 0/+16 (Splat) --
Version Ender Type On Hit Special Properties
Level 2 Wall Splat 0/+21 (Splat) --
Version Ender Type On Hit Special Properties
Level 3 Wall Splat 0/+25 (Splat) --
Version Ender Type On Hit Special Properties
Level 4 Wall Splat 0/+30 (Splat) --


Instinct

Homing Puddle Punch
HP+HK
Glacius Homing PunchHB.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- 32 (9%) 44 (12%) -- ?? ?? Mid 39 5 24 67f +11 +17 -12 Full invul 7-36f

To Do

KI2013 Navigation

General
Controls and Notation
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