Marvel vs Capcom: Difference between revisions

From SuperCombo Wiki
No edit summary
m (→‎Why Play Marvel VS Capcom 1?: Rewrote my paragraph that I wrote describing MVC1 since I hardly understood MVC as a whole at the time I wrote it and wasn't really sure what I was trying to go for. It could probably still use a rewrite of some kind, but it seems a lot better focused now.)
 
(82 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Infobox Game
| gamename    = Marvel VS Capcom: Clash of Super Heroes
| abbreviation = MVC1
| image        = Mvc-sm.gif
| developer    = Capcom
| system      = CP System II<br>NA: January 23, 1998<br>JP: January 1998
| system2      = Dreamcast<br>JP: March 25, 1999<br>NA: September 30, 1999<br>EU: June 23, 2000
| system3      = PlayStation 1<br>JP: November 11, 1999<br>NA: January 27, 2000<br>EU: January 31, 2000
| system4      = PlayStation 3 (Origins)<br>NA: September 25, 2012<br>EU: October 10, 2012
| system5      = Xbox 360 (Origins)<br>WW: September 26, 2012
| netcode      = Rollback (via Fightcade)
| resources    = [https://www.fightcade.com Fightcade Official Website]
| resources2  = [https://redggpo.com/ RedGGPO] Fightcade alternative
| resources3  = [https://discord.gg/DkwAW4h RedGGPO Discord]
| resources4  = [http://seesaawiki.jp/w/mmox/ MVC1 Japanese Wiki]
| resources5  = [http://www.dc-station.com/database/capture/1999032503/ DC Japanese Site]
| resources6  = [http://web.archive.org/web/20011123205034/www.geocities.co.jp/Playtown-Dice/9344/games/capcom.html Japanese archive]
| community    = [https://discord.gg/NFGqcXD Official Marvel VS Capcom 1 Discord server]
}}


= Introduction =
==Introduction==
Marvel VS Capcom: Clash of Super Heroes is a crossover, tag-team fighting game developed by Capcom, and released on January 23, 1998, developed for the CPSII Arcade board. It is the third game in the Marvel VS Capcom video game franchise, and the fifth overall Marvel fighting game developed by Capcom, serving as the sequel to Marvel Super Heroes VS Street Fighter. The game features a playable roster of 21 characters and 22 assists, split (mostly) evenly between the two companies. Much like its predecessors, and unlike the games that came after it, MVC1 features 2-VS-2 tag-team fighting gameplay, rather than the 3-VS-3 gameplay the series is well known for. In addition to this, assists are no longer teammate based, but rather based on a separate roster of characters who each have a unique function, distinguishing them from the playable roster. MVC1 also added the additional feature of Duo Team Attacks, where both player characters come out to attack for a limited period of time until their meter runs out, distinguishing it from the team supers of future Marvel games.


= Game Mechanics =
Marvel VS Capcom EX Edition, as it is known in Japan, is the PlayStation 1 port of the game. It is considered inferior to the arcade version for the reason that it removes the tag-team mechanic altogether. While it offers a mode under the name of "Cross Over" mode to give tag-team functionality, teams must be identical to one another in this mode, serving as a compromise to the PS1's small memory size. Therefore, the arcade version is vastly preferred over the PS1 port.


= Basic Strategy =
==Story==
The storyline is loosely based on the X-Men: Onslaught arc from the Marvel Comics continuity: following an incident in which mutant telepath Charles Xavier was forced to enter into the mind of Magneto, part of Magneto's anger slipped into Xavier's psyche, and after merging with Xavier's darkest emotions it spawned a powerful psychic entity known as Onslaught. The game expands on the story by having Xavier's conscience calling forth heroes from the Capcom universe in order to help stop him.


= Advanced Strategy =
==Why Play Marvel VS Capcom 1?==
Do you want a more digestible but still challenging Marvel VS Capcom experience? Or perhaps you want an MVC experience closer to its retro roots in the arcades? Don't like what Marvel VS Capcom Infinite brings to the table? Need a break from the likes of MVC2 and UMVC3 while still getting the MVC experience? This is the game for you, then. Like Infinite, you're more likely to deal set combos and fishing for hits rather than rushing to steal the first death... Well, for the most part if you ignore Red Venom, War Machine and Wolverine. The game gives you room to breathe and play a more unique midscreen game where combos are generally finite, assists are limited in usage, and the roster is small but focused, while still providing the Marvel experience of tight gameplay and frantic chaos. What also sets this game apart from the rest of the series is that while it is not immune to infinites or touch of death combos, for some characters combos are more rigid and finite. However, death combos are usually locked behind team duo supers - the game's defining mechanic where you control both characters at the same time for a brief period. The top tiers not only have infinites and/or death combos, but they - as well as a few others - benefit from the game's most infamous glitch, the uncombo. Tricking the game into thinking a combo is over when it really isn't, uncombos reset the damage scaling mid-combo, making killing off characters more efficient. You also have other nuances like crouch cancels, random damage numbers, six secret playable characters, and in general a different physics system that's closer to what Marvel Super Heroes, X-Men vs Street Fighter, or Marvel Super Heroes vs Street Fighter provide. MVC1's tech can be harder to pick up but on a surface level, it's close enough to the rest of the series that if you've played MVC before, it's not difficult to pick up. It's simple enough at first that you can pick whatever two characters you like and as long as you focus on learning the basics first, then it's easy enough to pick up and try out. It oozes 90s aesthetic, provides arguably the best mix of Marvel characters for its time in fighting games, and shows a culmination of everything Capcom had learned up to that point. Though overshadowed by MVC2 and UMVC3, it's on Fightcade, easy to emulate, and still holds up very well to this day.


== tiers ==
[[Image:Mvc-select-screen.jpg]]


top
{{SuperCombo Wiki:Roadmap/MVC1}}
--------------------------
Red Venom
Gold War Machine / War Machine
 
High
--------------------------
Chun Li
Wolverine
Gambit
Strider Hiryu
Spiderman
 
Mid
--------------------------
Megaman
Ryu
Jin
Venom
 
Low
--------------------------
Hulk
Morrigan
Zangief
Shadow Lady
 
Bottom
--------------------------
Roll
 
= Game Versions =
 
= The Characters =


{{Navbox-MVC1}}
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Latest revision as of 01:09, 1 July 2024

Marvel VS Capcom: Clash of Super Heroes
(MVC1)
Mvc-sm.gif
Developers

Capcom

Systems

CP System II
NA: January 23, 1998
JP: January 1998

Dreamcast
JP: March 25, 1999
NA: September 30, 1999
EU: June 23, 2000
PlayStation 1
JP: November 11, 1999
NA: January 27, 2000
EU: January 31, 2000
PlayStation 3 (Origins)
NA: September 25, 2012
EU: October 10, 2012
Xbox 360 (Origins)
WW: September 26, 2012
Online Play

Rollback (via Fightcade)

Player Resources

Fightcade Official Website

RedGGPO Fightcade alternative
RedGGPO Discord
MVC1 Japanese Wiki
DC Japanese Site
Japanese archive
Community Channels

Official Marvel VS Capcom 1 Discord server

Introduction

Marvel VS Capcom: Clash of Super Heroes is a crossover, tag-team fighting game developed by Capcom, and released on January 23, 1998, developed for the CPSII Arcade board. It is the third game in the Marvel VS Capcom video game franchise, and the fifth overall Marvel fighting game developed by Capcom, serving as the sequel to Marvel Super Heroes VS Street Fighter. The game features a playable roster of 21 characters and 22 assists, split (mostly) evenly between the two companies. Much like its predecessors, and unlike the games that came after it, MVC1 features 2-VS-2 tag-team fighting gameplay, rather than the 3-VS-3 gameplay the series is well known for. In addition to this, assists are no longer teammate based, but rather based on a separate roster of characters who each have a unique function, distinguishing them from the playable roster. MVC1 also added the additional feature of Duo Team Attacks, where both player characters come out to attack for a limited period of time until their meter runs out, distinguishing it from the team supers of future Marvel games.

Marvel VS Capcom EX Edition, as it is known in Japan, is the PlayStation 1 port of the game. It is considered inferior to the arcade version for the reason that it removes the tag-team mechanic altogether. While it offers a mode under the name of "Cross Over" mode to give tag-team functionality, teams must be identical to one another in this mode, serving as a compromise to the PS1's small memory size. Therefore, the arcade version is vastly preferred over the PS1 port.

Story

The storyline is loosely based on the X-Men: Onslaught arc from the Marvel Comics continuity: following an incident in which mutant telepath Charles Xavier was forced to enter into the mind of Magneto, part of Magneto's anger slipped into Xavier's psyche, and after merging with Xavier's darkest emotions it spawned a powerful psychic entity known as Onslaught. The game expands on the story by having Xavier's conscience calling forth heroes from the Capcom universe in order to help stop him.

Why Play Marvel VS Capcom 1?

Do you want a more digestible but still challenging Marvel VS Capcom experience? Or perhaps you want an MVC experience closer to its retro roots in the arcades? Don't like what Marvel VS Capcom Infinite brings to the table? Need a break from the likes of MVC2 and UMVC3 while still getting the MVC experience? This is the game for you, then. Like Infinite, you're more likely to deal set combos and fishing for hits rather than rushing to steal the first death... Well, for the most part if you ignore Red Venom, War Machine and Wolverine. The game gives you room to breathe and play a more unique midscreen game where combos are generally finite, assists are limited in usage, and the roster is small but focused, while still providing the Marvel experience of tight gameplay and frantic chaos. What also sets this game apart from the rest of the series is that while it is not immune to infinites or touch of death combos, for some characters combos are more rigid and finite. However, death combos are usually locked behind team duo supers - the game's defining mechanic where you control both characters at the same time for a brief period. The top tiers not only have infinites and/or death combos, but they - as well as a few others - benefit from the game's most infamous glitch, the uncombo. Tricking the game into thinking a combo is over when it really isn't, uncombos reset the damage scaling mid-combo, making killing off characters more efficient. You also have other nuances like crouch cancels, random damage numbers, six secret playable characters, and in general a different physics system that's closer to what Marvel Super Heroes, X-Men vs Street Fighter, or Marvel Super Heroes vs Street Fighter provide. MVC1's tech can be harder to pick up but on a surface level, it's close enough to the rest of the series that if you've played MVC before, it's not difficult to pick up. It's simple enough at first that you can pick whatever two characters you like and as long as you focus on learning the basics first, then it's easy enough to pick up and try out. It oozes 90s aesthetic, provides arguably the best mix of Marvel characters for its time in fighting games, and shows a culmination of everything Capcom had learned up to that point. Though overshadowed by MVC2 and UMVC3, it's on Fightcade, easy to emulate, and still holds up very well to this day.

Mvc-select-screen.jpg

Main

20% complete


In Progress / Completed To-do
  • All pages are finally reformatted!!!
  • Continue to add info to character pages
  • Assists could use more info
  • Hitboxes missing for everyone and assists (Better idea to redo them at this point, but hardly any progress was made. I can do them better than I originally did them. -Lich) (1/21; 0/22)
  • HUD Page will need to be finished
  • Remove all mention of first person, use second person. Looks jarring to read, no one knows/cares who "I" is and comes across as being subjective.
  • Also fix all instances of "u" instead of spelling "you," it is just lazy. You can type two extra letters.
  • War Machine page in particular needs to be scrubbed. Good info, but poor formatting/phrasing. Written too subjectively; this is a wiki, not your personal guide.
  • You also do not collect frame advantage on aerial normals as that depends entirely on when you press the button.
  • Air buttons ALSO need to be fixed of the inputs on the left... Laser Blast is puke to read.
  • Fix/improve pros/cons on everyone's pages
  • Improve/add more info in general
  • Remove level 1 headers, change them to level 2 headers to match the rest of the site
  • Frame data missing for everyone
  • War Machine frame data needs to be redone. Countless errors throughout especially on frame advantage.
  • Matchup info missing
  • Team setups missing
  • Matchup chart in FAQ to be finished, if at all
  • More added to FAQ in general would be good
  • Cleanup/add more to system info as well where necessary
  • Modern tier list missing (or at least a history of tier lists)


Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine