Killer Instinct (2013)/Rash: Difference between revisions

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{{stub}}
{{stub}}
{{KI2013 Character Infobox
|name=Rash
|image=KI2013_Rash_CSS.png
|forward walk speed= 53f to cross two large training mode squares
|backwards walk speed= 59f to cross two large training mode squares
|forward dash duration= Has a Forward Run
|backdash duration= 24f
|pre-jump frames= 5f
|jump duration= 39f
|landing recovery= 4f
|advantage post grounded combo breaker= +1
}}
== Ground Normals ==
=== Standing Normals ===
{{MoveData
|image= Rash SLP1hb.png|thumb
|caption= Test Caption
|name= Standing Light Punch
|linkname= 5LP
|input= Stand LP/5LP
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 2
  |recovery= 13
  |total duration= 19f
  |on hit= +1
  |on counter-hit= +7
  |on block= -1
  |special properties= Chain
  |description= To Do
}}
}}
{{MoveData
|image= Rash SMPhb.png|thumb
|caption= Test Caption
|name= Standing Medium Punch
|linkname= 5MP
|input= Stand MP/5MP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 9
  |active= 3
  |recovery= 23
  |total duration= 34f
  |on hit= +1
  |on counter-hit= +4
  |on block= 0
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Rash SHPhb.png|thumb
|caption= Test Caption
|name= Standing Heavy Punch
|linkname= 5HP
|input= Stand HP/5HP
|data=
{{AttackData-KI2013
  |damage= 27.4(7%)
  |counter-hit damage= 41.4(11%)
  |potential damage= 1.1(0.3%)
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 11
  |active= 3/2
  |recovery= 17
  |total duration= 28f
  |on hit= +6
  |on counter-hit= +6
  |on block= +2
  |special properties= --
  |description= Rash does an extremely fast spin punch, hitting twice
}}
}}
{{MoveData
|image= Rash SLKhb.png|thumb
|caption= Test Caption
|name= Standing Light Kick
|linkname= 5LK
|input= Stand LK/5LK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 6
  |active= 2
  |recovery= 15
  |total duration= 2f
  |on hit= +1
  |on counter-hit= +5
  |on block= -2
  |special properties= Chain
  |description= Long-range light that starts a combo by itself.
}}
}}
{{MoveData
|image= Rash SMKhb.png|thumb
|caption= Test Caption
|name= Standing Medium Kick
|linkname= 5MK
|input= Stand MK/5MK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 9
  |active= 2
  |recovery= 22
  |total duration= 32f
  |on hit= -2
  |on counter-hit= +4
  |on block= -3
  |special properties= --
  |description= Rash turns his foot into a morning star while performing a roundhouse kick.
}}
}}
{{MoveData
|image= Rash SHKhb.png|thumb
|caption= Test Caption
|name= Standing Heavy Kick
|linkname= 5HK
|input= Stand HK/5HK
|data=
{{AttackData-KI2013
  |damage= 36(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 11
  |active= 3
  |recovery= 19
  |total duration= 32f
  |on hit= +2
  |on counter-hit= +7
  |on block= -3
  |special properties= --
  |description= Rash turns his leg into a battle-axe while hopping forward.  Among the most infamous of KI normals for its great reach and abnormally wide cancel window.
}}
}}
=== Crouching Normals ===
{{MoveData
|image= Rash CLPhb.png|thumb
|caption= Test Caption
|name= Crouching Light Punch
|linkname= 2LP
|input= Crouch LP/2LP
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 6
  |active= 2
  |recovery= 12
  |total duration= 19f
  |on hit= +3
  |on counter-hit= +4
  |on block= 0
  |special properties= Flipout
  |description= To Do
}}
}}
{{MoveData
|image= Rash CMPhb.png|thumb
|caption= Test Caption
|name= Crouching Medium Punch
|linkname= 2MP
|input= Crouch MP/2MP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 9
  |active= 4
  |recovery= 20
  |total duration= 32f
  |on hit= +6
  |on counter-hit= +11
  |on block= +1
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Rash CHPhb.png|thumb
|caption= Test Caption
|name= Crouching Heavy Punch
|linkname= 2HP
|input= Crouch HP/2HP
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 10
  |active= 6
  |recovery= 16
  |total duration= 31f
  |on hit= +42
  |on counter-hit= +42
  |on block= -3
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Rash CLKhb.png|thumb
|caption= Test Caption
|name= Crouching Light Kick
|linkname= 2LK
|input= Crouch LK/2LK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Low
  |startup= 6
  |active= 3
  |recovery= 8
  |total duration= 16f
  |on hit= +5
  |on counter-hit= +5
  |on block= +2
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Rash CMKhb.png|thumb
|caption= Test Caption
|name= Crouching Medium Kick
|linkname= 2MK
|input= Crouch MK/2MK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Low
  |startup= 9
  |active= 2
  |recovery= 16
  |total duration= 26f
  |on hit= 0
  |on counter-hit= +2
  |on block= -2
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Rash CHKhb.png|thumb
|caption= Test Caption
|name= Crouching Heavy Kick
|linkname= 2HK
|input= Crouch HK/5HK
|data=
{{AttackData-KI2013
  |damage= 36(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Low
  |startup= 13
  |active= 2
  |recovery= 21
  |total duration= 35f
  |on hit= +53
  |on counter-hit= +53
  |on block= -6
  |special properties= Hard knockdown
  |description= To Do
}}
}}
=== Command Normals ===
{{MoveData
|image= Rash 4HPhb.png|thumb
|caption= Bold and Brash
|name= Rash Bash
|linkname= 4HP
|input= Back HP/4HP
|data=
{{AttackData-KI2013
  |damage= 32(8%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 21
  |active= 3
  |recovery= 11
  |total duration= 34f
  |on hit= +21
  |on counter-hit= +21
  |on block= -3
  |special properties= Overhead, Recapture
  |description= To Do
}}
}}
{{MoveData
|image= Rash 3K1hb.png|thumb
|caption= Test Caption
|name= Wicked Tongue
|linkname= PPP
|input= 3P/PPP
|data=
{{AttackData-KI2013
  |damage= 0(0%)
  |counter-hit damage= 0(0%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 12
  |active= ??
  |recovery= 23
  |total duration= ??f
  |on hit= +8
  |on counter-hit= +8
  |on block= -5
  |special properties= Destroys projectiles
  |description= To Do
}}
}}
== Air Normals ==
{{MoveData
|image= Rash JLPhb.png|thumb
|caption= Test Caption
|name= Jumping Light Punch
|linkname= 8LP
|input= Jump LP/8LP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 6
  |active= 8
  |recovery= 4
  |total duration= 17+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties= Flipout
  |description= To Do
}}
}}
{{MoveData
|image= Rash JMPhb.png|thumb
|caption= Test Caption
|name= Jumping Medium Punch
|linkname= 8MP
|input= Jump MP/8MP
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 8
  |active= 4
  |recovery= 4
  |total duration= 15+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +12
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Rash JHPhb.png|thumb
|caption= Test Caption
|name= Jumping Heavy Punch
|linkname= 8HP
|input= Jump HP/8HP
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 14
  |active= 3
  |recovery= 4
  |total duration= 20+f
  |on hit= +20
  |on counter-hit= +24
  |on block= +17
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Rash JLKhb.png|thumb
|caption= Test Caption
|name= Jumping Light Kick
|linkname= 8LK
|input= Jump LK/8LK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 8
  |active= 6
  |recovery= 4
  |total duration= 24+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Rash JMKhb.png|thumb
|caption= Test Caption
|name= Jumping Medium Kick
|linkname= 8MK
|input= Jump MK/8MK
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 9
  |active= 7
  |recovery= 4
  |total duration= 19+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +12
  |special properties= Cross-up
  |description= To Do
}}
}}
{{MoveData
|image= Rash JHKhb.png|thumb
|caption= Test Caption
|name= Jumping Heavy Kick
|linkname= 8HK
|input= Jump HK/8HK
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 12
  |active= 3
  |recovery= 4
  |total duration= 18+f
  |on hit= +20
  |on counter-hit= +24
  |on block= +17
  |special properties= --
  |description= Sends airborne opponents straight down.
}}
}}
== Throws ==
{{MoveData
|image= Rash LPLKhb.png|thumb
|caption= Test Caption
|name= Throw
|linkname= LPLK
|input= 5LPLK/4LPLK
|data=
{{AttackData-KI2013
  |damage= 45.0 (12%)
  |startup= 5
  |active= 2
  |recovery= 29
  |total duration= 35f
  |special properties= Hard Knockdown
  |description= The only bad thing about this throw is the range.  Big damage, obscene corner carry, and Rash can throw you onto a bike for a recap opener.
}}
}}
== Special Moves ==
{{MoveData
|image= Rash 236Phb.png|thumb
|caption= CHARGE!
|name= Battering Ram
|linkname= 236P
|input= QCF+P/236P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 10
  |active= 9
  |recovery= 35
  |total duration= 53f
  |on hit= -1
  |on counter-hit= +3
  |on block= -2
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= MP
  |damage= 26(7%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 10
  |active= 9
  |recovery= 35
  |total duration= 53f
  |on hit= +2
  |on counter-hit= +6
  |on block= -4
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= HP
  |damage= 32(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 10
  |active= 8
  |recovery= 35
  |total duration= 52f
  |on hit= +4
  |on counter-hit= +8
  |on block= -8
  |special properties= --
  |description=
}}
}}
{{MoveData
|image= Rash 236Khb.png|thumb
|caption= Das Boot
|name= Big Bad Boot
|linkname= 236K
|input= QCF+K/236K
|data=
{{AttackData-KI2013
  |version= LK
  |damage= 32(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 7
  |active= 8
  |recovery= 17
  |total duration= 31f
  |on hit= +29
  |on counter-hit= +29
  |on block= -2
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= MK
  |damage= 36(10%)
  |counter-hit damage= 42(11%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 10
  |active= 8
  |recovery= 16
  |total duration= 33f
  |on hit= +49
  |on counter-hit= +49
  |on block= -5
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= HK
  |damage= 40(11%)
  |counter-hit damage= 48(13%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 12
  |active= 8
  |recovery= 16
  |total duration= 35f
  |on hit= +49
  |on counter-hit= +49
  |on block= -8
  |special properties= --
  |description=
}}
}}
{{MoveData
|image= Rash 214Khb.png|thumb
|caption= Test Caption
|name= Wrecking Ball
|linkname= 214K
|input= QCB+K/214K
|data=
{{AttackData-KI2013
  |version= LK
  |damage= 32(8%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 19
  |active= 12
  |recovery= 30
  |total duration= 31f
  |on hit= -11/+13(Splat)
  |on counter-hit= -11/+13
  |on block= -27
  |special properties= Wall Splat
  |description=
}}
{{AttackData-KI2013
  |version= MK
  |damage= 36(10%)
  |counter-hit damage= 36(10%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 22
  |active= 13
  |recovery= 33
  |total duration= 67f
  |on hit= -15/+14(Splat)
  |on counter-hit= -15/+14
  |on block= -27
  |special properties= Wall Splat
  |description=
}}
{{AttackData-KI2013
  |version= HK
  |damage= 40(11%)
  |counter-hit damage= 40(11%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 25
  |active= 16
  |recovery= 31
  |total duration= 71f
  |on hit= -16/+18(Splat)
  |on counter-hit= -16/+18
  |on block= -28
  |special properties= Wall Splat
  |description=
}}
}}
== Shadow Moves ==
{{MoveData
|image= Rash 236PPhb.png|thumb
|caption= Test Caption
|name= Shadow Battering Ram
|linkname= 236PP
|input= QCF+PP/236PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= 35.2(9%)
  |counter-hit damage= 35.2(9%)
  |potential damage= 6.4(1%)
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 2+4(6)
  |active= 2[1]2[1]
2[1]2[1]2
  |recovery= 20
  |total duration= 39f
  |on hit= +6
  |on counter-hit= +6
  |on block= -2
  |special properties= Projectile invul 1-19f
  |description= To Do
}}
}}
{{MoveData
|image= Rash 236KKhb.png|thumb
|caption= Just try jumping this
|name= Shadow Big Bad Boot
|linkname= 236KK
|input= QCF+KK/236KK
|data=
{{AttackData-KI2013
  |version= S
  |damage= 51.8(14%)
  |counter-hit damage= 51.8(14%)
  |potential damage= 12.6(3%)
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 5+1(6)
  |active= 20
  |recovery= 74
  |total duration= 99f
  |on hit= +3
  |on counter-hit= +3
  |on block= -46
  |special properties= Hard Knockdown, Juggle Cashout, Full invul 1-7f
  |description= To Do
}}
}}
{{MoveData
|image= Rash 214KKhb.png|thumb
|caption= Test Caption
|name= Shadow Wrecking Ball
|linkname= 214KK
|input= QCB+KK/214KK
|data=
{{AttackData-KI2013
  |version= S
  |damage= 35.2(9%)
  |counter-hit damage= 35.2(9%)
  |potential damage= 6.4(1%)
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 2+18(20)
  |active= 10
  |recovery= 28
  |total duration= 57f
  |on hit= +5/+25(Splat)
  |on counter-hit= +5/+25
  |on block= 0
  |special properties= Wall Splat
  |description= To Do
}}
}}
== Instinct ==
{{MoveData
|image= Killer Instinct-2023 02 09-20 39 12.png|thumb
|caption= Test Caption
|name= Turbo Tunnel
|linkname= HP+HK
|input= HP+HK
|data= To Do
}}
== Enders ==
{{MoveData
|image= Rash 236Pnv.png|thumb
|caption= Test Caption
|name= Battering Ram Ender
|linkname= 236HP
|input= QCF+HP/236HP
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Exchange
  |on hit= +78
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Exchange
  |on hit= +77
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Exchange
  |on hit= +78
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Exchange
  |on hit= +78
  |special properties= --
  |description=
}}
}}
{{MoveData
|image= Rash 236Knv.png|thumb
|caption= Test Caption
|name= Big Bad Boot Ender
|linkname= 236HK
|input= QCF+HK/236HK
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Damage
  |on hit= +10
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Damage
  |on hit= +10
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Damage
  |on hit= +10
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Damage
  |on hit= +10
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Shadow
  |ender type= Damage
  |on hit= +20
  |special properties= --
  |description=
}}
}}
{{MoveData
|image= Rash 214Knv.png|thumb
|caption= Test Caption
|name= Wrecking Ball Ender
|linkname= 214K
|input= QCB+K/214K
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Wall Splat
  |on hit= -14/+14 (Splat)
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Wall Splat
  |on hit= -15/+13 (Splat)
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Wall Splat
  |on hit= -9/+13 (Splat)
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Wall Splat
  |on hit= -9/+13 (Splat)
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Shadow
  |ender type= Wall Splat
  |on hit= +5/+25 (Splat)
  |special properties= --
  |description=
}}
}}
{{KI2013_Navbox}}

Latest revision as of 16:59, 28 February 2024


Introduction

Lore

Originally a software programmer named Dave Shar, Rash was transformed into an anthropomorphic amphibian after being sucked into his computer. Along with his buddies Zitz and Pimple, this bodacious toad fights to protect the virtual world from the Dark Queen and her minions.

Rash PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • Not great defense: While Rash has a metered reversal, he'd rather use it when his Instinct is full to back it up. If you can pin Rash down, you can make him hold your offense.

Universal Mechanics

Instinct

Turbo Tunnel: Rash summons a bevy of bikes that drive in from off-screen. After the initial bike, call more with HP+HK. Bikes cause stagger on grounded hit and recap on air hit.

Combat Traits

Battlemaniac: Rash can do an automatic opener by mashing St. LP or St. LK.

KI2013 Rash CSS.png
Character Data
Forward Walk Speed 53f to cross two large training mode squares
Backwards Walk Speed 59f to cross two large training mode squares
Forward Dash Duration Has a Forward Run
Backdash Duration 24f
Pre-Jump Frames 5f
Jump Duration 39f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1


Ground Normals

Standing Normals

Standing Light Punch
Stand LP/5LP
Rash SLP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 13 19f +1 +7 -1 Chain

To Do


Standing Medium Punch
Stand MP/5MP
Rash SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9 3 23 34f +1 +4 0 --

To Do


Standing Heavy Punch
Stand HP/5HP
Rash SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
27.4(7%) 41.4(11%) 1.1(0.3%) 4 4.5 Mid 11 3/2 17 28f +6 +6 +2 --

Rash does an extremely fast spin punch, hitting twice


Standing Light Kick
Stand LK/5LK
Rash SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6 2 15 2f +1 +5 -2 Chain

Long-range light that starts a combo by itself.


Standing Medium Kick
Stand MK/5MK
Rash SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9 2 22 32f -2 +4 -3 --

Rash turns his foot into a morning star while performing a roundhouse kick.


Standing Heavy Kick
Stand HK/5HK
Rash SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Mid 11 3 19 32f +2 +7 -3 --

Rash turns his leg into a battle-axe while hopping forward. Among the most infamous of KI normals for its great reach and abnormally wide cancel window.


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Rash CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6 2 12 19f +3 +4 0 Flipout

To Do


Crouching Medium Punch
Crouch MP/2MP
Rash CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9 4 20 32f +6 +11 +1 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Rash CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10 6 16 31f +42 +42 -3 --

To Do


Crouching Light Kick
Crouch LK/2LK
Rash CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 6 3 8 16f +5 +5 +2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Rash CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 9 2 16 26f 0 +2 -2 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Rash CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Low 13 2 21 35f +53 +53 -6 Hard knockdown

To Do


Command Normals

Rash Bash
Back HP/4HP
Rash 4HPhb.png
Bold and Brash
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 32(8%) -- 4 4.5 High 21 3 11 34f +21 +21 -3 Overhead, Recapture

To Do


Wicked Tongue
3P/PPP
Rash 3K1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
0(0%) 0(0%) -- ?? ?? Mid 12 ?? 23 ??f +8 +8 -5 Destroys projectiles

To Do

Air Normals

Jumping Light Punch
Jump LP/8LP
Rash JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 6 8 4 17+f +15 +17 +8 Flipout

To Do


Jumping Medium Punch
Jump MP/8MP
Rash JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 8 4 4 15+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Rash JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 14 3 4 20+f +20 +24 +17 --

To Do


Jumping Light Kick
Jump LK/8LK
Rash JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 6 4 24+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Rash JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 9 7 4 19+f +16 +19 +12 Cross-up

To Do

Jumping Heavy Kick
Jump HK/8HK
Rash JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 12 3 4 18+f +20 +24 +17 --

Sends airborne opponents straight down.

Throws

Throw
5LPLK/4LPLK
Rash LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
45.0 (12%) - - - - - 5 2 29 35f - - - Hard Knockdown

The only bad thing about this throw is the range. Big damage, obscene corner carry, and Rash can throw you onto a bike for a recap opener.


Special Moves

Battering Ram
QCF+P/236P
Rash 236Phb.png
CHARGE!
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 20(5%) 26(7%) -- 1.6 2.4 Mid 10 9 35 53f -1 +3 -2 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 26(7%) 32(8%) -- 2.4 4 Mid 10 9 35 53f +2 +6 -4 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 32(8%) 38(10%) -- 4 4.5 Mid 10 8 35 52f +4 +8 -8 --


Big Bad Boot
QCF+K/236K
Rash 236Khb.png
Das Boot
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 32(8%) 38(10%) -- 1.6 2.4 Mid 7 8 17 31f +29 +29 -2 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 36(10%) 42(11%) -- 2.4 4 Mid 10 8 16 33f +49 +49 -5 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 40(11%) 48(13%) -- 4 4.5 Mid 12 8 16 35f +49 +49 -8 --


Wrecking Ball
QCB+K/214K
Rash 214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 32(8%) 32(8%) -- 1.6 2.4 Mid 19 12 30 31f -11/+13(Splat) -11/+13 -27 Wall Splat
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 36(10%) 36(10%) -- 2.4 4 Mid 22 13 33 67f -15/+14(Splat) -15/+14 -27 Wall Splat
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 40(11%) 40(11%) -- 4 4.5 Mid 25 16 31 71f -16/+18(Splat) -16/+18 -28 Wall Splat


Shadow Moves

Shadow Battering Ram
QCF+PP/236PP
Rash 236PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2(9%) 35.2(9%) 6.4(1%) 0 0 Mid 2+4(6) 2[1]2[1]

2[1]2[1]2

20 39f +6 +6 -2 Projectile invul 1-19f

To Do


Shadow Big Bad Boot
QCF+KK/236KK
Rash 236KKhb.png
Just try jumping this
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 51.8(14%) 51.8(14%) 12.6(3%) 0 0 Mid 5+1(6) 20 74 99f +3 +3 -46 Hard Knockdown, Juggle Cashout, Full invul 1-7f

To Do


Shadow Wrecking Ball
QCB+KK/214KK
Rash 214KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2(9%) 35.2(9%) 6.4(1%) 0 0 Mid 2+18(20) 10 28 57f +5/+25(Splat) +5/+25 0 Wall Splat

To Do

Instinct

Turbo Tunnel
HP+HK
Killer Instinct-2023 02 09-20 39 12.png
Test Caption
To Do


Enders

Battering Ram Ender
QCF+HP/236HP
Rash 236Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Exchange +78 --
Version Ender Type On Hit Special Properties
Level 2 Exchange +77 --
Version Ender Type On Hit Special Properties
Level 3 Exchange +78 --
Version Ender Type On Hit Special Properties
Level 4 Exchange +78 --


Big Bad Boot Ender
QCF+HK/236HK
Rash 236Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +10 --
Version Ender Type On Hit Special Properties
Level 2 Damage +10 --
Version Ender Type On Hit Special Properties
Level 3 Damage +10 --
Version Ender Type On Hit Special Properties
Level 4 Damage +10 --
Version Ender Type On Hit Special Properties
Shadow Damage +20 --


Wrecking Ball Ender
QCB+K/214K
Rash 214Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wall Splat -14/+14 (Splat) --
Version Ender Type On Hit Special Properties
Level 2 Wall Splat -15/+13 (Splat) --
Version Ender Type On Hit Special Properties
Level 3 Wall Splat -9/+13 (Splat) --
Version Ender Type On Hit Special Properties
Level 4 Wall Splat -9/+13 (Splat) --
Version Ender Type On Hit Special Properties
Shadow Wall Splat +5/+25 (Splat) --


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