Marvel vs Capcom/Wolverine: Difference between revisions

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= Introduction =
{{MVC1 Character Subnav|name=Wolverine}}


= Basic Tips =
{{TOClimit|3}}


Launchers:
{| class="wikitable" style="float:right; margin-left: 10px;"
RK
|-
! align="center" colspan="2" | Wolverine
|-
! align="center" colspan="2" | [[File:mvc1wolverine.gif|center]]
|-
| '''Difficulty''' || Mostly Easy
|-
| '''Tier Placement''' || God Tier (SS)
|-
| '''Has an Airdash?''' || No
|-
| '''Standing Hitbox''' || Short                                                   
|-
| '''Crouching Hitbox''' || Short                                                         
|-
| '''Best Assists to Pair With''' || Colossus, Psylocke, Devilot                                             
|-
|}


Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series


AC Finisher:
==Introduction==
FP, RK, Drill Claw
Wolverine is a superhero appearing in American comic books published by Marvel Comics, often in association with the X-Men. He is a mutant with animal-keen senses, enhanced physical capabilities, a powerful regenerative ability known as a healing factor, a skeleton reinforced with the unbreakable fictional metal adamantium, and three retractable claws in each hand. In addition to the X-Men, Wolverine has been depicted as a member of X-Force, Alpha Flight, the Fantastic Four, and the Avengers. The common depiction of Wolverine is multifaceted; he is portrayed at once as a gruff loner, susceptible to animalistic “berserker rages” despite his best efforts, while simultaneously being an incredibly knowledgeable and intelligent polyglot, strategist, and martial artist, partially due to his extended lifespan and expansive lived experiences. He has been featured in comic books, films, and video games.
= Move List =


Command Normals:
Wolverine is arguably the best character of the game and if you wanna know why then for starters, he has an answer for every situation in the game, is fast enough to pull off cr.hp, cr.hk into suki cancel guard on GWM making him one of the only reliable picks against GWM at higher levels when GWMs know what they're doing. He also has a small hurtbox relative to almost Spiderman's. He can't be hit by Colossus if you're up against a wall and he's mid-crouch or mid-dash attack or super. His back mounting claw throw is one of the few throws in the game that can almost always guarantee super which against the wall can lead into FSD infinite, or just simply doing his uncombo. Wolverine is also fast enough to recover from most attacks that will send him across the screen before you can get certain attacks out that should be regular pressure for most characters, such as doing Strider's ground magic series into his SRK 7 hit combo, Wolverine can dash up cr.lk or try to start the infinite before its safe for you to even try to poke again or throw a tiger. This is a bad situation for certain characters when going up against higher level Wolvs on the ground and it's when assists start getting thrown out randomly. Wolverine's grab hitboxes are larger than most characters.


Heel Kick: D + MK (only in air)
{{ ProConTable
| pros =
* High health
* Two supers can OTG
* One of the fastest characters in the game
* Hyper Berserker Barrage is one of the best supers
* Rushdown demon: cr.LK, dive kick, drill claw
* Tiny hitbox: that can duck around Colossus and even jump through him easily
* '''Infinite combo, as well as an uncombo that works on everyone:''' Wolverine's infinite allows for him to carry his opponent all the way to the corner and rack up big damage. Even better than that, this then lets him launch into an air combo where he can set up his uncombo and essentially guarantee a dead character. Plus, he can easily convert into his infinite.
* So good, he can counter against Gold War Machine
| cons =
* No real zoning, has to get in
* Whiffed specials are easily punishable
* Extremely unsafe supers without assists or duos
* '''Infinite/uncombo both require good execution:''' Wolverine's uncombo only requires knowing how to set it up, which if you're new can take some getting used to. Otherwise, the only hard part is knowing when to use only one or both hits of his MK. His infinite, however, though the individual inputs are not at all difficult, involves crouch canceling his MP. You have to get a feel for knowing when his MP is crouch canceled as you can't rely on visuals for it. Even if you drop the infinite, though, it's still good pressure.
}}


Wolverine does a diving kick from the air that has a
==Notable Players==
little bit of empty angle on it.
{| class="wikitable"
|-
! Team !! Nickname !! Country !! Platform !! Accounts !! Notes
|-
| [[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Wolvie-wins.gif|frameless|left|class=moveimg]]||Divine|| USA || Kailera/GGPO/Fightcade 1/2 || Youtube: [https://www.youtube.com/@DivineYT] <br> Fightcade: [https://www.fightcade.com/id/Divine] || Well-known for his Wolverine and Red Venom duo. This player has been playing ever since the early days pre-dating 2004. <br> '''Status: Retired'''
|-
| [[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Wolvie-wins.gif|frameless|left|class=moveimg]]||silent-ninja || USA || Fightcade 1-2/GGPO || FightCade: [https://www.fightcade.com/id/silent-ninja] <br> Youtube: [https://www.youtube.com/@silent-ninjafgc6540] || Classic Wolverine Player who is known to have an on-point Wolverine with the way he maneuvers. He occassionally plays but he isn't retired yet. Worth checking out. <br> '''Status: Inactive'''
|-
| [[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Oroboros.gif|frameless|left|class=moveimg]] [[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Wolvie-wins.gif|frameless|left|class=moveimg]]|| Sinister Cow/rainJP || USA || GGPO/Fightcade 1/2 || FightCade: [https://www.fightcade.com/id/rainjp] ||  Another great player of the GGPO era, he had alot of alts during the GGPO era and due to GGPO being gone, I couldn't grab any but he mainly used rainJP on Fightcade so I guess there's that. <br> '''Status: Retired'''
|-


|}


Special Moves:
==Move List==
===Normals===
====Ground Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name={{Icon-Capcom|lp}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Drill Claw: Any direction with LP + MK or LK + MP
===== <span class="invisible-header"></span> =====
(also in air)
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name={{Icon-Capcom|mp}} (x2)
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Wolverine leaps in whichever direction as he targets
===== <span class="invisible-header"></span> =====
his claws to the opponent.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name={{Icon-Capcom|hp}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Tornado Claw: F, D, DF + P:
===== <span class="invisible-header"></span> =====
Wolverine leaps forward up into the air as he spins
<font style="visibility:hidden" size="0"></font>
his arms around like a tornado.
{{MoveData
|image=
|subtitle=
|caption=
|name={{Icon-Capcom|lk}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Berserker Barrage: QCF + P:
===== <span class="invisible-header"></span> =====
Introduced as a Special Move in MSH, Wolverine
<font style="visibility:hidden" size="0"></font>
rushes a bit forward as he swipes his way in the
{{MoveData
process.
|image=
|subtitle=
|caption=
|name={{Icon-Capcom|mk}} (x2)
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Berserker Slash: HCB + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name={{Icon-Capcom|hk}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}


Introduced in MSHvSF, Wolverine rushes forward
===== <span class="invisible-header"></span> =====
fast as he does a standing HP right after.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name={{Motion|2}}{{Icon-Capcom|lp}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name={{Motion|2}}{{Icon-Capcom|mp}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hyper Combos:
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name={{Motion|2}}{{Icon-Capcom|hp}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Berserker Barrage X: QCF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name={{Motion|2}}{{Icon-Capcom|lk}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Wolverine does an extended version of his Berserker
===== <span class="invisible-header"></span> =====
Barrage.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name={{Motion|2}}{{Icon-Capcom|mk}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Weapon X: F, D, DF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name={{Motion|2}}{{Icon-Capcom|hk}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Wolverine unleashes his claws as he rushes to the
====Air Normals====
opponent. If it connects, he unleashes a barrage of
===== <span class="invisible-header"></span> =====
normals while going up into the air and finishes off
<font style="visibility:hidden" size="0"></font>
with a rushing claw attack.
{{MoveData
|image=
|subtitle=
|caption=
|name=Jump {{Icon-Capcom|lp}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Fatal Claw: QCF + Kx2 (also in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Jump {{Icon-Capcom|mp}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Introduced in MSHvSF, Wolverine does a modified
===== <span class="invisible-header"></span> =====
rushing claw attack similar to his end attack in his
<font style="visibility:hidden" size="0"></font>
Weapon X. As Wolverine does the animation, a
{{MoveData
claw-like projecitle in the form of an X surrounds
|image=
him.
|subtitle=
|caption=
|name=Jump {{Icon-Capcom|hp}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Combos =
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Jump {{Icon-Capcom|lk}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Easy Combos:
===== <span class="invisible-header"></span> =====
1) Get near opponent, spaz like crazy
<font style="visibility:hidden" size="0"></font>
Ok, this sounds like I'm kidding but, sadly, I'm not. I can't really tell
{{MoveData
you what will happen cause it's just random stuff that always seems to come
|image=
out at the most inappropriate times.
|subtitle=
|caption=
|name=Jump {{Icon-Capcom|mk}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
  |Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


2) JP, SP, FP, cancel FP Berserker Slash
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Jump {{Icon-Capcom|hk}}
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Intermediate Combos:
====Command Normals====
1) j. JP, j. FK, c. JP, c. SK, c. SP, RK, sj. JP, sj. SK, sj. SP, sj. SP, sj.
===== <span class="invisible-header"></span> =====
  FK, AC Finisher
<font style="visibility:hidden" size="0">Wall Jump</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Wall Jump
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=
}}
}}


2) Super jump, Head Stomp, sj. RK, c. JP, c. SK, c. FK, c. FP, c. RK, cancel
===== <span class="invisible-header"></span> =====
Fatal Claw
<font style="visibility:hidden" size="0">Heel Kick</font>
I don't even know why I'm putting this combo in the intermediate section,
{{MoveData
it's so damn easy.
|image=
|subtitle=Jump {{Motion|2}}{{Icon-Capcom|hk}}
|caption=
|name=Heel Kick
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=Wolverine does a diving kick from the air that has a little bit of an empty angle on it.
}}
}}


3) j. JP, j. FK, c. JP, SP, SP, cancel Berserker Barrage X, SP, SP
===== <span class="invisible-header"></span> =====
You can add on the extra SP's or something else if you are in the corner.
<font style="visibility:hidden" size="0">Sliding Claw</font>
{{MoveData
|image=
|subtitle={{Motion|3}}{{Icon-Capcom|hp}}
|caption=
|name=Sliding Claw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hard Combos:
===== <span class="invisible-header"></span> =====
1) j. JP, j. SP, dash, c. JP, c. SK, c. SP, RK, sj. JP, sj. SK, sj. SP, sj.
<font style="visibility:hidden" size="0">Repeated Claws</font>
SP, sj. FK, Head Stomp, sj. RK, c. SK (OTG), FK, RK, jump forward, SP Air
{{MoveData
Throw
|image=
The tricky part here is making sure you are high an close enough after the
|subtitle=Mash {{Icon-Capcom|mp}}
sj. FK to do do the Head Stomp, sj. RK. Then you will fall to the floor
|caption=
faster then your opponent allowing you to OTG. After the RK, wait a split
|name=Repeated Claws
sec and then jump and air throw them as they fall! Absolutely evil! At
|data=
least this combo involves skill.
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
  |Hit Adv=
  |Block Adv=
|Property=Air
|description=
  }}
}}


2) Cornering Strategy: Any ground combo that ends with c. RK, cancel JP
====Throws====
Berserker Barrage
===== <span class="invisible-header"></span> =====
Wait a sec before canceling into the JP Berserker Barrage. This is so evil
<font style="visibility:hidden" size="0">Normal Throw</font>
because it's so hard to counter attack if they block the Berserker Barrage!  
{{MoveData
Just figure out how to cycle back into this strategy after the first time
|image=
cause I'm not telling
|subtitle={{Motion|4}}/{{Motion|6}} + {{Icon-Capcom|mp}}/{{Icon-Capcom|hp}}
|caption=
|name=Normal Throw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
  |Property=Ground/air
|description=Wolverine's throw has the unique property of being mashable. Once the throw initiates, mash all attack buttons as quickly as possible to rack up higher amounts of damage, regardless of if you're in the air or on the ground.
  }}
}}


===Special Moves===
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Drill Claw
| input    = Any direction + {{Icon-Capcom|mp}} + {{Icon-Capcom|lk}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Wolverine leaps in whichever direction as he targets his claws to the opponent.
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tornado Claw
| input    = {{Motion|623}} + {{Icon-Capcom|p}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = {{Motion|623}} + {{Icon-Capcom|lp}}
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Wolverine leaps forward up into the air as he spins his arms around like a tornado.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = {{Motion|623}} + {{Icon-Capcom|mp}}
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = {{Motion|623}} + {{Icon-Capcom|hp}}
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Berserker Barrage
| input    = {{Motion|236}} + {{Icon-Capcom|p}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = {{Motion|236}} + {{Icon-Capcom|lp}}
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Introduced as a Special Move in MSH, Wolverine rushes a bit forward as he swipes his way in the process.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = {{Motion|236}} + {{Icon-Capcom|mp}}
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = {{Motion|236}} + {{Icon-Capcom|hp}}
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Berserker Slash
| input    = {{Motion|63214}} + {{Icon-Capcom|p}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = {{Motion|63214}} + {{Icon-Capcom|lp}}
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Introduced in MSHvSF, Wolverine rushes forward fast as he does a standing HP right after.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = {{Motion|63214}} + {{Icon-Capcom|mp}}
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = {{Motion|63214}} + {{Icon-Capcom|hp}}
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}
===Hyper Combos===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Berserker Barrage</font>
{{MoveData
|image=
|subtitle={{Motion|236}} + {{Icon-Capcom|p}}{{Icon-Capcom|p}}
|caption=
|name=Berserker Barrage
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Wolverine does an extended version of his Berserker Barrage.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Weapon X</font>
{{MoveData
|image=
|subtitle={{Motion|623}} + {{Icon-Capcom|p}}{{Icon-Capcom|p}}
|caption=
|name=Weapon X
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Wolverine unleashes his claws as he rushes to the opponent. If it connects, he unleashes a barrage of normals while going up into the air and finishes off with a rushing claw attack.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Berserker Charge</font>
{{MoveData
|image=
|subtitle={{Motion|214}} + {{Icon-Capcom|p}}{{Icon-Capcom|p}}
|caption=
|name=Berserker Charge
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Wolverine speeds up and obtains trailing copies of himself, allowing for extended pressure as his clones follow up every attack he does for extra damage.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Fatal Claw</font>
{{MoveData
|image=
|subtitle={{Motion|236}} + {{Icon-Capcom|k}}{{Icon-Capcom|k}}
|caption=
|name=Fatal Claw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground/air super
|description=Introduced in MSHvSF, Wolverine does a modified rushing claw attack similar to his end attack in his Weapon X. As Wolverine does the animation, a claw-like projectile in the form of an X surrounds him.
}}
}}
==Strategy==
===Basic Strategy===
Launchers: HK
Magic Series: Hunter Series across all moves
AC Finisher: HP, HK, Drill Claw
===Advanced===
'''How to do Wolverine infinite:'''
<youtube>YIOgVLdQbI8</youtube>
<youtube>wPHOlRx4ibg</youtube>
==Team Setups==
'''Striderine'''
{|
|-style="text-align:left;"
! Pros !! Cons
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
* Double the rushdown
* Consistent, high damage
* Constant blockstring pressure
| style="width: 50%;"|
* Almost no long ranged zoning
* Meter hungry team
|-
|}
Probably the single most popular team in the competitive sphere, even more popular than Double War Machine. Both characters are strong at constant pressure, and one hit can lead to huge chunks of health gone. It's the combination of the two best rushdown characters in the game (other than Carnage), so while the zoning game will be weak outside of Oruboros, you'll pretty much always get to do something. Your opponent will have to eat this team's pressure at all times, although it's also just as easy for the team to lose all the meter they build. [https://www.youtube.com/watch?v=yWKuFfXYHcI This team is even capable of TOD combos off of Duo Team Attacks.]
==Combos==
{| border="1em" cellpadding="3" cellMPacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
| align="center"|'''Easy Combos'''
| align="center"|-
| align="center"|-
|-
|s.LP > s.MP > s.HP > HP Berserker Slash (hcb + HP)
|
|Wolverine's main BnB to approach with. Simple, easy pressure with rewarding damage that you should get used to doing a lot. Helps lead to many setups for more pressure and combos. A timed assist can cover for him if the combo is blocked, making it a little safer.
|-
|Super jump, Head Stomp (air d + MK) > sj.HK, c.LP > c.LK > c.MK > c.HP > c.HK > Fatal Claw (dp + KK)
|
|Just as easy as the first combo, other than maybe the start. Wolverine's other main BnB, which helps give Wolverine solid mix-up pressure.
|-
| align="center"|'''Intermediate Combos'''
| align="center"|-
| align="center"|-
|-
|j.LP > j.MK, c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK > AC Finisher
|
|
|-
|j.LP > j.MK, c.LP > c.LK > c.MK > c.HP > Berserker Barrage X (qcf + PP), c.MP, s.MP
|
|You can add on extra MPs or something else if you are in the corner.
|-
| align="center"|'''Advanced Combos'''
| align="center"|-
| align="center"|-
|-
|j.LP > j.MP, dash > c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK, Head Stomp (air d + MK) > sj.HK, c.LK (OTG) > c.MK > c.HK, jump into MP Air Throw
|
|The tricky part here is making sure you are high and close enough after the sj.MK to do do the Head Stomp, sj.HK. Then you will fall to the floor faster then your opponent allowing you to OTG. After the HK, wait a split sec and then jump and air throw them as they fall.
|-
|Cornering Strategy: Any ground combo that ends with c.HK, LP Berserker Barrage
|
|Wait a sec before cancelling into the LP Berserker Barrage. It becomes very hard to counterattack if the opponent blocks Berserker Barrage. This setplay loops into itself, after another c.HK, but the timing is very strict. It's an Uncombo maybe? Regardless, practice the timing of it. (Add notes about how to reloop setup)
|-
|}
{{Navbox-MVC1}}
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Latest revision as of 03:38, 1 July 2024

Wolverine
Mvc1wolverine.gif
Difficulty Mostly Easy
Tier Placement God Tier (SS)
Has an Airdash? No
Standing Hitbox Short
Crouching Hitbox Short
Best Assists to Pair With Colossus, Psylocke, Devilot


Introduction

Wolverine is a superhero appearing in American comic books published by Marvel Comics, often in association with the X-Men. He is a mutant with animal-keen senses, enhanced physical capabilities, a powerful regenerative ability known as a healing factor, a skeleton reinforced with the unbreakable fictional metal adamantium, and three retractable claws in each hand. In addition to the X-Men, Wolverine has been depicted as a member of X-Force, Alpha Flight, the Fantastic Four, and the Avengers. The common depiction of Wolverine is multifaceted; he is portrayed at once as a gruff loner, susceptible to animalistic “berserker rages” despite his best efforts, while simultaneously being an incredibly knowledgeable and intelligent polyglot, strategist, and martial artist, partially due to his extended lifespan and expansive lived experiences. He has been featured in comic books, films, and video games.

Wolverine is arguably the best character of the game and if you wanna know why then for starters, he has an answer for every situation in the game, is fast enough to pull off cr.hp, cr.hk into suki cancel guard on GWM making him one of the only reliable picks against GWM at higher levels when GWMs know what they're doing. He also has a small hurtbox relative to almost Spiderman's. He can't be hit by Colossus if you're up against a wall and he's mid-crouch or mid-dash attack or super. His back mounting claw throw is one of the few throws in the game that can almost always guarantee super which against the wall can lead into FSD infinite, or just simply doing his uncombo. Wolverine is also fast enough to recover from most attacks that will send him across the screen before you can get certain attacks out that should be regular pressure for most characters, such as doing Strider's ground magic series into his SRK 7 hit combo, Wolverine can dash up cr.lk or try to start the infinite before its safe for you to even try to poke again or throw a tiger. This is a bad situation for certain characters when going up against higher level Wolvs on the ground and it's when assists start getting thrown out randomly. Wolverine's grab hitboxes are larger than most characters.

Strengths Weaknesses
  • High health
  • Two supers can OTG
  • One of the fastest characters in the game
  • Hyper Berserker Barrage is one of the best supers
  • Rushdown demon: cr.LK, dive kick, drill claw
  • Tiny hitbox: that can duck around Colossus and even jump through him easily
  • Infinite combo, as well as an uncombo that works on everyone: Wolverine's infinite allows for him to carry his opponent all the way to the corner and rack up big damage. Even better than that, this then lets him launch into an air combo where he can set up his uncombo and essentially guarantee a dead character. Plus, he can easily convert into his infinite.
  • So good, he can counter against Gold War Machine
  • No real zoning, has to get in
  • Whiffed specials are easily punishable
  • Extremely unsafe supers without assists or duos
  • Infinite/uncombo both require good execution: Wolverine's uncombo only requires knowing how to set it up, which if you're new can take some getting used to. Otherwise, the only hard part is knowing when to use only one or both hits of his MK. His infinite, however, though the individual inputs are not at all difficult, involves crouch canceling his MP. You have to get a feel for knowing when his MP is crouch canceled as you can't rely on visuals for it. Even if you drop the infinite, though, it's still good pressure.

Notable Players

Team Nickname Country Platform Accounts Notes
Redvenom.gif
Wolvie-wins.gif
Divine USA Kailera/GGPO/Fightcade 1/2 Youtube: [1]
Fightcade: [2]
Well-known for his Wolverine and Red Venom duo. This player has been playing ever since the early days pre-dating 2004.
Status: Retired
Redvenom.gif
Wolvie-wins.gif
silent-ninja USA Fightcade 1-2/GGPO FightCade: [3]
Youtube: [4]
Classic Wolverine Player who is known to have an on-point Wolverine with the way he maneuvers. He occassionally plays but he isn't retired yet. Worth checking out.
Status: Inactive
Redvenom.gif
Oroboros.gif
Redvenom.gif
Wolvie-wins.gif
Sinister Cow/rainJP USA GGPO/Fightcade 1/2 FightCade: [5] Another great player of the GGPO era, he had alot of alts during the GGPO era and due to GGPO being gone, I couldn't grab any but he mainly used rainJP on Fightcade so I guess there's that.
Status: Retired

Move List

Normals

Ground Normals

Lp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mp.png (x2)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mk.png (x2)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

D.pngLp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngMp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngHp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngLk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngMk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngHk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

Jump Lp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Mp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Mk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Hk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Wall Jump

Wall Jump
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Heel Kick

Heel Kick
Jump D.pngHk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Wolverine does a diving kick from the air that has a little bit of an empty angle on it.

Sliding Claw

Sliding Claw
Df.pngHp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Repeated Claws

Repeated Claws
Mash Mp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Throws

Normal Throw

Normal Throw
B.png/F.png + Mp.png/Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Wolverine's throw has the unique property of being mashable. Once the throw initiates, mash all attack buttons as quickly as possible to rack up higher amounts of damage, regardless of if you're in the air or on the ground.

Special Moves

Drill Claw
Any direction + Mp.png + Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Wolverine leaps in whichever direction as he targets his claws to the opponent.

Tornado Claw
Dp.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Dp.png + Lp.png
LP Version
- - - - - - - - - Ground/air

Wolverine leaps forward up into the air as he spins his arms around like a tornado.

Dp.png + Mp.png
MP Version
- - - - - - - - - Ground/air
Dp.png + Hp.png
HP Version
- - - - - - - - - Ground/air
Berserker Barrage
Qcf.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Qcf.png + Lp.png
LP Version
- - - - - - - - - Ground

Introduced as a Special Move in MSH, Wolverine rushes a bit forward as he swipes his way in the process.

Qcf.png + Mp.png
MP Version
- - - - - - - - - Ground
Qcf.png + Hp.png
HP Version
- - - - - - - - - Ground
Berserker Slash
Hcb.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Hcb.png + Lp.png
LP Version
- - - - - - - - - Ground

Introduced in MSHvSF, Wolverine rushes forward fast as he does a standing HP right after.

Hcb.png + Mp.png
MP Version
- - - - - - - - - Ground
Hcb.png + Hp.png
HP Version
- - - - - - - - - Ground

Hyper Combos

Berserker Barrage

Berserker Barrage
Qcf.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Wolverine does an extended version of his Berserker Barrage.

Weapon X

Weapon X
Dp.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Wolverine unleashes his claws as he rushes to the opponent. If it connects, he unleashes a barrage of normals while going up into the air and finishes off with a rushing claw attack.

Berserker Charge

Berserker Charge
Qcb.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Wolverine speeds up and obtains trailing copies of himself, allowing for extended pressure as his clones follow up every attack he does for extra damage.

Fatal Claw

Fatal Claw
Qcf.png + K.pngK.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Introduced in MSHvSF, Wolverine does a modified rushing claw attack similar to his end attack in his Weapon X. As Wolverine does the animation, a claw-like projectile in the form of an X surrounds him.

Strategy

Basic Strategy

Launchers: HK

Magic Series: Hunter Series across all moves

AC Finisher: HP, HK, Drill Claw

Advanced

How to do Wolverine infinite:

Team Setups

Striderine

Pros Cons
  • Double the rushdown
  • Consistent, high damage
  • Constant blockstring pressure
  • Almost no long ranged zoning
  • Meter hungry team

Probably the single most popular team in the competitive sphere, even more popular than Double War Machine. Both characters are strong at constant pressure, and one hit can lead to huge chunks of health gone. It's the combination of the two best rushdown characters in the game (other than Carnage), so while the zoning game will be weak outside of Oruboros, you'll pretty much always get to do something. Your opponent will have to eat this team's pressure at all times, although it's also just as easy for the team to lose all the meter they build. This team is even capable of TOD combos off of Duo Team Attacks.

Combos

Combo Damage Notes
Easy Combos - -
s.LP > s.MP > s.HP > HP Berserker Slash (hcb + HP) Wolverine's main BnB to approach with. Simple, easy pressure with rewarding damage that you should get used to doing a lot. Helps lead to many setups for more pressure and combos. A timed assist can cover for him if the combo is blocked, making it a little safer.
Super jump, Head Stomp (air d + MK) > sj.HK, c.LP > c.LK > c.MK > c.HP > c.HK > Fatal Claw (dp + KK) Just as easy as the first combo, other than maybe the start. Wolverine's other main BnB, which helps give Wolverine solid mix-up pressure.
Intermediate Combos - -
j.LP > j.MK, c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK > AC Finisher
j.LP > j.MK, c.LP > c.LK > c.MK > c.HP > Berserker Barrage X (qcf + PP), c.MP, s.MP You can add on extra MPs or something else if you are in the corner.
Advanced Combos - -
j.LP > j.MP, dash > c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK, Head Stomp (air d + MK) > sj.HK, c.LK (OTG) > c.MK > c.HK, jump into MP Air Throw The tricky part here is making sure you are high and close enough after the sj.MK to do do the Head Stomp, sj.HK. Then you will fall to the floor faster then your opponent allowing you to OTG. After the HK, wait a split sec and then jump and air throw them as they fall.
Cornering Strategy: Any ground combo that ends with c.HK, LP Berserker Barrage Wait a sec before cancelling into the LP Berserker Barrage. It becomes very hard to counterattack if the opponent blocks Berserker Barrage. This setplay loops into itself, after another c.HK, but the timing is very strict. It's an Uncombo maybe? Regardless, practice the timing of it. (Add notes about how to reloop setup)

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
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Gold War Machine
Hulk
Hyper Venom
Orange Hulk
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Wolverine