JoJo's Bizarre Adventure: Heritage for the Future/Avdol/Introduction: Difference between revisions

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{{StrengthsAndWeaknessesHFTF
{{StrengthsAndWeaknessesHFTF
| intro =  
| intro =  
[[File:HFTF Khan Taunt.gif|frameless|center|conman]]
[[File:Avdol-taunt.gif|frameless|center|conman]]
| pros = + Very easy to pick up
'''Avdol''' is an all-rounder with amazing midrange and defensive play.
|pros =
*'''Versatile:''' There are few situations where Avdol truly struggles, and he’s well equipped to deal with almost all of them.
*'''Midrange:''' Avdol’s pokes are absurd on every metric besides combo potential, and his projectiles are quite strong as well.
*'''Anti-Airs:''' Avdol’s anti-airs are some of the best in the game, both in terms of success rates and reward.
*'''Remote Mode:''' Avdol makes by far the best use out of Remote mode in the cast, letting him apply offense even at fullscreen.
*'''Defense:''' Avdol has a fast wakeup/prejump, a giant guard cancel, an invincible DP that’s quite hard to punish, a frame 1 special, and an obnoxious reversal super to use on defense.
*'''Can’t Hit Me:''' Ankh is a genuinely broken super, giving Avdol 2 seconds of invulnerability to do anything he wants with.
| cons =
*'''Combos:''' While Avdol can deal great damage in the right circumstances, many of his best attacks don’t lead to large combos.
*'''Mixups:''' Without a sensor placed on the opponent, Avdol mainly relies on grabs to open opponents up.
*'''Jump Ins:''' Avdol's aerials are great air-to-airs, but they aren't well suited for jumping in.


+ The best anti-air toolset in the game
| footnote = test
 
}}
+ Strong normals giving him an oppressive presence in neutral from a safe distance
}}
 
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+ Versatile projectiles giving him more depth on both offense and defense
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{{Infobox Character HFTF
+ Only character with an invincible air unblockable dp
|name=Avdol
 
|image=Avdol_hftf.gif
+ Remote gives him insane options in exchange for taking a big risk
|stand_type=Active
 
|defense_s.off=89
+ Above average system tools (wakeup, prejump, guard cancel, movement, tandem)
|defense_s.on=78
|stand_durability=80
|roll_speed=39
|wakeup_speed=33
|prejump_s.off=2
|prejump_s.on=2
}}
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? Stand on Ankh, the best super in the game but banned in most if not all competitive settings
== Notable Players ==
| cons = - Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers
{| class="wikitable"
|-
! Color !! Nickname !! Country !! Platform !! Accounts !! Notes
|-
| [[File:Avdol-taunt.gif|frameless|left|class=moveimg]] || FJohnX || Mexico || Fightcade 2 || Fightcade:[https://www.fightcade.com/id/el%20boy%20enchilada el boy enchilada] <br> Twitter:[https://twitter.com/FJohnX3 @FJohnX3] <br> Discord: FJohnX#3846 || el pinhata. The man with many alts. Tournament host for HFTF SA. <br> '''Status: Rarely Active'''
|-
| [[File:Avdol-taunt.gif|frameless|left|class=moveimg]] || Kreits || Russia || Fightcade 2 || Fightcade:[https://www.fightcade.com/id/Kreits Kreits] <br> Discord: Kreits#7238  || <br> Very well-rounded player, bringing the best out of Avdol with his extensive sensor oki and excellent neutral. <br>'''Status: Active'''
|}


- Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead
{{NavboxHFTF}}


- His best pokes are the riskiest to whiff
[[Category:JoJo's Bizarre Adventure]]
| footnote = test
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Latest revision as of 15:01, 24 April 2024

Avdol-Challenger.png

Muhammad Avdol (モハメド・アヴドゥル Mohamedo Avuduru) is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan.


conman
Avdol is an all-rounder with amazing midrange and defensive play.
Pros Cons
  • Versatile: There are few situations where Avdol truly struggles, and he’s well equipped to deal with almost all of them.
  • Midrange: Avdol’s pokes are absurd on every metric besides combo potential, and his projectiles are quite strong as well.
  • Anti-Airs: Avdol’s anti-airs are some of the best in the game, both in terms of success rates and reward.
  • Remote Mode: Avdol makes by far the best use out of Remote mode in the cast, letting him apply offense even at fullscreen.
  • Defense: Avdol has a fast wakeup/prejump, a giant guard cancel, an invincible DP that’s quite hard to punish, a frame 1 special, and an obnoxious reversal super to use on defense.
  • Can’t Hit Me: Ankh is a genuinely broken super, giving Avdol 2 seconds of invulnerability to do anything he wants with.
  • Combos: While Avdol can deal great damage in the right circumstances, many of his best attacks don’t lead to large combos.
  • Mixups: Without a sensor placed on the opponent, Avdol mainly relies on grabs to open opponents up.
  • Jump Ins: Avdol's aerials are great air-to-airs, but they aren't well suited for jumping in.
Avdol

Avdol A.png

Stand: Active

Defense Value Stand OFF: 89

Defense Value Stand ON: 78

Stand Durability: 80

Roll Speed: 39

Wakeup Speed: 33

Prejump Stand OFF: 2

Prejump Stand ON: 2

Notable Players

Color Nickname Country Platform Accounts Notes
Avdol-taunt.gif
FJohnX Mexico Fightcade 2 Fightcade:el boy enchilada
Twitter:@FJohnX3
Discord: FJohnX#3846
el pinhata. The man with many alts. Tournament host for HFTF SA.
Status: Rarely Active
Avdol-taunt.gif
Kreits Russia Fightcade 2 Fightcade:Kreits
Discord: Kreits#7238

Very well-rounded player, bringing the best out of Avdol with his extensive sensor oki and excellent neutral.
Status: Active

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