(→Throws) |
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Line 584: | Line 584: | ||
|on block= -14 | |on block= -14 | ||
|special properties= Launcher vs. airborne | |special properties= Launcher vs. airborne | ||
|description= | |description= * L portal punch is Gargos' primary zoning tool and is omnipresent yet constantly underminable | ||
* L Portal Punch is AVOIDED by dashing past it AND jumping over it | |||
* L Portal Punch is -14 on block, allowing most characters to be able to freely dash in after blocking one to claim space and some characters to punish poorly spaced portal punches | |||
* L Portal Punch is an instant homing attack that cannot be blocked on reaction. walk and react block doesn't have an answer to this version of portal punch (While it is easy to walk and block M and H Portal Punch) | |||
* also has significant use as a juggle tool being a vacuuming long-range/mid-range Light launcher on a character with meh light attacks | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 602: | Line 606: | ||
|on block= -11 | |on block= -11 | ||
|special properties= Soft knockdown | |special properties= Soft knockdown | ||
|description= | |description= * M Portal Punch tracks horizontal movement well and is intended to be used to blow up dashes | ||
* M portal punch is avoided by jumping over it | |||
** M portal punch is slow enough to walk forward and block it on reaction | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 620: | Line 626: | ||
|on block= -11 | |on block= -11 | ||
|special properties= Ground Bounce | |special properties= Ground Bounce | ||
|description= | |description= * H Portal punch is a high reward slow preemptive Anti-Air Ground bounce attack | ||
* H portal punch is avoided by dashing past it | |||
** H portal punch is also slow enough to walk forward and block it on reaction | |||
}} | }} | ||
}} | }} | ||
Line 652: | Line 660: | ||
|on block= -- | |on block= -- | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * Gargos quickly grabs in front of him | ||
* fast up close version of Devil's Divide used in convention | |||
* has more range than normal throw; you can tick into Devil's Divide from a single 5LP when normal throw would whiff | |||
* grabs a minion if a minion is front of him (and a throwable opponent isnt) | |||
* Has "Possession bug" which can be used to give Gargos HKD Grab Finishers. | |||
** After a hard knockdown, Gargos can meaty command grab people with L D. Divide into a finisher that causes hard knockdown. | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 670: | Line 683: | ||
|on block= -- | |on block= -- | ||
|special properties= -- | |special properties= -- | ||
|description= Gargos steps forward before grabbing. This one was made for ticking | |description=* Gargos steps forward before grabbing. This one was made for ticking from mediums and heavies | ||
** if Gargos does 5LP xx M D. Divide the opponent can jump OR fuzzy jump to beat the grab and gargos has to guess which one to run his unsafe strike/throw at. this is doable but less ideal than 2MP>M D.Divide vs L Reckoning or (Close) 5LP,L D.Divide vs 2MP | |||
* grabs a minion if a minion is front of him (and a throwable opponent isnt) | |||
* Has "Possession bug" which can be used to give Gargos HKD Grab Finishers | |||
** After a hard knockdown, Gargos can use a late M D.Divide as a high risk read vs backdash (and/or blocking) that causes a HKD | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 688: | Line 705: | ||
|on block= -- | |on block= -- | ||
|special properties= -- | |special properties= -- | ||
|description= An anti-air grab, or juggle ender. | |description=* An anti-air grab, or juggle ender. | ||
* When used in a juggle it is heavy breakable even in situations where 3 hit rule doesn't apply (eg: 2HP,H D.divide is breakable | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= JP | |version= JP | ||
|damage= | |damage= 36.0 (72.0) | ||
|counter-hit damage= -- | |counter-hit damage= -- | ||
|potential damage= -- | |potential damage= -- | ||
Line 702: | Line 721: | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= 16+f | |total duration= 16+f | ||
|on hit= | |on hit= +61 | ||
|on counter-hit= -- | |on counter-hit= -- | ||
|on block= -- | |on block= -- | ||
|special properties= | |special properties= Hard Knockdown | ||
|description= Automatically performs Sadistic Drop. | |description=* Automatically performs a hard knockdown version Sadistic Drop. | ||
* Raw Air D. Divide does double damage (10%->20%) when a minion is facing gargos and not attacking | |||
* Ends juggles from jHP and high H portal punches in an unbreakable hard knockdown | |||
}} | }} | ||
}} | }} | ||
Line 733: | Line 754: | ||
|on counter-hit= +22 | |on counter-hit= +22 | ||
|on block= -- | |on block= -- | ||
|special properties= | |special properties= Has Possession Bug | ||
|description= | |description= * izuna drop | ||
** if the previous move Gargos did was a hard knockdown the opponent will be izuna dropped for a hard knockdown | |||
}} | }} | ||
}} | }} | ||
Line 789: | Line 811: | ||
|on counter-hit= +23 | |on counter-hit= +23 | ||
|on block= -- | |on block= -- | ||
|special properties= Steals Meter | |special properties= Steals Meter;Has Possession Bug | ||
|description= Gargos yoinks 20% of the opponent's Shadow and adds it to his own, then drops them for a soft knockdown. | |description= * Gargos yoinks 20% of the opponent's Shadow and adds it to his own, then drops them for a soft knockdown*. | ||
** if the previous move Gargos did was a hard knockdown the opponent will be dropped for a hard knockdown | |||
}} | }} | ||
}} | }} | ||
Line 818: | Line 841: | ||
|on block= -- | |on block= -- | ||
|special properties= Recapture | |special properties= Recapture | ||
|description= | |description= * advantage grab finisher used for surprise resets and trolling | ||
** this is bad without pummels | |||
}} | }} | ||
}} | }} | ||
Line 849: | Line 873: | ||
|on block= -38 | |on block= -38 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * Stagger Combo opener | ||
* backswing which can be used to avoid pokes and whiff punish the opponent especially low pokes | |||
* bounce recovery on block which is usually unsafe; you get one air action mess up the punish | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 |
Revision as of 20:58, 14 January 2024
Introduction
Gargos PLACEHOLDER CHARACTER STORY
Gargos PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
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Character Data | |
---|---|
Forward Walk Speed | 124f to cross two large training mode squares
|
Backwards Walk Speed | 158f to cross two large training mode squares
|
Forward Dash Duration | 29f |
Backdash Duration | 22f |
Pre-Jump Frames | 5f |
Jump Duration | 41f
|
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +4 |
Universal Mechanics
Instinct
Stoneskin: Gargos sacrifices movement speed, dashes, extra jumps, and the ability to block for infinite armor. At any time, he can perform Eruption to remove the armor and keep half of his remaining Instinct meter.
Combat Traits
Ranged Autos & Linkers: Gargos can start a combo from any distance after a long-range L Oblivion opener.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +4 | +6 | +2 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 8 | 2 | 19 | 28f | +5 | +8 | +0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 4 | 16 | 24f | 0 | +2 | -1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 10 | 2 | 26 | 37f | -1 | +2 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 14(3%) | -- | 4 | 4.5 | Mid | 17 | 8 | 23 | 47f | +33 | +33 | -22 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +4 | +6 | +1 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +5 | +8 | +1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 28(7%) | -- | 4 | 4.5 | Mid | 13 | 5 | 17 | 34f | +5 | +8 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Low | 6 | 5 | 7 | 17f | +2 | +4 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | Low | 11 | 2 | 24 | 36f | -1 | +2 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Low | 18 | 2 | 28 | 47f | +53 | +53 | -10 | Hard knockdown |
Full Screen low sweep/zoning tool |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 20(5%) | -- | 1.6 | 2.4 | High | 7 | 5 | 4 | 15+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | High | 7 | 5 | 4 | 17+f | +3 | +2 | -4 | Crossup |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 22 | 3/17 | 4/42 | 28+f/80+f | +61/+15 | +61/+15 | 0/-58 | Launcher |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 20(5%) | -- | 1.6 | 2.4 | High | 8 | 8 | 4 | 19+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | High | 13 | 7 | 4 | 23+f | +16 | +19 | +8 | Cross-up |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 4 | 4.5 | Mid | 21 | 4 | 23 | 47+f | +40 | +40 | -1 | Soft knockdown |
|
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30.4 (8%) | - | 10.1(2%) | - | - | - | - | - | - | 36f | - | - | - | Hard Knockdown |
|
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 20(5%) | 20(5%) | -- | ?? | ?? | Mid | 13 | 5 | 22 | 39f | +5 | +5 | -14 | Launcher vs. airborne |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 27 | 5 | 22 | 53f | +25 | +25 | -11 | Soft knockdown |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 32 | 5 | 22 | 58f | +48 | +48 | -11 | Ground Bounce |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | -- | -- | -- | ?? | ?? | -- | 5 | 2 | 28 | 34f | -- | -- | -- | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | -- | -- | -- | ?? | ?? | -- | 23 | 2 | 36 | 60f | -- | -- | -- | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | -- | -- | -- | ?? | ?? | -- | 11 | 6 | 20 | 36f | -- | -- | -- | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
JP | 36.0 (72.0) | -- | -- | ?? | ?? | -- | 11 | 2 | 4 | 16+f | +61 | -- | -- | Hard Knockdown |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 36(10%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +22 | +22 | -- | Has Possession Bug |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 20(5%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +11 | +11 | -- | Recapture |
A potent part of Gargos' corner pressure, as he scores a free manual. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +23 | +23 | -- | Steals Meter;Has Possession Bug |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +4 | +4 | -- | Recapture |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 28(7%) | 34(9%) | -- | ?? | ?? | Mid | 23 | 14 | 23 | 59f | +20 | +20 | -38 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 38(10%) | 44(12%) | -- | ?? | ?? | Mid | 8 | 24 | 36 | 67f | +4 | +4 | -44 | -- |
Gargos zips upward at a steep angle for a vicious anti-air. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 50(13%) | 54(15%) | -- | ?? | ?? | Mid | 48 | 11 | 22 | 80f | +31 | +31 | -12 | Full invul 1-47f |
A very slow reversal, if you can even call it that. Instinct cancel this to be plus, armored, and close. |
Shadow Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
72(20%) | 72(20%) | 24(6%) | 0 | 0 | -- | 9+0 (9) | 2 | 44 | 55f | +62 | +62 | -- | Throw invul 1-9f |
Gargos steps forward, automatically performing a juiced-up Sadistic Drop on hit. In neutral, this move deals a lot of Potential Damage. |
Minions
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | -- | -- | -- | 0 | 0 | Mid | 16+0(16) | -- | 19 | 35f | -- | -- | -- | -- |
Tap the buttons for Izzik, hold the buttons for Dretch. Press back to summon in Cover Mode, otherwise they will spawn in Creep Mode. |
Instinct
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | Mid | 11 | 6 | 35 | 51f | +23 | +23 | -35 | To Do |
Gargos tears off his stone armor in this full-screen reversal. Can be performed in neutral, during knockdowns, even while getting combo'd. If you whiff a Counter Breaker, pop this immediately. |