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|description=Your go-to | |description=Your go-to juggle ender in the corner. It's minus on hit, but no other move matches its damage in the corner when every hit lands.}} | ||
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|description=One of Belledonna's best stand-alone specials. Very slow startup, but you get superb range and low enough disadvantage that it's virtually safe on block | |description=One of Belledonna's best stand-alone specials. Very slow startup, but you get superb range and low enough disadvantage that it's virtually safe on block. If someone blocks it, you can deal 85 damage with it's low/high string afterwards in the corner, or you can buffer a grab they only have three frames to react to.}} | ||
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Revision as of 00:20, 5 May 2023
Overview
Belladonna is an excellent choice to learn Thrill Kill with. She has everything you need to plays the main meta perfectly: a string that attacks and launches a crouching player, safe strings to counter-hit with, and a few mix-up strings to get around blocks. Belladonna can reliably 3-touch her opponents with her high-damage mid-stage BnB juggles, and her damage in the corner is only rivaled by Dr. Faustus. With her long-reaching dash, she can utilize r-canceling to fly in at moment's notice with a string and convert it into a launcher for tons of damage.
Where Belladonna struggles the most is her very poor wake-up game. Both her Rising Cattle Prod and Splits Kick wake-up attacks have extremely poor recovery, neither hard knockdown allowing you space to breathe, and neither lead to much damage. If you get on the ropes, it can be a nightmare to get back into the game against a skilled opponent.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Front Kick
{{MoveData |image=TK-Bel-hc3.gif |caption= |name=Forward Cartwheel |linkname= |input= |data=
|- style="line-height:1em;min-width:30px;"
! Hit ! Startup ! Active ! Recovery ! Adv. (Block / Hit) ! Damage ! Range ! Property ! Stance |- style="line-height:1em"
|
| 19f
| 3f
| 9f
| -3 / +4
| 5/hit
| 10.9u
| -
| -
|- style="line-height:1em"
| style="width:100%; text-align:left" colspan=10 |
One of Belledonna's best stand-alone specials. Very slow startup, but you get superb range and low enough disadvantage that it's virtually safe on block. If someone blocks it, you can deal 85 damage with it's low/high string afterwards in the corner, or you can buffer a grab they only have three frames to react to.
|- }}
Back Kick
Grabs / Misc Moves
Belladonna's whiffed grab recovery is 18f.