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=====Grabs / Misc Moves===== | =====Grabs / Misc Moves===== | ||
Belladonna's whiffed grab recovery is 18<sup>f</sup>. | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-Grab1.gif | ||
|caption= | |caption= | ||
|name= | |name=Crotch Crush | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+3}} | |input={{TKin|i=1+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=86 | ||
|advantage= | |advantage=- / -13 | ||
|damage= | |damage=17 | ||
|range= | |range=0.9 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Both of Belladonna's grabs have terrible advantage, so its best to stay away from using them unless you're really in trouble and need a 0 frame move. At the very least the backwards cartwheel can create space for some immediate wake-up attacks to not hit you (funnily enough it has a hitbox, too).}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-Grab2.gif | ||
|caption= | |caption= | ||
|name= | |name=Slap And Tickle | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2+4}} | |input={{TKin|i=2+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=78 | ||
|advantage= | |advantage=- / -15 | ||
|damage= | |damage=18 | ||
|range= | |range=0.9 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Even '''more''' disadvantage than ''Crotch Crush'' and lacks the retreat, but it deals an extra point of damage.}} | ||
}} | }} | ||
</div> | </div> | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Rear Grab | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+3}} | |input={{TKin|i=1+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=44 | ||
|advantage= | |advantage=- / +65 | ||
|damage= | |damage=22 | ||
|range= | |range=0.9 | ||
|property= | |property=[[File:Dzzy.png]] (...technically) | ||
|stance= | |stance= | ||
|description= | |description=Damaging, however your opponent has invincibility to any standing attack while they're getting up. Any attack that uses L2 ''will'' hit them. This sadly limits what strings you can go for after getting the rare opportunity to rear grab.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-SwapGrab.gif | ||
|caption= | |caption= | ||
|name= | |name=Swap Places | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+4}} | |input={{TKin|i=1+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=41 | ||
|advantage= | |advantage=- / +15 | ||
|damage= | |damage=6 | ||
|range= | |range=0.9 | ||
|property= | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description= | |description=One of the few swap grabs in the game that deals damage. If you're going to grab someone, go with this one for sure.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-Taunt.gif | ||
|caption= | |caption= | ||
|name= | |name=Taunt | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2+3}} | |input={{TKin|i=2+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit= | |hit= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=141 | ||
|advantage= | |advantage= | ||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=The (apparently) controversial moan taunt. You can press {{TKin|i=3+4}} during the taunt for a ''Triple Attack''.}} | ||
}} | }} | ||
</div> | </div> |
Revision as of 12:39, 3 May 2023
Overview
Belladonna is an excellent choice to learn Thrill Kill with. She has everything you need to plays the main meta perfectly: a string that attacks and launches a crouching player, safe strings to counter-hit with, and a few mix-up strings to get around blocks. Belladonna can reliably 3-touch her opponents with her high-damage mid-stage BnB juggles, and her damage in the corner is only rivaled by Dr. Faustus. With her long-reaching dash, she can utilize r-canceling to fly in at moment's notice with a string and convert it into a launcher for tons of damage.
Where Belladonna struggles the most is her very poor wake-up game. Both her Rising Cattle Prod and Splits Kick wake-up attacks have extremely poor recovery, neither hard knockdown allowing you space to breathe, and neither lead to much damage. If you get on the ropes, it can be a nightmare to get back into the game against a skilled opponent.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Belladonna's whiffed grab recovery is 18f.